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#1 NeoNilox

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Posted 03 September 2011 - 09:17 AM

*hmm* yea, is Scholar's Blinding Mist useful somehow?
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#2 GuardianTK

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Posted 03 September 2011 - 09:37 AM

Depends on what it's for. In terms of using it for running away from monsters, it works wonders. It temporarily gives them a Blind status. The disadvantage is that you can't target said monsters with skills that directly target them. Let's say Jupitel Thunder as an example of a direct target skill that would miss 50% of the time. It's probably more or less, but I've always treated it as 50%. xD The same applies to you. Basically you can avoid skills from both monsters and players by 50%. Just beware that when you're planning on killing things, don't go and use Blinding Mist on the mob you're trying to kill. It'll only hinder the killers in your party.

In PvP, it's actually not that advantageous as it used to be. If an enemy player is smart enough or lucky enough, they can run right into your Blinding Mist and prevent you from targeting them. With Renewal, many classes obtained non-target AoE skills as well(Meaning Blinding Mist won't protect you from things like Fire Trap, Jack Frost, etc). This is generally why it's a terrible idea to use Blinding Mist directly on the door of a precast. It'll prevent people from targeting the enemies coming in. Mind you that it'll prevent skills like GoH/GFist from targeting you if you're in it by a certain chance. So its use highly depends on the situation.

It also reduces incoming ranged attacks by a certain %, but I can't remember that off the top of my head. :V

Edited by GuardianTK, 03 September 2011 - 09:38 AM.

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#3 EvilLoynis

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Posted 03 September 2011 - 10:01 AM

http://irowiki.org/wiki/Blinding_Mist


It is pretty good if you ever level with the AoE skills like Thunder Storm, Heavens Drive.

Plus if you have decent Flee you can avoid more attacks with this blinding them as well.

Edited by EvilLoynis, 03 September 2011 - 10:05 AM.

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#4 NeoNilox

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Posted 03 September 2011 - 02:11 PM

:o okay, Your posts have confirmed my theories ^^.

So,, if I understand right, when I'm in the mist, ranged hits have a -75% hit penalty and its damage is greatly reduced, while the magic has 75% chance to be nullified. And when the foe is in the mist, players' ranged attacks and magic got all of those penalties but the foe is blinded.

So, in conclusion, in PvM is does have use, no?

EDIT: caster is AGI Hindseer, going to Spell Fighter.

Edited by NeoNilox, 03 September 2011 - 02:12 PM.

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#5 EvilLoynis

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Posted 03 September 2011 - 07:32 PM

:o okay, Your posts have confirmed my theories ^^.

So,, if I understand right, when I'm in the mist, ranged hits have a -75% hit penalty and its damage is greatly reduced, while the magic has 75% chance to be nullified. And when the foe is in the mist, players' ranged attacks and magic got all of those penalties but the foe is blinded.

So, in conclusion, in PvM is does have use, no?

EDIT: caster is AGI Hindseer, going to Spell Fighter.



To clarify this a bit more.

ALL MONSTER targeted skills, Physical AND Magical, have a 75% chance to miss characters in the Mist. Or player targeted Monster skills of course. (this is why I suggested Heaves Drive and TStorm as they DO NOT target monsters but the ground which is unaffected).


ALL characters in the Mist take 75% less damage from ranged attacks. Also Ranged NORMAL attacks on characters in the Mist have a -50 HIT on them so you will be able to dodge them easier.


The Blind it invokes in PvM is only on Non Boss monsters. Also will NOT blind other players in normal PvM or high Int/Vit monsters.


I Think this will make things a bit clearer for you.

Edited by EvilLoynis, 03 September 2011 - 07:33 PM.

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#6 Anko

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Posted 13 September 2011 - 10:36 AM

It is useful if you are gathering a mob and mist it, then cast. That way you do not need to tank them.
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#7 EvilLoynis

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Posted 13 September 2011 - 11:32 AM

It is useful if you are gathering a mob and mist it, then cast. That way you do not need to tank them.



Actually this is Exactly what my Scholar is doing. He is doing the Roween/Anopheles Turn in's solo. I gather a mob of like 5-15 Mist myself then Cast HDrive 2-3 times. Then Heal and Repeat. Also wear a Orc Warrior carded shield to help reduce the damage ofc. Wish I had my Nyd already but c'est la vie. (French for that's Life)

Edited by EvilLoynis, 13 September 2011 - 11:33 AM.

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#8 Anko

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Posted 18 September 2011 - 11:26 PM

^I prefer valk mant for perfect dodge.
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#9 EvilLoynis

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Posted 19 September 2011 - 12:53 AM

^I prefer valk mant for perfect dodge.



