Magic Damage in WoE
#26
Posted 09 August 2011 - 07:45 AM
You also instant replied to Lambor, which to say the least is a bit creepy.
Bottom line is that I'm really awesome. I'm sure if they did buff magic, you would construct a Heimdallr pinata, take it into your room and perform a disturbing "stave crasher" on it.
#27
Posted 09 August 2011 - 07:47 AM
#28
Posted 09 August 2011 - 08:02 AM
#29
Posted 09 August 2011 - 08:03 AM
I heard the ranged nerf [the second 40% loss] only affects melee skills, not magic. But I am not sure though. *oh so many changes in the game. Old stuff got old D:*
Also. Were you wandering? As a wanderer does? /gg
And I also believe he does not need the buff, but he wants the buff.
I would like a magic buff anyways. Killing or not I don't care. But being outclassed by physical in all aspects is sad. /ok
#30
Posted 09 August 2011 - 08:09 AM
With Stasis, WI, Marsh, JF/FM...I don't see how a good Warlock would be doing much else. It's WoE, not PVP.
You will always be outclassed by physical. Otherwise, everybody would just stand far away and have 56/56 guilds of Warlocks because they can outdamage physical.
You play a Warlock for the guild support skills, slowing people down, disabling the usage of skills, and ranged DPS. They aren't primary killers by any means. So I think that the current damage reduction is justified given how Warlocks were intended to be played.
Next, it'll be "Meg is too OP. I'm getting outclassed by physical. Buff Bris and make it the same as Meg, but for INT!"
There will never be a situation where a Warlock will walk on screen, AoE, and wipe a whole guild. Some Warlocks just need to realize that
Edited by Lambor, 09 August 2011 - 08:10 AM.
#31
Posted 09 August 2011 - 08:32 AM
#32
Posted 09 August 2011 - 08:53 AM
The fact is there, i dont care if you guys hate haseo, but magic damage SUCKS.
#33
Posted 09 August 2011 - 08:59 AM
What one feels more balanced to you guys?
If I played a Warlock, I'd WI, Stasis, JF/FM for the effects, and that's about it. I'd just accept the fact that Warlocks aren't supposed to be killers like you guys are thinking, much like every GX out there has...or should.
People wear elemental resistance, ranged reduction, etc. IMO, the problem isn't that Warlocks aren't doing enough damage. It's that people are just prepared for it. And that's not a problem.
Again, the arguments here, imo, just seem to be..."I play a Warlock and I can't 1 shot AoE mobs of people. Reduce melee damage to what it is currently so I don't die to it, but buff my damage so I can kill more people".
If you did fine at 50%, you should do fine at 40%. The reductions were global. Not just Warlocks.
#34
Posted 09 August 2011 - 09:05 AM
#35
Posted 09 August 2011 - 09:14 AM
This isn't prerenewal. Gone are the days of a Warlock precast and 1 skill killing 10 people. Genetics aren't primary killers anymore. GXs aren't primary killers anymore.
Why do Warlocks deserve anything special?
#36
Posted 09 August 2011 - 10:06 AM
This topic in special is not only warlock magic damage though.
I heard the ranged nerf [the second 40% loss] only affects melee skills, not magic. But I am not sure though. *oh so many changes in the game. Old stuff got old D:*
Also. Were you wandering? As a wanderer does? /gg
And I also believe he does not need the buff, but he wants the buff.
I would like a magic buff anyways. Killing or not I don't care. But being outclassed by physical in all aspects is sad. /ok
Yah... u got it =)...
Sorry... I like to being quite ambiguous when I write something... that's my way to enjoy how people can assume something else and miss entirely the point of the thread... it quite amuse me I must say...
In any case... I was quite trying to look for a follow up from heim's post... and just to follow up with Lamb... Force and I wiped 60~70% of ur guild with spam Comet... but that is not the point of the thread... TV is good enough w/o Hibrams if you have +12 or more KvM SoD...
