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#1 Chardane

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Posted 20 August 2011 - 04:55 PM

Can someone help what is the best jewellery to get at level 65?

Currently using Sl-ID but thinking of enforcing a mixture of DS Bracelets for MND and Earrings for Crit (level 65 Eximus based jewellery)


Also what is the best Jewellery at level 70.

thanks :)
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#2 tally

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Posted 20 August 2011 - 05:30 PM

Assuming you mean jewels for healing, not battle-rad or whatever..

Reinforced magic jewels all round are probably the best bet. You may be able to mix in some raid jewels but I don't think it would work out much better, if at all (cba to work it out).
Enchant skill crit and more skill crit.
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#3 MakoXD

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Posted 21 August 2011 - 02:10 AM

Reinforced magic jewels all round are probably the best bet
Enchant skill crit and more skill crit.


^that
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#4 gammelfleisch

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Posted 21 August 2011 - 03:55 AM

Assuming you mean jewels for healing, not battle-rad or whatever..

Reinforced magic jewels all round are probably the best bet. You may be able to mix in some raid jewels but I don't think it would work out much better, if at all (cba to work it out).
Enchant skill crit and more skill crit.


some ppl say con/mnd rings from lw are good for rad, but i wouldn't use them. con on rings is nice, but they lack magic dmg too hard (counting that 1 magic dmg = 1 heal and 5(or 3, i don't remember) mnd = 1 heal).
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#5 exilehunter

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Posted 21 August 2011 - 06:35 AM

easiest and most reliable - Reinforced Dreamer stuff. no fuss and gives you nice results (belt is annoyingly a lvl 66 one so go reinforced hope belt then).
for 70? hmm if u alrdy skipped dreamers go dirge :/ after that umm can stay dirge or if u have Prem and can easily get rare then fo for reinf Daybreak. if u a carus monkey then go carus >.> but i think you will get more $$ by selling carus u waste on them. i dont know many people who use raid jewels actually ...
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#6 Chardane

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Posted 22 August 2011 - 08:39 AM

I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.

some ppl say con/mnd rings from lw are good for rad, but i wouldn't use them. con on rings is nice, but they lack magic dmg too hard (counting that 1 magic dmg = 1 heal and 5(or 3, i don't remember) mnd = 1 heal).


I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.


I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.
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#7 gammelfleisch

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Posted 22 August 2011 - 10:31 AM

I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.



I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.


I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.


it does, i checked this lots of times. and light damage is same as with all other property damages too, it does make only 1 kinda damage stronger, in this case light dmg aka heal (or avenger traps). see svs dmg xeons.
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#8 Wontons

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Posted 22 August 2011 - 04:36 PM

I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.



I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.


I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.


:mwahaha: maybe you should try M-I jewels from SL i heard they improve heals,as they give mass amounts of SCUD :mwahaha:
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#9 Dess

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Posted 22 August 2011 - 06:12 PM

I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.



I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.


I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.

If you go carus jewells wait for the lvl 77 reinforced halo ones, they are the only ones that give 3 stats each +1. Also keep in mind that working them its as expensive as working any carus armor or wep.

2nd.... start believing!!! Magic dmg adds 1 heal for every magic dmg, so reinforced jewells are the ones that would raise your heals higher. Light dmg adds to heals at 1/1 ratio too, but they wont add dmg to your pew pews like magic dmg does (rads, same as tempests attacks are elec dmg or lightining wich is different from light).

Only jewells set i could ever consider besides reinforced jewells would be Secret Lab ID set, and only for pvp, never for pve.

Of course i allways enchant skill crit (0.5% or better) everywhere i can as a rad, the more i skill crit the easyer is to keep ppl alive. If i had like 80% (i know, its a lot) skill crit and still room for enchanting i could consider con or HP.

Normally the order i care in stats in my rad is Skill Crit %, Mind, SCAD, HP (or con) and SCAD will only come from armor reinforcing, never enchanting.
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#10 Loyalty1

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Posted 22 August 2011 - 06:18 PM

I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.



I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.


I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.


There's 6 types of Magic Damage; Water, Fire, Wind, Curse, Elec, Light.

The magic damage on reinforced jewels add to them all.

3 MND gives 1 Magic Damage Light.

3 INT Gives 1 Magic Damage Water/Fire/Elec/Curse/Wind

Bliss of Fairy and consumables is Water/Fire/Elec/Curse/Wind too, so no Light either.

If you go carus jewells wait for the lvl 77 reinforced halo ones, they are the only ones that give 3 stats each +1.


No, the Lvl 76 ones gives +3 too.

Edited by Loyalty1, 22 August 2011 - 06:19 PM.

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#11 Dess

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Posted 22 August 2011 - 06:27 PM

No, the Lvl 76 ones gives +3 too.

All reinforced Halo ones i ment cos primitve give less, my mystake there.
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#12 Chardane

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Posted 23 August 2011 - 03:08 PM

Thanks everyone

it does, i checked this lots of times. and light damage is same as with all other property damages too, it does make only 1 kinda damage stronger, in this case light dmg aka heal (or avenger traps). see svs dmg xeons.


It seems the majority is would you but I've tested it quickly today and in no way does it add the same amount of dmg to heal. It wasn't even close. However, the reinforced dreamers set is slightly better than SL-ID in healing, but not to the extent as it is in damage department.

