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This weeks turn in's


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#1 EvilLoynis

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Posted 28 August 2011 - 01:54 AM

Hey all I was just wondering what the majority of you think about this weeks turn in's.

I hope I am not the only one who thinks Raydric's should have been started at lvl 105 or 110 instead of all the way at lvl 115 when you are at the same level as them.

If you look over some of the previous turn in's you can see that usually they start a lot lower then the monster. I mean what level 115 would seriously hunt a monster at the same level as themselves?

I mean you look at the week with FSoldiers/PToads and they were started 18/17 lvls below the player.

Alliot/Aliza are level 112 and the hunt started at lvl 105.

And dare we even mention Ice Titans who are level 110 being started at 90???


I know this weeks mid level ones are level 115 and 120 respectively but could easily have been hunted at level 105 or 110 and been very good. I am just kind of annoyed that my level 104 RG is completely blocked from this until I get 11 more levels not to mention the fact that the Drosera/Muscipular hunt is almost completely worthless for him since there's no way to mob them quickly to speed up the hunt.

I just wondered if anyone else thought this week was a bit of a let down hunt wise.
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#2 Blueflight

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Posted 28 August 2011 - 02:46 AM

The fact that there's no turn-ins for level 110-115 and 130-135 still remains a strange one. I guess the mentality is that they don't want us to rely on quests all the way from 100-150 and actually grind it out a bit. Sometimes people forget that this game is all about grinding.. Think what you will about that one.

The only quests I've been high enough to do this week have been Muscupilars and Droseras. I'm a Ranger so it's been the perfect quest for me, I've soloed it a couple of days and the rest have consisted of some great parties with warlocks, priests and sorcerers that absolutely smash the place. Some of the melee classes have obviously had trouble with it but to be honest I've had a bit of trouble too with the Galions that roam around and often summon Roween slaves. But it's an open map and everything so I'll give it a rating of 8/10.
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#3 MrBudd

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Posted 28 August 2011 - 07:47 AM

I'm still waiting for the bio3 turn in that should has been here two weeks ago if people didn't QQ about it.
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#4 Nymmastal

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Posted 28 August 2011 - 08:10 AM

Plants take over an hour even in a big party, and for the time spent, soloing is faster. So I did the plants TI twice on the first day to try it out, and I haven't done them since. The GH TI is decent, it's mobby and doesn't take forever to finish. I'm too low for the other TI.
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#5 asayuu

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Posted 28 August 2011 - 08:59 AM

Actually, yes. When we talk about numbers, it is pretty weird the turnins.

Drosera and Muscipular is a bad turnin for the tier [90-110], I believe. I think a Roween/Galion would be better, using the same map... Or maybe good only for the lower tier [70-95].

Not bad because it is bad. BUT. Due to the fact of the monsters being immobile and the hunt being 400 monsters, it gets BORING after like, two hours. It was taking A LOT even with a level 139 Wanderer on team [me /gg].

A Drosera/Muscipular 400 kill turnin should be permanent instead of weekly. There was a lot of better non-used options on this tier. Killing Bots Magmarings, Majoruros, Kobolds or even Hill Winds. Or even Raydrics with Khalitzburgs on the 90-110 instead of the 115-130.

In the 115-130... Some more Nameless island maybe? Zombie Slaughters / Banshees / Hell Poodles? The fact is. The Glast Heim menace finishes at level 110 [Coincidentally, the level Nameless Island starts being a good place to play]

This turnin... Wanderers are good, but Raydrics? Like most people said. Raydrics and Wanderers should be a turnin for 105-120, not 115-130. I would put Abysmal Knights instead of Raydrics. Or Khalitzburgs [And then make Abysmal Knight spawn 4 Khalitzburgs instead of 2]

But, in the other side, 135-150 was just GREAT. The lack of options [Only 21 monsters exist between levels 135 and 150, in there Biolabs 3 and Nidhoggur dungeon together is the half of the monsters.] on this levels made the GM team to choose a very creative challenge. I liked this turnin. Okay, people complains about the decreased HP of the spawn. But this was made for speed.

I don't know if bio3 would be a good one. Due to the fact of high challenge and low reward. The HP of all the monsters would need to be reduced too. [Only the HP D: ]

Edited by asayuu, 28 August 2011 - 09:01 AM.

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#6 Azyrk

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Posted 28 August 2011 - 09:24 AM

I think this week's 135-150 turn in sucks compared to the last 135-150. People were gaining 2 levels a turn in (with a 3x, of course) with the Bio labs TI. This one gives about 1. I don't understand why the exp between turn ins is not fixed. If not fixed, at least close to each other. Last TI gave double of what this one gives..
And I don't know about other servers, but it is almost impossible to get a party for nidhogger on Yggdrasil. I've only had an AB in one of my parties, and even then it took 3hours to complete. There are pretty much 2 parties that actually do the quest. I dread doing this turn in. It's boring, annoying, and stressful. But don't get me wrong, I wouldn't want to grind out the 60mil of exp it gives. I just wish it was like the Biolabs TI.. I sure hope they add another week onto the event (it is Journey to 150, so why not end on a 150 TI >.>).
The turn in wouldn't be so dreadful if others outside of doing the turn in could help, but since the map is a special one only for the turn in, this is not possible..
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#7 MrBudd

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Posted 28 August 2011 - 10:18 AM

Due to the fact of high challenge and low reward.


