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+9 Mercury Riser[1]


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#1 Zinja

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Posted 24 August 2011 - 10:41 PM

The description is very deceptive on the additional % aspd.

can any one confirm the exact increase of % aspd on a +9 one?

Edited by Zinja, 24 August 2011 - 11:43 PM.

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#2 Dukeares

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Posted 24 August 2011 - 11:17 PM

+7 ASPD IS iNSANE>>>>

that ALOT>>.
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#3 Zinja

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Posted 24 August 2011 - 11:24 PM

Can Any one actually having a +9 Mercury Riser[1] please confirm the actual % increase
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#4 Noumi

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Posted 24 August 2011 - 11:37 PM

The description is 9% ASPD on a +9 right? How does that come up to +7? Well.... its slotted, gives +9 crit and +9% aspd. What are you complaining about? btw, +9% aspd is very subjective. Lets look at the benifits of +9% aspd using the iRO stat calc. Lets say you are a GX using Katar with Awakes.

Without the +9% ASPD:

AGI ASPD Atk Interval Atks/Second Dmg/Second
85 180 0.4 2.5 250
93 181 0.38 2.63 263
101 182 0.36 2.77 277
111 183 0.34 2.94 294
120 184 0.32 3.12 312
130 185 0.3 3.33 333
140 186 0.28 3.57 357
151 187 0.26 3.84 384
162 188 0.24 4.16 416
173 189 0.22 4.54 454
185 190 0.2 5 500
197 191 0.18 5.55 555
210 192 0.16 6.25 625
223 193 0.14 7.14 714

And with the +9% ASPD:

AGI ASPD Atk Interval Atks/Second Dmg/Second
73 180 0.4 2.5 250
81 181 0.38 2.63 263
90 182 0.36 2.77 277
100 183 0.34 2.94 294
110 184 0.32 3.12 312
120 185 0.3 3.33 333
131 186 0.28 3.57 357
142 187 0.26 3.84 384
154 188 0.24 4.16 416
166 189 0.22 4.54 454
179 190 0.2 5 500
192 191 0.18 5.55 555
206 192 0.16 6.25 625
221 193 0.14 7.14 714

A good comparison would be @ 187 ASPD. 151 Agi is needed to hit 187 ASPD without the mecury riser, but only 142 Agi is needed with it. That works out to be 9 Agi worth of ASPD for a typical Crit build Gx.
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#5 Zinja

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Posted 24 August 2011 - 11:48 PM

if you have 180 aspd does additional 7% mean 192 aspd?.
or if you have 180 aspd does the addditional 9% mean 196 aspd?

Which one is it actually giving ingame 7% or 9%? This for a +9 Mercury Riser[1]
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#6 Venruki

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Posted 25 August 2011 - 02:31 AM

if you have 180 aspd does additional 7% mean 192 aspd?.
or if you have 180 aspd does the addditional 9% mean 196 aspd?

Which one is it actually giving ingame 7% or 9%? This for a +9 Mercury Riser[1]


It means it reduces the interval between hits by 7% and rounds to the nearest aspd.
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#7 Ultimate

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Posted 25 August 2011 - 02:35 AM

if you have 180 aspd does additional 7% mean 192 aspd?.
or if you have 180 aspd does the addditional 9% mean 196 aspd?

Which one is it actually giving ingame 7% or 9%? This for a +9 Mercury Riser[1]


If this is working as the Hermode Cap does with +10% attack speed, at 180 aspd you'll likely see it go to 182. If you have 189 it might go to 190.
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#8 Kadelia

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Posted 25 August 2011 - 04:48 AM

Information is correct to prior to this maintenance (I have not followed up on this hat to see if GMs submarine changed it).

The hat gives:

+0 ~ +6: +3% (3%)
+7 ~ +8: +5% (3% + 2%)
+9 & UP: +7% (3% + 4%)

Reason being

Base effect: +3%
"While the item is +7 or +8": +2%
"While the item is +9 or higher": +4%

Its all in the wording. The bonus tiers don't stack, they replace one another as their bonus only applies when you are in that tier.

The hat currently gives +7 crit and +7% aspd at a refinement of +9.

Edited by Jaye, 25 August 2011 - 04:48 AM.

