So here is a small list of how a boss drop table should look like as an example:
- [10%]Dirty Gem - Contains Grade [4-6] gem(s) based on difficulty of the boss (It's like dirty crystals or zodiacs)
- [10%]Box of Lisents - Contains 10-20 boss level lisents. The type of the lisent is based on difficulty of the boss
- [20%]Box of Chemicals - Contains 20-30 boss level chemicals
- [10%]"Token of Heroism" - A medal which can be redeemed for Union Points. The amount of Union Points is based on boss' difficulty
- [35%]Box of Blues - Contans exactly 4 blue equipment (legendary/dark/grand/etc...)
- [1%]Venurune (Only one at a time)
- [0.5%]Plutorune (Only one at a time)
- [0.25%]Box of Epics - Contains epics/uniques and whatnot... This way every boss would have every type of epics and no QQ about some epics being rarer.
- [0.5%]Spiritual Stone of Oro
- [3%]Spiritual Stone of Arua
- [3%]Spiritual Stone of Hebarn
- [1.25%]Castle Gear Skills - *dreaming*
- [5%]Box of Useful Goodies - A magical box of treasures which contains one of the following:
- 50 Mana Potion (Based on level)
- 50 Health Potion (Based on level)
- 1 Medal of the Boss Hunter - 25% bonus experience for 15 minutes
- 1 Hebarn's Blessing - 100% defense buff for the same duration as Arua's Blessing
- 1 Arua's Blessing
- Enchanted Stones of any type with Sagi stone being on the lowest chance
Perhaps the drop rates of the Item Mall items could be lower than that, but as I said it is just an example.
This change is needed, because bosses drop blues all the time. Blues are useless.
Edited by PickUp, 10 August 2011 - 12:59 AM.