I only want Bio3 for the challenge, but I think I might be the only one to just want to do it for that reason alone. Gravity needs to change the bio3 drops to include KVM tokens or something as a rare drop similar to the jRO link system with their coins. That way even 150's have a reason to do a bio3 turn in and give us some sort of real end game content.
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#8 Charisma

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Posted 28 August 2011 - 10:49 AM

I don't know about you guys, but I'm using the turnin maps for my own personal leveling even though I'm out of range. My first time 150ing, I used all those maps that were triple-spawned to my advantage and made leveling a breeze. Grab yourself 2 or 3 AOEs and a priest and simply go to town on these heavily-spawned maps until you're in range (sadly, that won't quite work for those looking to get into the 135~150 turnin...)

I've been using this week to personally skyrocket my currently 111 Sorcerer until he can actually use the turnin.
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#9 TheSquishy

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Posted 28 August 2011 - 11:27 AM

I did the 115ish turn in.

Rays and wanderers are more like a bonus for people that already solo there. These maps
have never been good for large parties and drastically increasing the spawn wouldd make it entirely too dangerous
for people that level here on the regular so thanks for the consideration, GM team.

Took me about 2 hours for each one soloing it. Loot can be nice here so hanging round isn't a drag.
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#10 Charisma

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Posted 28 August 2011 - 11:37 AM

Wanderer loot is awesome. More ygg leaves and ori than I know what to do with!
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#11 Mayhem

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Posted 28 August 2011 - 02:01 PM

I want a super blow out bash to end the turn ins this summer.
So here are my suggestions for the end.
(yes I know I included for every level and didnt go with the alternation. I think it would be a great ending to a fun event to just go out with a cards all in turn in event)

- Level 70 - 99 moscovia dun 3
400 each
Mavka (lvl 84) (update field from 15 to 110)
Uzhas (lvl 85) (update field from 35 to 110)

- Level 95 - 120 Juperos ruins 02 (update all monsters to 100 spawn count)
Venatu (level 113) 400 of any color
Apocolipse (level 121) 200

- Level 105 - 136 Abyss lake Dungeon 3 (update spawns to everything on map x3)
(Bring back the dragon hat for those that still have it for this turn in, bonus exp and bonus exp turn in)
Gold Acidus (level 130) 400
Ancient mimic (level 112) 400

- Level 125 - 150 Time to get old school. Thor 3
(update ifrit hat with bonus exp)
138 Salamander (level 138) 400
Bow/Sword Guardian (level 132/133) 200 together


Lets go out on a big bang and make this a real path to 150.


Posted this the other day at http://forums.warppo...aug-30-turn-in/

I didnt like this weeks, and barely liked turtles last week.
I am hoping for more people to make suggestions for next week that hopefully the team will take into consideration. Cus I really want great turns ins that dont take 3 hours to finish either.
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#12 EvilLoynis

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Posted 28 August 2011 - 02:47 PM

I did the 115ish turn in.

Rays and wanderers are more like a bonus for people that already solo there. These maps
have never been good for large parties and drastically increasing the spawn wouldd make it entirely too dangerous
for people that level here on the regular so thanks for the consideration, GM team.

Took me about 2 hours for each one soloing it. Loot can be nice here so hanging round isn't a drag.



I am not to sure how many ppl still actively level here at level 115. I know some probably hunt here but really only because of Radric's to get the card imho.

The fact is though that for Knight/LK/RK's (Pierce & CS) and Saders/Pal/RG's (Ctrl+click Spear Quick & Grand/Holy Cross, OB or PP) This place is usually hunted as soon as you can really. Meaning right when you hit 100 to get exp. The fact that you have to wait 15 levels todo the turn in stinks.

The only other class I really see leveling here are the AB/Sura and GX (Because of Inverse Scale) and Perhaps Ranger because of Rudra and/or traps.

This place is just stupid for Mage classes to come as they have no real options when fighting Shadow guys, also I would say the Merchant classes don't do so well here. But that's always the case when looking at places to level. Some places are always better to certain classes. The fact is though that the turn in does not really even make this place decent for anyone BUT the ones who already were here 15 levels sooner.
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#13 Intrigue

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Posted 28 August 2011 - 04:00 PM

WHERE ARE THE RAYDRICS?

The spawn is horrible.
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#14 EvilLoynis

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Posted 28 August 2011 - 04:03 PM

WHERE ARE THE RAYDRICS?

The spawn is horrible.



Unfortunately it is quite a big map with lots of ppl hunting so that 110 doesn't really seem to be effective.
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