Wizards, for some reason, can use Berzerk Potions.
I think that goes to show, it would be a pretty harmless addition to slot Priest/High priest into at least Awakes/Beserks. If Wizard class can get away with it, seems kind of pointless to block Priest arc. Even with the argument "Priest arc shouldn't have it so easy!" which I don't totally disagree on, Blacksmith and other classes that can get to high ASPD more easily without potions can use Beserks. So it seems a small yet important thing to balance things.
Yeah...I never said that they can't ever set foot in end-game places like NI. The basic argument I'm giving is that it's just not as efficient. Unless you like soloing.
Its full of undeads and BHP is targeted at undeads. So I'd say they're fine in terms of efficiency there on Level 1/2 that is but I'm guessing you mean Level 3.
The original post is aimed at soloing which many clases want/need to be able to do. However depending on the persons playstyle a BHP can sacrifice a couple points here and there without losing much to be more supportive (e.g. Resurrection, Lex A etc.) and Meditatio/Thrift helps. Having a class that can do support and damage the enemy outside of healbombing/TUing can be handy in certain places. And they need not stay at Undeads either.
But in a party situation, you're not going to be as much welcomed as compared to FS/ME HP's. You also won't be welcomed for mvping.
Depends who you party with and their style of playing and opinion of Battle Priests. Level 1 and 2 they're great though.
If you mean Necromancers, then sure, they can have their role in the party but they're not as targeted, same as a lot of other classes though who aren't deemed "novelties". However less people actually "party" there anyway if we're truly talking about "max efficiency, race to WoE, quickest exp/hr possible" its more like duoing than partying (e.g. Wizard+HP). Same with a lot of MVPs.
I don't just think in exp/hr though so I'm the wrong person to debate on this sort of thing. Like how soloing in RO at certain places is more efficient even for Battle Priests, due to the system currently, but I still partied people.
Don't take me as thinking BHP's as being silly. I love them! It's just they're not meant to be taken seriously.
I got that in your previous post, I'm not taking you wrong or anything and its cool you like BPs/BHPs.
I can still disagree though about them not to be taken seriously in certain contexts however. If we're talking exp/hr then partying with one at Anubis or NL 1/2, 1.3k+ damage per hit is nothing to sniff at. But people don't tend to party at those places in the current RO system if focusing on exp/hr purely and prefer to solo. I don't like living at Anubis to 99 though either so thats where I again differ from the majority. Anubis is easy and quick but I liked to go to Nameless, Odins, Pingiculas etc. for the change, challenge and variety.
Lets focus on the topic at hand though, the debate is cool but I think it could be its own thread. The main focus should be the technical aspects of ASPD on this class and if it would be feasible to balance it a little without making it unfair.
I don't really think battle priests are meant for having 190 attack speed though.
And as Sera says, BHP's are not meant to normally have 190 aspd.
I think I disagree with the original poster regarding this a little anyway. I think it should remain a challenge to get 190 ASPD, it should always require very good gears and a tight build. I like the challenge. I still think that certain things like the ban on Awakes/Beserks are needless though. And even with very good gears and 99 AGI its more like 185 ASPD without AR due to weapon penalties etc.
The main essentials in terms of aspd equipment for a HBP are Thorny Buckler+Bison Horn. You'll want 99 base agi. You can get 190aspd naturally with Hermodes Cap+Bison Horn+Thorny Buckler+Lunakaligo+Concentration while buffing yourself with Increase Agi and without the need for AAR. Eithercase, the dmg potential isn't going to be very high when using Hermode.
On a side note: Lunakaligo's going to be pretty useful in Renewal from what I hear.
The dmg potential and survivability also becomes shaky due to the 99 AGI. Which sacrifices a lot of points along with DEX. So STR, VIT and INT then suffer. Lunakiligo also needs 77 base STR. I'm sure they rock and all though.
However unless I'm calcing wrong I can't get 189 ASPD on that set without AR? I might be missing something though but seems more like 185 ASPD (with a few other things thrown in such as a Petite Pet, Stat Food etc.). My priest was using those except the 5% ASPD Hermode Cap, it used a +7 Leo Diadem +3% ASPD (but also with a KVM Glorious Ring which is +5% ASPD, so overall +8% ASPD) and its more like 184/185 ASPD. Thats with 95 base AGI to make room for more STR etc. but even 4 more points of AGI wouldn't do it. You would need Adrenaline Rush to ram it to 189.
But at least there is the Musketeer Hat for AR, though its implementation isnt as ideal for the classes its been targeted at and could do with being based on attacking than being hit. And lets give Priest classes Awakes/Beserks.
Edited by soudou, 30 August 2010 - 07:49 AM.