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Super Novice Expansion


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#1 JeremiahLoh

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Posted 31 August 2011 - 08:40 PM

The following skills, In my opinion are what other skills that should have been added to the Expanded Novice's Skills.

Knight Skills:


Posted Image One Hand Quicken - Sure, this skill may have been a Soul Link Exclusive for the Knight but I think this could be excused to be made a Common Skill for the Super Novice.

Posted Image Bowling Bash - The Melee Super Novice is somewhat lacking in a more decent mob attack. Also, since they have Bash, might as well give them this.
Prerequisite Change:
One Hand Quicken - Lvl. 10
Sword Mastery - Lvl. 10
Bash - Lvl. 10
Magnum Break - Lvl. 5

Hunter Skills:

Posted Image Ankle Snare - Another Skill which would have helped alot for Mage Super Novices.

Rogue Skills:

Posted Image Gank - Seeing as how we get Steal anyway, This would seem like a proper choice to be added into the Super Novice's repertoire of skills.

Sage Skills:

Posted Image
Free Cast - This would have been a godsend to the Instant Cast Novices of Pre-Renewal. Also it allows the Super Novice to have better survivability again.

Posted Image Hocus Pocus - Seeing as how the Super Novice is about being also of being lucky and trickster archetype. I see this being a viable skill for the Super Novice.

Posted Image Deluge - A nifty novelty attack strategy for the Super novice. Using both Deluge + Water Ball to attack enemies.
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#2 Charon

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Posted 07 September 2011 - 04:27 AM

Don't make it sound like they'll be able to compete with anyone if they got these, otherwise they'll never figure out how ridiculously lame the whole new class thing actually is.

This Super Novice "Expansion", or as I call it, KITB for Kick in the Balls, is the poorest job gravity has ever done at creating a job class.

First off, they're the first who did not even get a sprite change, seriously? At least Trans 1st class get a different color palette!
But here, once an SN does the quest, and loses the 99 aura (along with the job bonuses and a huge part of their HP), YOU CANNOT EVEN TELL that they're anything but just an SN :)

So ok, they need to do the most retarded job quest ever, this is not that much of an issue since its meant to piss off the player for picking this class (I cannot come up with any other reason for why they'd make it 1000 Poring kills)


The concept behind the Super Novice is that instead of specializing into any class to progress into a proper 2nd class, they figure out how to master any of the 1st class skills instead.
The idea makes for a weak but interesting class, as there can be some nice combinations of skills that are otherwise not possible.
After enabling them all the 1st class skills, of course the ones that have specific requirements which cannot be met (like requiring to use a bow) are excluded.

All that should have been done was the next logical step, just repeat the above concept!

The result would be, SN with all 2nd class skills available, except what requires spears etc.
Lets see what they actually got from each class and what they could have gotten:

Knight skills
Nothing. (mostly due to requiring twohand swords and spears, but cmon.)
Knight skills they didn't get but could
-Counter Attack (not that interesting or anything, but it'd be a prereq for..)
-Bowling Bash (this would have gotten them a melee area attack, a bit bugged but it'd be something!)
-One-Hand Quicken (original post genius! That'd be really nice

Crusader skills
-Faith (with the low HP this one is a must have, just because of the fact the SN loses about the HP this gives by simply changing to epxnaded skilltree. :bow: )
-Holy Cross (to be honest it's just a holy Bash)
Crusader skills they didn't get but could
-Resistant Souls (no one gets this as Crus do they? But hey why not put it in when theres worse stuff making it?)
-Grand Cross (would be hard to use since it'd easily kill the SN, but LOL)
-Sacrifice (this would be hilarious, "my fellow players, Ill take the damage for you!" :bow: )
-Guard (they can use shields, so why not if my rogue can copy and use these too)
-Smite
-Shield Reflect ( :) )
-Defending Aura

Assassin skills
-Enchant Poison (I guess)
Assassin skills they didn't get but could
-Cloaking (that would be something obvious to expect I thought.)
-Poison React
-Venom Dust
-Venom Splasher (these poison skills aren't anything big but there's no reason to leave them out either)

Rogue skills
-Tunnel Drive (srsly not even Gank or anything?)
Rogue skills they didn't get but could
-Gank
-Mug (so gangster)
-Divests
-Scribble (: D)
-Haggle
-Back Stab
-Sightless Mind (thats one very useful skill right there! Any melee SN would be very grateful to have it, probably even more than BB)
-Snatch (useful in situations)

Hunter skills
-Flasher
-Freezing Trap
-Sandman
-Skid Trap
(Seriously, these are utter crap. Hunters would be grateful if they didnt need to get these! Why were they so desperate to not include ANY trap that might be of use? Even the stupid Talkie Box would be great.)
Hunter skills they didn't get but could
-Beast Mastery (they get all the other masteries)
-Shockwave Trap
-Land Mine
-Blast Mine
-Claymore Trap
-Talkie Box (wooo)
-Ankle Snare (THIS. trap and cast your spell! A combo! A useful combo of skills! Oh dear!)