I will try to test it more fully again when I am not so lazy ><

I wish Helium (Please) would join us and give us the plain facts. The documentation is somewhat lacking. :mwahaha:
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#13 Dess

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Posted 23 August 2011 - 03:26 PM

In heals you normally notice it less cos heals have a lot higher values from base skills. 500 more pew pew in 1k dmg its a lot more (50%), but on 5k (10%)healing seems to be not that much.
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#14 gammelfleisch

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Posted 24 August 2011 - 03:15 AM

Thanks everyone



It seems the majority is would you but I've tested it quickly today and in no way does it add the same amount of dmg to heal. It wasn't even close. However, the reinforced dreamers set is slightly better than SL-ID in healing, but not to the extent as it is in damage department.

I will try to test it more fully again when I am not so lazy ><

I wish Helium (Please) would join us and give us the plain facts. The documentation is somewhat lacking. :blaugh:


Suggestion how to check if magic dmg adds heal or not: Take off your staff and do some heals, then put it back on and do some heals. Then check the difference.
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#15 Freja

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Posted 24 August 2011 - 03:07 PM

It seems the majority is would you but I've tested it quickly today and in no way does it add the same amount of dmg to heal. It wasn't even close. However, the reinforced dreamers set is slightly better than SL-ID in healing, but not to the extent as it is in damage department.

I will try to test it more fully again when I am not so lazy ><

I wish Helium (Please) would join us and give us the plain facts. The documentation is somewhat lacking. :blaugh:

I did some testing for you! This is with and without Reinforced Dura earrings. The Dura adds 27 Magic damage each.

Lesser Heal Lv10: 445 + 388MND/3.34 = 561
Lesser Heal Lv10: 445 + 388MND/3.34 + 27 + 27 = 615

I don't know how the healing ticks are calculated though
Rejuv. Lv1: 6 + ??? = 29
Rejuv. Lv1: 6 + ??? + 27/??? + 27/??? = 40

http://www.youtube.com/watch?v=l_-AtM3X2B0
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#16 Loyalty1

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Posted 24 August 2011 - 05:58 PM

I don't know how the healing ticks are calculated though
Rejuv. Lv1: 6 + ??? = 29
Rejuv. Lv1: 6 + ??? + 27/??? + 27/??? = 40

http://www.youtube.com/watch?v=l_-AtM3X2B0


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#17 xSweetDreamsx

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Posted 24 August 2011 - 11:14 PM

some ppl say con/mnd rings from lw are good for rad, but i wouldn't use them. con on rings is nice, but they lack magic dmg too hard (counting that 1 magic dmg = 1 heal and 5(or 3, i don't remember) mnd = 1 heal).


I personally use LW mnd/con rings which i have done for a long time, i think your gear depends on your game play, because i like battlefields i have made my build/gear for all round gameplay also so i dont need to change any gear ever. With LW rings x 2 you gain 690 hp, i prefer to lose a little on heal to gain that hp. Also alot of rads are still focused on having the "highest" heal, i lost heal just to gain other stats. My priority stat wise has always been skill crit 1st (100% check), MND, max resist to all (except wind), max defense (2.8SR/3.1LR), hp (9.8k atm but hp jewels not all +30 yet). Personally i think its silly to be fully focused on Mind unless ofc you do raids only and i dont think it makes u a bad rad if you dont. And no im not all +30.
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#18 gammelfleisch

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Posted 25 August 2011 - 02:10 AM

I personally use LW mnd/con rings which i have done for a long time, i think your gear depends on your game play, because i like battlefields i have made my build/gear for all round gameplay also so i dont need to change any gear ever. With LW rings x 2 you gain 690 hp, i prefer to lose a little on heal to gain that hp. Also alot of rads are still focused on having the "highest" heal, i lost heal just to gain other stats. My priority stat wise has always been skill crit 1st (100% check), MND, max resist to all (except wind), max defense (2.8SR/3.1LR), hp (9.8k atm but hp jewels not all +30 yet). Personally i think its silly to be fully focused on Mind unless ofc you do raids only and i dont think it makes u a bad rad if you dont. And no im not all +30.


I'm not fully focused on Mind, I get Mind only from reinforcing set and staff (and jewels which already have Mind on them anyways ofc). :blaugh:

But I think everyone has his/her favorites about that. I'm just saying I wouldn't use LW rings, but if anyone likes them I won't say they're sh** and tell him not to use them.

Just saying.
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#19 Chardane

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Posted 25 August 2011 - 02:54 AM

I did some testing for you! This is with and without Reinforced Dura earrings. The Dura adds 27 Magic damage each.

Lesser Heal Lv10: 445 + 388MND/3.34 = 561
Lesser Heal Lv10: 445 + 388MND/3.34 + 27 + 27 = 615

I don't know how the healing ticks are calculated though
Rejuv. Lv1: 6 + ??? = 29
Rejuv. Lv1: 6 + ??? + 27/??? + 27/??? = 40

http://www.youtube.com/watch?v=l_-AtM3X2B0


Thank you :blaugh: I guess it does then. Reinforced it is, what a pain.

I personally use LW mnd/con rings which i have done for a long time, i think your gear depends on your game play, because i like battlefields i have made my build/gear for all round gameplay also so i dont need to change any gear ever. With LW rings x 2 you gain 690 hp, i prefer to lose a little on heal to gain that hp. Also alot of rads are still focused on having the "highest" heal, i lost heal just to gain other stats. My priority stat wise has always been skill crit 1st (100% check), MND, max resist to all (except wind), max defense (2.8SR/3.1LR), hp (9.8k atm but hp jewels not all +30 yet). Personally i think its silly to be fully focused on Mind unless ofc you do raids only and i dont think it makes u a bad rad if you dont. And no im not all +30.


Nice HP ^^. I would do the same if I get high enough :sigh:
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