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#9 Hrothmund

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Posted 25 August 2011 - 05:42 AM

that is a bit misleading, given how CoD is worded the same yet applies additional bonuses rather than overlapping.

btw when do these hats become tradable? i wanted to get hold of a couple of the ancient horns, but looks like that wont be until the upgrade event has finished and everyone tries to unsuccessfully hike prices stalling the market.

Edited by Hrothmund, 25 August 2011 - 05:44 AM.

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#10 Daize

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Posted 25 August 2011 - 06:28 AM

I have a +9 mercury riser. No matter how much aspd I had, experimenting with adrenaline rush, no shield, etc... it always only gave me +1 aspd...
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#11 geniewinie

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Posted 25 August 2011 - 07:25 AM

Guys. +9% doesn't mean +9aspd ~ 9% of ur base aspd will just be added, not the entire aspd that u guys keep seeing on ur Alt+Q equip/status window. tsk tsk tsk...there's always a formula FORMULA!

Edited by geniewinie, 25 August 2011 - 07:26 AM.

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#12 Kadelia

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Posted 25 August 2011 - 09:31 AM

+9% aspd is actually -9% after-attack delay.

150 ASPD character with +9% aspd is not 163.9 (109% of 150)
150 ASPD character wit +9% IS 154.5 (9% of your 50 delay knocked off)

ASPD is calculated based on 200 being infinite attacks/sec. every 1 aspd represents 20 milliseconds between attacks.

150 ASPD is 50 delay. 50 delay is 50*20ms = 1000ms between attacks. You attack 1 time per sec.
167 ASPD is 35 delay. 35 delay is 35*20ms = 920ms between attacks. You attack around 1.5 time per sec.
175 ASPD is 25 delay. 25 delay is 25*20ms = 500ms between attacks. You attack 2 time per sec.
etc etc.
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#13 Daize

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Posted 25 August 2011 - 09:36 AM

I get there's a formula, and I know how aspd % increases are added on.
However, my complaint is with the headgear itself. If this thing is giving me only +1 aspd being refined all the way to +9... well that's no different than just having a completely non upgraded one. Which is complete BS. I know, it's my fault for upgrading one when I had already read previous complaints about them, like the topic Budd created. But that doesn't change the fact that this headgear advertises increased aspd at higher refine rates, when the aspd formula doesn't really permit that... especially since 9% SOUNDS like a whole lot, when it really isn't.
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#14 DieNasty

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Posted 25 August 2011 - 09:43 AM

If you have 190 ASPD and you put on a non-upgraded Mercury Riser you will get +0.57 (190 * 3%) ASPD. If upgraded to +9 you'll get +1.71 ASPD. Working as intended.
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#15 Kadelia

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Posted 25 August 2011 - 11:53 AM

If you have 190 ASPD and you put on a non-upgraded Mercury Riser you will get +0.57 (190 * 3%) ASPD. If upgraded to +9 you'll get +1.71 ASPD. Working as intended.

You may want to show your math cause with 190 ASPD, your delay is 10-- reducing that by 3% puts you at 190.3 and 9% puts you at 190.9. Thing you're missing is how many other +% items you are using to get to that 190. Cause these stack additively and in the end amounts to more effect per 1% the higher total % you get. i.e. if you have a base aspd after AGI of 177 and using a berserk potion and 2 hand quicken (+40%) gives you 186.2, then you throw on this +9% hat, you don't get 1.242 extra aspd (9% of current delay) but rather 2.53 more aspd, due to your original delay of 23 being reduced by 49% instead of 40%. If the hat isn't upgraded, its -43% delay which puts you at 186.89. You'd equip the hat and see no increase! In actuality the hat is +7% aspd, and -47% delay off of 177 is 187.81... only an increase of +1 aspd. However if you have 2 glorious rings, giving you -50% delay without the hat, you'd go from 177 to 188.5. The full upgraded hat would move you to 190.11 aspd, which is an increase of 2. This is only because we're getting hardcore with the % decreases stacking.

Bottom line: The hat IS better at +9 than +0. You got what you paid for. It just wasn't the right choice for you.
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#16 Hrothmund

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Posted 26 August 2011 - 07:36 AM

your both wrong :P

equip based aspd is calculated back from 195 rather than 200. awake/zerk/<random30%aspdskill> are stacked and calculated back from 200.

If mercuary riser really is 9%, at 190 aspd it'll increase you to 190.45. if you have 190aspd with zerk pot and 2H quicken going, you need 20% equip based aspd to reach 191.
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