I thought, wouldn't it be nice to make them into a true adventurer type class. Now I'm not talking about giving them any type of attack skills or anything like that. That would require quite a bit of balancing and generally be a waste of the dev team's time. But some basic skills... maybe?
What if we gave them some basic skills that would enhance their ability to explore maps or do quests. Maybe even setup a Job Class at level 10 or 100 called Adventurer in order to obtain these skills.
A few skills I had in mind might look something like this...
-Movement Speed passives and/or buff
-Stealth
-charm passives
-possible Dodge & Defense self buffs
-self target heal (to prevent them from being used like clerics)
-self target purify
-maybe some type of aoe status effect with no damage attached to it (attack/movespeed/accuracy down?)
This would help make it more fun to explore and complete fetch type quests.
What are your thoughts on something like this?