PS: Is quite hilarious to see you with your BF's everytime u talk about me... not that i care thou... but hilarious indeed...
Edited by Wizard, 09 August 2011 - 10:08 AM.
#37
Posted 09 August 2011 - 11:05 AM
We're lucky to play by your side. If you didn't make it so obvious that you ebayed Summer's account and now it's banned, you'd still be able to use the Hibrams you bought. I guess even you, Haseo the great, has some things to learn though. Here's the first: Don't make a WoE video of you playing on a character after that account was sold for RMT. It shows who the buyer was.
Sorry it was banned Do GMs return MVP carded gear? No? Damn. I guess those Hibrams are gone forever.
Edited by Lambor, 09 August 2011 - 11:06 AM.
#38
Posted 09 August 2011 - 01:13 PM
You're too good for us all, Haseo. 1000 pardons for speaking poorly about your pro-two handed staff defaulting, Tetra Vortexing, solo PVP style play where you never support your guild and never wear a cranial. No wonder you have to yell at Buffalo to sac you. I wouldn't wanna sac a bad Warlock that never shield switches either.
We're lucky to play by your side. If you didn't make it so obvious that you ebayed Summer's account and now it's banned, you'd still be able to use the Hibrams you bought. I guess even you, Haseo the great, has some things to learn though. Here's the first: Don't make a WoE video of you playing on a character after that account was sold for RMT. It shows who the buyer was.
Sorry it was banned Do GMs return MVP carded gear? No? Damn. I guess those Hibrams are gone forever.
No prob... I forgive ya... but don't do it again =P
Ahh about RMT... not sure what u meant about me ebaying it, since if so, it wasn't me after all... lol perhaps that's why I made a video with that character to begin with? I guess is too much thinking for ya... anyway, you can bring this up again on Tirades... and let me know so I can enjoy
Anyway... that's something else off topic =)... so far the bug for TV has been recognized already (Thanks GM team, took me 1 month lol... but is there already) and now is up to you guys to fix it (hopefully in few weeks?)... but not sure why people get so concern about it... Magic doesn't hurt at all... just a lil boost won't change that much the situation...
PS: You see how easy was to make you guys talk about something else and mislead you with just a few words? now that u can't go any further try to change subject and talk about RMT? lol... You gotta love simple minded people... I though u guys did learn already the huge gap between IQ's... I guess not... lol
Edited by Wizard, 09 August 2011 - 01:27 PM.
#39
Posted 09 August 2011 - 01:28 PM
No wonder they share the similar damning traits of selfishness, stupidity and sourface
#40
Posted 09 August 2011 - 03:46 PM
#41
Posted 09 August 2011 - 08:33 PM
Ignore summon ball conditions for Tetra Vortex on Release.
#42
Posted 09 August 2011 - 08:45 PM
They just sucks as i can see, want the game broken cause 1 player, Haseo is all what they care. Well i guess they are just bad..
I don't remember doing anything to them to be honest... dunno why they hate me so much...
Warlocks only need 1 buff:
Ignore summon ball conditions for Tetra Vortex on Release.
With the after april patch, summoned balls are gonna be up for around 300 seconds or so I believe... damn... I forgot the exact time but the buff is not that bad I must say... at least better to what it is right now =)
Perhaps Heim is waiting to see balance patch so he can start working out magic damage formula as overall... who knows =)
#43
Posted 11 August 2011 - 08:24 AM
But the ball summons determine the element of the Tetra Vortex, do they not?Warlocks only need 1 buff:
Ignore summon ball conditions for Tetra Vortex on Release.
I think if the ball summons lasted longer (at level 1), it wouldn't be so bad.
Edited by Azyrk, 11 August 2011 - 08:24 AM.
#44
Posted 11 August 2011 - 11:37 AM
But the ball summons determine the element of the Tetra Vortex, do they not?
I think if the ball summons lasted longer (at level 1), it wouldn't be so bad.
They will... I believe level 1 is gonna be 90 seconds or so... hmm I forgot already...
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