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How To Compound Cards Onto Your Weapon


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#1 Sera

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Posted 22 July 2010 - 12:09 AM

In Ragnarok, using percentage damage modifying cards in your weapons can increase the amount of damage you deal with your attacks.
It is better to compound cards than to use elemental weapons because carded weapons can be endowed by a sage, gaining the benefit of an element, while elemental weapons cannot be carded.

There are three different modifiers present on most normal cards, and there are four main classes of those modifiers.
There are 20% damage modifiers, which include modifiers to certain monster races and modifiers against certain elements.
There are 30% damage modifiers, which include modifiers to special monsters.
There are 15% damage modifiers, which include modifiers to certain sized monsters. These also add +5 ATK, but it is an insignificant amount of attack power that would needlessly complicate these calculations, and so it is left out.
There are also some special cards in the game like the Turtle General Card which add +25% damage to anything, but these are not taken into account for normal carding.

How do you use this?
1. Look for the cards you are going to be using.
2. If you have any 30% Damage cards, go to that table; if you have any 15% damage cards, go to that table; otherwise, use the 20% card table.
3. Once you know which table to use, look for the highest percentage modifier to the left. The higher it is, the better. Obviously, you cannot use four cards in a weapon with only three slots, so use some common sense.

The cards in each class are listed at the bottom of the guide for your reference.

20% Cards:
2x Race 2x Element = 196%
3x Race 1x Element = 192%
4x Race = 180%
2x Race 1x Element = 168%
3x Race = 160%
1x Race 1x Element = 144%
2x Race = 140%
1x Race = 120%

Calculations:
2x2x = (1 + .2 * 2) = 1.4 -> (1.4 * .2) = .28 -> (1.4 + .28 * 2) = 1.96 = 196%
3x1x = (1 + .2 * 3) = 1.6 -> (1.6 * .2) = .32 -> (1.6 + .32 * 1) = 1.92 = 192%
4x = (1 + .2 * 4) = 1.8 = 180%
2x1x = (1 + .2 * 2) = 1.4 -> (1.4 * .2) = .28 -> (1.4 + .28) = 1.68 = 168%
3x = (1 + .2 * 3) = 1.6 = 160%
1x1x = (1 + .2 * 1) = 1.2 -> (1.2 * .2) = .24 -> 1.44 = 144%
2x = (1 + .2 * 2) = 1.4 = 140%
1x = (1 + .2 * 1) = 1.2 = 120%

30% Cards:
2x 30% Damage 1x Race 1x Element = 230.4%
3x 30% Damage 1x Race = 228%
2x 30% Damage 2x Race = 224%
2x 30% Damage 1x Race 1x Size = 220.8%
4x 30% Damage = 220%
3x 30% Damage 1x Size = 218.5%
1x 30% Damage 1x Race 1x Element 1x Size = 215.28%
2x 30% Damage 2x Size = 208%

Calculations:
2x1rx1ex = (1 + .3 * 2) = 1.6 -> (1.6 * .2) = .32 -> (1.6 + .32 * 1) = 1.92 -> (1.92 * .2) = .384 -> (1.92 + .384 * 1) = 2.304 = 230.4%
3x1rx = (1 + .3 * 3) = 1.9 -> (1.9 * .2) = .38 -> (1.9 + .38 * 1) = 2.28 = 228%
2x2rx = (1 + .3 * 2) = 1.6 -> (1.6 * .2) = .32 -> (1.6 + .32 * 2) = 2.24 = 224%
2x1rx1sx = (1 + .3 * 2) = 1.6 -> (1.6 * .2) = .32 -> (1.6 + .32 * 1) = 1.92 -> (1.92 * .15) = .288 -> (1.92 + .288 * 1) = 2.208 = 220.8%
4x = (1 + .3 * 4) = 2.2 = 220%
3x1sx = (1 + .3 * 3) = 1.9 -> (1.9 * .15) = .285 -> (1.9 + .285 * 1) = 2.185 = 218.5%
1x1rx1ex1sx = (1 + .3 * 1) = 1.3 -> (1.3 * .2) = .26 -> (1.3 + .26 * 1) = 1.56 -> (1.56 * .2) = .312 -> (1.56 + .312 *1) = 1.872 -> (1.872 * .15) = .2808 -> (1.872 + .2808 * 1) = 2.1528 = 215.28%
2x2sx = (1 + .3 * 2) = 1.6 -> (1.6 * .15) = .24 -> (1.6 + .24 * 2) = 2.08 = 208%


15% Cards: (Ignoring the +5 attack power)
3x Race 1x Size = 184%
2x Race 2x Size = 182%
2x Race 1x Element 1x Size = 175%
1x Race 3x Size = 174%
4x Size = 160%

Calculations:
3rx1sx = (1 + .2 * 3) = 1.6 -> (1.6 * .15) = .24 -> (1.6 + .24 * 1) = 1.84 = 184%
2sx2rx = (1 + .2 * 2) = 1.4 -> (1.4 * .21) = .21 -> (1.4 + .21 * 2) = 1.82 = 182%
3sx1rx = (1 + .15 * 3) = 1.45 -> (1.45 * .2) = .29 -> (1.45 + .29 * 1) = 1.74 = 174%
4sx = (1 + .15 * 4) = 1.6 = 160%
2sx1rx1x = (1 + .2 * 2) = 1.4 -> (1.4 + .2 * 1) = 1.6 -> (1.6 + .15 * 1) = 175%

The cards:
These are listed in the format of "Card Name" - "Adjective Added when slotted in a weapon" - "What it increases damage against"

20% Racial Cards:
Caramel Card - Insecticide - Insect
Earth Petite Card - Dragoon - Dragon
Flora Card - Fisher - Fish
Goblin Card - Clamorous - Brute
Hydra Card - Bloody - Demi-Human
Peco Peco Egg Card - Beholder - Formless
Scorpion - Chemical - Plant
Strouf Card - Dessucate - Demon
??? - ??? - Angel
??? - ??? - Undead

20% Element Cards:
Anacondaq Card - Envenom - Poison
Drainliar Card - Saharic - Water
Kaho Card - Underneath - Earth
Mandragora Card - Windy - Wind
Mao Guai Card - Exorcism - Ghost
Orc Skeleton Card - Damned - Holy
Santa Poring Card (SPC) - Hallowed - Shadow
Vadon Card - Flammable - Fire

30% Damage Cards:
Goblin Leader Card - Deadly Goblin's - Goblins
Kobold Leader Card - Deadly Kobold's - Kobolds
Lava Golem Card - Crushing - Golems
Orc Lady Card - Smashing - Orcs

15% Size Cards:
Desert Wolf Card - Gigantic - Small
Skeleton Worker Card - Boned - Medium
Minorous Card - Titan - Large

25% Damage:
Abysmal Knight Card - Liberation - Boss Monsters

10% Damage:
Archer Skeleton Card - Kingfisher - Long Ranged Attacks

Edited by Sera, 22 July 2010 - 01:21 AM.

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#2 Hanyuu

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Posted 22 July 2010 - 01:16 AM

Just a correction, Abysmal Knight is a 25% card, not a 20%.
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#3 Sera

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Posted 22 July 2010 - 01:21 AM

Oops, thanks. Copied the bottom section from a different location that I didn't originally write. Archer Skeleton Card was also in the wrong spot at first too.
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#4 hinatasou

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Posted 22 July 2010 - 06:58 AM

Newb comment, but once you compound there is no uncompounding so think carefully
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