Performer skills
Nothing. (Obviously 95% need instruments)
Performer skills they didn't get but could
-Dazzler/Unbarring Octave (this one would work : D)

Priest skills
-Gloria (must have)
-Impositio Manus (another mastery just in form of buff.)
-Sanctuary (geez gladly have every other priest skill no?)
-Status Recovery (omg this is badass. you can cure other ppl of some status, coz so many party with you and arent immune. You cant use it on yourself coz youre frozen or whatever)
Priest skills they didn't get but could
-Aspersio (what else is the Aqua Benedicta for? troll)
-Suffragium (shorten dat cast : D)
-Resurrection
-Lex Divina
-Lex Aeterna (cold be handy to buff that crap damage to something slightly less crap)
-Turn Undead (ya)
-Magnus Exorcismus
-BS Sacramenti
-Kyrie Eleison (YES PLZ need any survival stuff that can get)
-Magnificat (how did they miss this?? SN... low sp...???)
-Mace Mastery (its crap but still should be priority to Axe Mastery on the tree!!)
-Slow Poison (jesus no one has this skill on any server, why not give it to SN? A miracle that wasnt the only thing they got, let alone not being in at all!!)

Monk skills
-Iron Fists (what the crap. Even the crappiest weapon is better than barehand for this.)
-Summon Spirit Sphere
-Sphere Absorbtion
Monk skills they didn't get but could
-Raging Trifecta Blow
-Raging Quadruple Blow
-Raging Thrust
-Flee
-Root
-Spiritual Cadence
-Mental Strength
-Occult Impaction (some use for the spirits, eh? derp.)
-Throw Spirit Sphere
-Fury (HMPF)
(?)-Guillotine Fist (SO WAHT. With those 300 soemthing SP, wont be killing mvps serverwide or anything, right? someone do calculations plz)
-Snap (OH Snap)

Blacksmith skills
-Hilt Binding (okay. Point of it is also to increase duration of 3 skills that you don't have :sigh: )
-Weaponry Research (that's actually the best mastery of them all. Just the forging bonus has no use)
Blacksmith skills they didn't get but could
-Smith Everything/Tempering/Stone Craft/Oridecon Research (if SNs get carts and can vend, whats the problem with this?)
-Hammer Fall
-Weapon Repair
-Skin Tempering
-Ore Discovery
-Adrenaline Rush (they can use maces! Maybe a battle priest would party them since they suck horribly too : D)
-Weapon Perfection
-Power Thrust
-Maximize Power

Alchemist skills
-Axe Mastery (this got in while so much stuff didn't??)
Alchemist skills they didn't get but could
-Potion Research (whats the deal?)
-Prepare Potion
-Aid Potion (O:)
-Bomb
-Acid Terror
-Summon Marine Sphere
-Summon Flora
-Biochemical Protections (for lolz. Maybe if there was a SN only woe someday xD.....)

Sage skills
Nothing, except what they have from Wizard already. (why? some wiz/priest skills combined with sage casting utility? I'd make a SN for this.. why?)
Sage skills they didn't get but could
-Dragonolgy (More INT dont hurt if wanted)
-Magic Rod
-Spell Breaker
-Dispel
-Cast Cancel
-Freecast (omg)
-Endow Something
-Volcano
-Whirlwind
-Deluge (WATERBALLLLLLLLLLLLL)
-Magnetic Earth (that would be interesting : D)
-Hocus Pocus (Sages don't want it but so what xD)

And now the class they got the only really any good skills from
Wizard skills
-Sense
-Earth Spike
-Heavens Drive (woo a magic aoe thats not Thunderstorm!)
-Quagmire (neat!)
-Sightrasher (even classes who get it get it for unlocking more skills.)
-Fire Pillar
-Jupitel Thunder (definitely welcome!)
-Water Ball (if they had Deluge, but now...)
-Ice Wall
-Frost Nova (okay. Its not SG but its something.)
Wizard skills they didn't get but could
-Storm Gust (would it be really so wrong to give them this amazing skill?)
-Lord of Vermillion
-Metero Storm

High Wizard skills
-Stave Crasher
WAIT WHAT? THAT DOESNT MAKE SENSE. WHAT IS THIS DOING THERE? WHY IT! WHY A TRANS SKILL? WHY NOT SOME OTHER TRANS SKILL? THERE IS NO LOGIC HERE. WHY DIDNT THEY JSUT GIVE THEM ZEN THEN OR IDK MAN WHAAAAAAT. :wall:


Also, with just 50 new job lvls, there is too many skills that will never be worth getting (lots of them have as many as 10 lvls with really slow improvements) as every job you get is precious at this point. Something liek at least 70 would be much more appropriate. The job exp table shouldn't just be a copy paste of the 3rd job tables either..
You're not acquiring deadly game breaking skills here. :P

Only problem I see is size of the skill window..

Look, I'm not requesting that SN gets buffed so it's any close to other classes, I just want them to be at least some fun. Just put more effort into it than making a skilltree in 20min while laughing at lunch about how people will play this masochistic joke anyway. I'm not kidding, I seriously cannot picture how else this came together.

Now thats a proper post about the SN "expansion" e_e

Edited by Charon, 07 September 2011 - 04:28 AM.

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