Some good things to this and some bad.

First off Nid'd not useable until level 90 trans vs Valk just needing Trans (Maybe trans 2nd can't tell).

Second though is that depending on the size of mobs you try to take on you are going to get hit. If you can manage however to have a Immune Nid + Race Shield then you are going to be able to cut damage from them by 57% from those alone.

Basically you will be cutting hits in half whereas a +9 Valk only gives +23% Perfect Dodge. Don't believe there is much to increase this beyond say another 10% max card equip wise. So in the end Nid seems a bit more useful.
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#10 Anko

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Posted 19 September 2011 - 03:01 AM

Some good things to this and some bad.

First off Nid'd not useable until level 90 trans vs Valk just needing Trans (Maybe trans 2nd can't tell).

Second though is that depending on the size of mobs you try to take on you are going to get hit. If you can manage however to have a Immune Nid + Race Shield then you are going to be able to cut damage from them by 57% from those alone.

Basically you will be cutting hits in half whereas a +9 Valk only gives +23% Perfect Dodge. Don't believe there is much to increase this beyond say another 10% max card equip wise. So in the end Nid seems a bit more useful.


Another thing to consider is that since we are talking about mobbing, +9 valk mant, mischievous fairy & a fortune sword is 47 perf dodge. When you are completely dodging the hit it makes it much easier to move and mob more. I'm assuming standard kahii levelling as the context whereby the damage is generally not that important.
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#11 GuardianTK

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Posted 19 September 2011 - 04:51 AM

Some good things to this and some bad.

First off Nid'd not useable until level 90 trans vs Valk just needing Trans (Maybe trans 2nd can't tell).

Second though is that depending on the size of mobs you try to take on you are going to get hit. If you can manage however to have a Immune Nid + Race Shield then you are going to be able to cut damage from them by 57% from those alone.

Basically you will be cutting hits in half whereas a +9 Valk only gives +23% Perfect Dodge. Don't believe there is much to increase this beyond say another 10% max card equip wise. So in the end Nid seems a bit more useful.

An Immune Nid vs a +9 Immune Valk Mant is a +7% difference in resist to all elemental properties.

The perfect dodge has helped me tank more mobs even without Kaahi. It also allows me to mob more easily when I intend to. The 23% perfect dodge from a +9 Valk Mant, as well as a Raydric carded into it, cuts down on damage a lot more in the long run than you may think. It doesn't necessarily have to be a kaahi situation as Anko describes. Try tanking a Sword Guardian with an Immune Nid vs a +9 Immune Valk Mant. You'll notice the latter being a lot more useful in this situation. In a larger mob or where monsters attack faster, that "only 23% perfect dodge" is more than likely to save you than an Immune Nid Garb's extra 7% reduction.

Although it's no question that an Immune Nid Garb is better than a +9 Immune Valk Mant in a pvp/WoE situation though.

Edited by GuardianTK, 19 September 2011 - 04:55 AM.

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#12 EvilLoynis

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Posted 19 September 2011 - 08:23 AM

Another thing to consider is that since we are talking about mobbing, +9 valk mant, mischievous fairy & a fortune sword is 47 perf dodge. When you are completely dodging the hit it makes it much easier to move and mob more. I'm assuming standard kahii levelling as the context whereby the damage is generally not that important.



First off I would NEVER assume that someone always had access to a Kahii slave as this would not only mean having to rebuff every 6min but having to drag around a SPOUSE which for some is not a possibility. I know none of my chars have a spouse yet.

During Early and Mid game (not saying late because highest I have atm is 110) the only Slave I have used Consistently is my Endow Sage. Buff lasts for 30min of leveling and can usually leave the slave somewhere like Eden Group for easy access. This could never really be done with a Kaahi slave.

Also as this is in a Scholar thread the idea of using a Dagger on my char is kind of :D .

As for the gear looking at say around 70-80m for Immune Nid.
A Valk Mant goes for ~12m, getting that upto +9 not sure but think this alone places it 99m+ Not sure what the price is though. Then also 20m for the card.

Now a racial shield can be added to both of these as well.

I just felt that a consistent 57% reduction is better than a more expensive 24% PDodge.

However on the 2nd part I now see that 50% reduction AND 24% PDodge could be worth that extra zenny. Add in your Kaahi spouse being always accessible and I guess your right. However yours has a lot more requirements.
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#13 GuardianTK

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Posted 19 September 2011 - 06:57 PM

You don't necessarily require the Fortune Sword though. Then again, it's funny watching a linked Hindsight Scholar making slicing noises if they wear a Fortune Sword. xD From my experience in testing both though(Since I do have both a +9 Immune Nid and a +9 Immune Valk Mant), I've been saved more supplies as a Scholar when using the +9 Immune Valk Mant as opposed to the reduction provided by the +9 Immune Nid Garb. Yes, this was without Kaahi. The reason being that I'm avoiding entire attacks 23% of the time, where the difference is more noticeable the faster/bigger the mobs are. Scaraba Hall during the Turn In events was a good example of +9 Immune Valk Mant's usefulness over the Immune Nid Garb.

