August 23rd Maintenance Plans
#151
Posted 24 August 2011 - 12:28 AM
#152
Posted 24 August 2011 - 12:30 AM
#153
Posted 24 August 2011 - 12:31 AM
#154
Posted 24 August 2011 - 12:33 AM
#155
Posted 24 August 2011 - 12:36 AM
#156
Posted 24 August 2011 - 12:38 AM
#157
Posted 24 August 2011 - 12:38 AM
#158
Posted 24 August 2011 - 12:39 AM
#159
Posted 24 August 2011 - 12:40 AM
Because it's a "bottom of laziness and stupidity" kind of update. You don't want that to happen to your class.
They didn't even get a new sprite, how cool is that.
I don't know what hater made that skilltree, but I wish they didn't and someone else would have done that job cause it couldnt have been done worse. Its such a cruel joke to anyone who plays a SN.
Agreed.
The original supernovice class made a lot of sense, they got access to every first class skill that could be used with a weapon equipped by a regular novice (made no sense to allow doublestrafe for example if bows can't be used by novices) as well as giving them TWO unique sets of gear, one set from cute minibosses ( i refer to them as novice mvps) and also a super cool set of gear available from the NPC in lighthalzen.
Skip forward to Super Duper Novice. What they *SHOULD* have done is exactly the same thing. Let them use any skills that dont have specific weapon/gear requirements that novices can't use, i.e. dont let players waste skill points on unusable skills.
What they decided to do instead was draw a bunch of random junk out of a hat. Due to EXP penalties you HAVE to level on progressively tougher stuff, good luck leveling your novice in AL3 or Juperos.
If the class had the same freedom as the original super novice concept it'd be awesome, but thats not the case. Yes it was a fun build, but half the fun was the fact it was effective and doing what you wanted to, if you got it right. They also had custom exp tables which have probably been left out.
Edited by Hrothmund, 24 August 2011 - 12:41 AM.
#160
Posted 24 August 2011 - 12:52 AM
My thoughts exactly.Just play some Minecraft while you wait.
#161
Posted 24 August 2011 - 12:55 AM
we could use some 5-6-7 upgrade
#162
Posted 24 August 2011 - 01:00 AM
For the WoE changes on all servers, the final plan is not set in stone, things we do want to modify are treasure box items and a turnin for WPS points, with other systems like an MVP item turnin as well. The overall point is to provide new spiggots for those mass consumed items to enter the game that doesn't eliminate the hunting them for revenue possibility.
thats an awesome idea, i wonder who came up with that /gg
#163
Posted 24 August 2011 - 01:02 AM
Type /lightmap. Working as intended.
I'm told lightmap is fixed for this new exe.
#164
Posted 24 August 2011 - 01:14 AM
Dam... about time to see Wandering Cat loose his Aura... /gg... he's Been 99 too Long in Valkries
#165
Posted 24 August 2011 - 01:18 AM
#166
Posted 24 August 2011 - 01:20 AM
#167
Posted 24 August 2011 - 01:24 AM
Knight:
One Hand Quicken - Who doesn't love more ASPD... also it works with Swords and Daggers which are a staple weapon for the Melee Novice.
Hunter:
Ankle Snare - Magic Novices would have found this very useful.
Rogue:
Gank - We have Steal, should have been added in from the start...
Sage:
Dragonology - A minor INT boost for Magic Novices
From what I see.. there's not much skills available for becoming Versatile Role for the Super Derpy Novice unless some Transcedent Skills were to be considered to be added. If Bows were to become possible in the Weapon Repertoire of a Super Novice I'd probably think they'd get Double Strafe and Arrow Shower for ranged Attacks. And theres also the consideration of them using the Pushcart just to stock pile 8000 weight worth of Arrows...
#168
Posted 24 August 2011 - 01:32 AM
Well from what I see from the SN 2nd Job, they could have at least added some more skills like:
Knight:
One Hand Quicken - Who doesn't love more ASPD... also it works with Swords and Daggers which are a staple weapon for the Melee Novice.
Hunter:
Ankle Snare - Magic Novices would have found this very useful.
Rogue:
Gank - We have Steal, should have been added in from the start...
Sage:
Dragonology - A minor INT boost for Magic Novices
From what I see.. there's not much skills available for becoming Versatile Role for the Super Derpy Novice unless some Transcedent Skills were to be considered to be added. If Bows were to become possible in the Weapon Repertoire of a Super Novice I'd probably think they'd get Double Strafe and Arrow Shower for ranged Attacks. And theres also the consideration of them using the Pushcart just to stock pile 8000 weight worth of Arrows...
Wouldnt like some AR, BB, Deluge, Freecast, KE, Magni, Claymore Trap, Cloaking in there? O:
#169
Posted 24 August 2011 - 01:36 AM
#170
Posted 24 August 2011 - 01:48 AM
Wouldnt like some AR, BB, Deluge, Freecast, KE, Magni, Claymore Trap, Cloaking in there? O:
Crap!
Yeah, Free Cast could have also been at least a more useful for them Mages...
We get a Free Kyrie Elieson when we level up anyway...
Deluge + Water Bolt Combo I guess...
#171
Posted 24 August 2011 - 01:56 AM
But in return you gain,
ability to get lvl 10 faith
3 extra dex from improve conc compared to at 99 dex!
access to future quests and equips that are lvl constrained
and if you work hard, an even cuter lvl 150 aura
Also you lose about 1k HP lol.
#172
Posted 24 August 2011 - 02:21 AM
Also you lose about 1k HP lol.
Doesn't Faith 'replace' the Level 99 Bonus of 2000 HP? so technically...
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