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#1 Yurai

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Posted 21 August 2011 - 11:10 AM

Since someone else also brought up stumble, I'd like to continue the discussion on it for the accuracy on the skill. As of now, the skill always hits at 100%. There is no other AoE disable that can do this, and it becomes incredibly stupid when there are multiple myrms that spam this one after another. Not only does the skill stun you, it also reduces your aim rate for a duration that is three times the cooldown of the skill. The cooldown of the skill should be significantly increased so that spamming it is not encouraged. In addition, something should be done about the accuracy of the skill.
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#2 Jumpluffspore

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Posted 21 August 2011 - 11:14 AM

Since someone else also brought up stumble, I'd like to continue the discussion on it for the accuracy on the skill. As of now, the skill always hits at 100%. There is no other AoE disable that can do this, and it becomes incredibly stupid when there are multiple myrms that spam this one after another. Not only does the skill stun you, it also reduces your aim rate for a duration that is three times the cooldown of the skill. The cooldown of the skill should be significantly increased so that spamming it is not encouraged. In addition, something should be done about the accuracy of the skill.

imo, the skill should either have a longer cd, or decrease evasion instead of aim.
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#3 StormHaven

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Posted 21 August 2011 - 11:21 AM

Since someone else also brought up stumble, I'd like to continue the discussion on it for the accuracy on the skill. As of now, the skill always hits at 100%. There is no other AoE disable that can do this, and it becomes incredibly stupid when there are multiple myrms that spam this one after another. Not only does the skill stun you, it also reduces your aim rate for a duration that is three times the cooldown of the skill. The cooldown of the skill should be significantly increased so that spamming it is not encouraged. In addition, something should be done about the accuracy of the skill.


you forgot it also reduces damage by a lot.
edit: inb4 "but stumble is our only catch QQ"

Edited by StormHaven, 21 August 2011 - 11:22 AM.

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#4 Ethernal

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Posted 21 August 2011 - 11:30 AM

you forgot it also reduces damage by a lot.
edit: inb4 "but stumble is our only catch QQ"

but stumble is our only catch QQ
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#5 Jumpluffspore

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Posted 21 August 2011 - 11:31 AM

but stumble is our only catch QQ

Sword dance. Kick bear can be used as a catch sometimes. It's possible to play glad/myrm/overlord without stumblebum.
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#6 StormHaven

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Posted 21 August 2011 - 11:35 AM

Sword dance. Kick bear can be used as a catch sometimes. It's possible to play glad/myrm/overlord without stumblebum.


When the spin it bear nerf showed up the first time, a bunch of paladins started QQing saying spin it was their only way to catch opponents.
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#7 Reviren

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Posted 21 August 2011 - 01:33 PM

Spin it Bear! is the one with the widest range for Knights (I wouldn't know about Crosscut since I'm still not there), so it's easier to use than Sword Dance.

That aside, I think Stumblebum should have either a longer cooldown, or the decrease of another stat, like ATK/MATK or something... At least you'll still be able to hit your opponent.
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#8 StormHaven

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Posted 21 August 2011 - 01:37 PM

Spin it Bear! is the one with the widest range for Knights (I wouldn't know about Crosscut since I'm still not there), so it's easier to use than Sword Dance.

That aside, I think Stumblebum should have either a longer cooldown, or the decrease of another stat, like ATK/MATK or something... At least you'll still be able to hit your opponent.


see point exactly someone defending spin it as a pallies main way to catch.

and read before you post. Stumble decreases Aim, and Atk, and M Atk already.
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#9 Reviren

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Posted 21 August 2011 - 01:39 PM

see point exactly someone defending spin it as a pallies main way to catch.

and read before you post. Stumble decreases Aim, and Atk, and M Atk already.


Never noticed that it decreases that since I never realized a significant decrease in my damage, but thx for the info. :3
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#10 StormHaven

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Posted 21 August 2011 - 01:41 PM

Never noticed that it decreases that since I never realized a significant decrease in my damage, but thx for the info. :3


it does it by a % so the higher your attack the more you'll notice.
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#11 Reviren

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Posted 21 August 2011 - 02:53 PM

it does it by a % so the higher your attack the more you'll notice.


No wonder I didn't notice... o.e

Maybe Stumblebum shouldn't have a cast time, and just be a stun, with a shorter range, and no other debuffs than the stun. :)
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#12 Yurai

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Posted 21 August 2011 - 03:40 PM

It already has no cast time with cast acceleration. In fact, even with all the changes you mentioned, stumblebum would still be balanced at its current cooldown.

Edited by Yurai, 21 August 2011 - 03:41 PM.

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#13 Reviren

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Posted 21 August 2011 - 03:43 PM

It already has no cast time with cast acceleration. In fact, even with all the changes you mentioned, stumblebum would still be balanced at its current cooldown.


Omg, I fail bad... :C Ran out of ideas... Unless Stumblebum decreases the opponent's movement speed, but that would be somewhat useless since there's still Dash... :)

EDIT: If it blocks Dash and/or Jump, will it still be OP? I wouldn't know since I don't PvP a lot of Gladiators... :/

Edited by Reviren, 21 August 2011 - 03:47 PM.

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#14 GrapefruitGod

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Posted 21 August 2011 - 04:00 PM

Omg, I fail bad... :C Ran out of ideas... Unless Stumblebum decreases the opponent's movement speed, but that would be somewhat useless since there's still Dash... :)

EDIT: If it blocks Dash and/or Jump, will it still be OP? I wouldn't know since I don't PvP a lot of Gladiators... :/

yes it would
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#15 Jumpluffspore

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Posted 21 August 2011 - 08:21 PM

Omg, I fail bad... :C Ran out of ideas... Unless Stumblebum decreases the opponent's movement speed, but that would be somewhat useless since there's still Dash... :)

EDIT: If it blocks Dash and/or Jump, will it still be OP? I wouldn't know since I don't PvP a lot of Gladiators... :/

I want you to fight my glad sometime without dashing or jumping. It is not a happy experience.
EDIT: Isn't this only gonna get worse with the new origins decreasing cast time of stumble? Perhaps the best thing to do is not have the buff stack, and have it cut down to 15 seconds, and myrms can still use it as a catch.

Edited by Jumpluffspore, 21 August 2011 - 08:23 PM.

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#16 Thuy

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Posted 25 August 2011 - 02:23 PM

I want you to fight my glad sometime without dashing or jumping. It is not a happy experience.
EDIT: Isn't this only gonna get worse with the new origins decreasing cast time of stumble? Perhaps the best thing to do is not have the buff stack, and have it cut down to 15 seconds, and myrms can still use it as a catch.


ill pvp you without dashing np.

the thing about stumble is that it has a huge aoe and can hit stuff that are in the air. just make it so the target has to be on the ground for it to hit or something?
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#17 Jumpluffspore

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Posted 25 August 2011 - 02:26 PM

ill pvp you without dashing np.

the thing about stumble is that it has a huge aoe and can hit stuff that are in the air. just make it so the target has to be on the ground for it to hit or something?

That was directed towards Reviren sorry XD
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