When you get a Sorcerer though, there's no reason for you to not have a Kaahi slave. :D Leveling would be far too slow as well as costly in the long run if you don't have one.

Edited by GuardianTK, 19 September 2011 - 06:59 PM.

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#14 Anko

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Posted 21 September 2011 - 10:12 PM

First off I would NEVER assume that someone always had access to a Kahii slave as this would not only mean having to rebuff every 6min but having to drag around a SPOUSE which for some is not a possibility. I know none of my chars have a spouse yet.

During Early and Mid game (not saying late because highest I have atm is 110) the only Slave I have used Consistently is my Endow Sage. Buff lasts for 30min of leveling and can usually leave the slave somewhere like Eden Group for easy access. This could never really be done with a Kaahi slave.

Also as this is in a Scholar thread the idea of using a Dagger on my char is kind of :Emo_18: .

As for the gear looking at say around 70-80m for Immune Nid.
A Valk Mant goes for ~12m, getting that upto +9 not sure but think this alone places it 99m+ Not sure what the price is though. Then also 20m for the card.

Now a racial shield can be added to both of these as well.

I just felt that a consistent 57% reduction is better than a more expensive 24% PDodge.

However on the 2nd part I now see that 50% reduction AND 24% PDodge could be worth that extra zenny. Add in your Kaahi spouse being always accessible and I guess your right. However yours has a lot more requirements.


Wearing a fortune sword when mobbing and switching to a rod when casting is pretty basic stuff.

A +7 valk mant should be cheaper than a nidd garb. The difference between +7 and +9 is only 4 perf dodge. On top of the price of a +7 valk mant, adding in a 2mill fortune sword makes a dramatic difference and gives you 40 PD. The other stuff is just topping.
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#15 Tirasu

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Posted 03 October 2011 - 09:16 AM

EDIT: caster is AGI Hindseer, going to Spell Fighter.


I was going to say it's very useful but then you edited for that. Blinding mist makes autocast bolts worthless, blind + range reduction makes tanking alot easier, especially as a flee character, but you won't hit with bolts, earth spike, or varetyr spear. PW, DD, EG all this un-changed. Unsure about spell fist, I heard blinding mist can cause it to miss, but it's supposed to count as a physical attack not magic... bah. Basically if you're going to run autocast bolts with a SL to level, blinding mist will just hurt you more than help.

It's a life saver though in PvP, but that's another story.

A linker slave helps, but it's not needed as a caster and only needed to a hindsight build due to SL. If I recall correctly, daggers give much SLOWER ASPD than 1-handed staffs on sorcerer and books aspd difference is negligible. (In my last test I had 185 aspd with eraser, 186 aspd with sages diary WITH the +aspd bonus for having high STR and no shield) so weapon wise, you'll just want what you'd use as a caster. 1-handed with shield = 2 handed ASPD wise so it's your call there.

Fortune dagger PD build is good for tanking (pretty sure you can hit 70 perfect dodge easily) but your MATK will be abysmal and MATK damage worthless. You can build around it with striking, but eh... REALLY not worth it.

Edited by Tirasu, 03 October 2011 - 09:18 AM.

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#16 NeoNilox

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Posted 03 October 2011 - 12:31 PM

Anyway, I'm already an AGI Spell Fighter sorc.

Also, While I'm under Spell Fist effect, those hits don't miss against any foe regardless the Hit% and Blinding Mist. Also, as far as I know, AoE skills can still hit any foe in Blinding Mist. Experience ^^.

Also, I currently wield Soul Staff (plus Spiritual Ring when possible) instead books since with Awakening pot (nothing else) my ASPD is around 182 while with books the ASPD is a similar, in my case, yet my Matk is much higher. I also wear the Dragon set for increased Flee rate.

I didn't use Blinding Mist very much as Scholar but as Sorcerer it saved me a LOT.
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#17 TheSquishy

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Posted 03 October 2011 - 01:12 PM

Spellfisters have a tendency to use their spells in a different way from int/dex casters.
Blinding Mist is a prime example of that. Never ask a caster for advice about a spellfister
because their needs are very different.

But +9-+10 Valk is beast on a spellfister. I put an orc baby card in mine and have never regretted it.

With Blinding Mist, Cobweb, Frost Driver, Warmer you can solo pretty much anywhere.
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