Updated 17.01.2013
"Defilers can control both the bodies and minds of their enemies.
They use phantoms in conjunction with psychological exploitation to assume a great deal of control over their foes."
Being able to stun multiple enemies at once is a very powerful thing to do.
But in order to do so, you need to get relatively close to the enemies.
Running towards a group of people and casting Terms of Service most of the times ends up in you getting stunned/killed,
sometimes its good to take a risk but most of the time you should stay behind your team (or the enemy)
~ thats why you have to be sneaky!
Try to not be seen before you are in a good position, Teamwork yay! - try to use distractions
such as a Zerk/Commy rushing into a group, use people or yourself as bait.
You have a wide variety of crowd control skills and a not so reliable heal
that each wants to be used at the right time in the right situation.
Soul Hunter / Defiler Skill Overview:
Level 1+
Attack of Curse:
Our first nuke. Damagewise not the hottest thing out there, but its instantcast and has only a 1 second cooldown.
Invisibility:
+Strenghtened-, +Extended Invisibility DNA
Can be only casted on yourself to provide a % amount of evasion.
Evasion gives you a chance to 'evade' short range melee (auto) attacks - and only those - but its rumored you'll need like 30k evasion to notice something.
Soul Shield:
+Strenghtened-, +Extended Soul Shield DNA
A selfbuff that provides a silly amount of short range (only) defense. A drop in the ocean.
Do not - I repeat - do not waste points on this skill.
Level 10+
Bloody Arrow:
+Extended Bloody Arrow DNA
Our second singletarget nuke - comes with 8 seconds cooldown time and a little DoT on the side.
DoT duration can be increased via DNA.
Since it isn't spamable with the increased CD nowadays its not worth investing more then 1 point in it.
Summon Illusion:
Summon an Illusion of yourself that tricks mobs into attacking it instead of you.
Emphasis on mobs, it doesnt work on players unless they are like really stoopid.
Supposedly good to take the stuns from Jacob Shrine Mobs. But most likely it will just die in a few hits.
Level 20+
Vampiric Touch:
+Potens-, Strenghtened-, Swift-, AOE Vampiric Touch DNA
Your only heal - makes you suck the yummy HP right from the enemy and deal some damage on the same time,
even from several enemys if you spend some DNA in the 'AOE Vampiric Touch'-DNA.
It requires alot of DNA investment, yet it will fail alot - but better then no heal huh.
you can target/click friendly/enemy totems to heal yourself!
Shape of Fear:
+Shape of Fear Intensification DNA
This is a musthave for pvp, unlike Fury you are able to fear another player with this.
It comes with a nice casttime and the ability to 'remove' people from the battlefield for up to 22 seconds
...like uuuh i dunno Radiants maybe, or to stop another Defiler from casting Terms of Service thanks to its fast casttime.
But just like Fury this skill is cancelled by DoT/damage. Oh did I mention it also deals a little DoT?
No? Good because its silly. It even has silly DNA to increase the DoT damage.
Level 30+
Blessing of Wind:
Can be casted on yourself or other people to give them a fixed amount of Evasion.
Evasion gives you a chance to 'evade' short range melee (auto) attacks - and only those.
Shadow Binding:
+Extended Shadow Binding DNA
Immobilize a target for a set duration. Able to increase bind-duration with DNA.
Summon Kazara:
Summon a short range melee-type monster to support you.
It is able to slow enemys for a short duration, which is quite handy, but you are no Dominator so skip the pets.
Level 40+
Rake Nail:
+Extended Bloody Arrow DNA
Our first target dependend AoE, hits several targets in a 6 meter radius around the targetted enemy, with a nice DoT.
DoT duration can be increased via DNA.
Lithifying Terror:
'Lithify' a target for a set duration, means it cannot move/attack but also cannot be attacked during that time.
Since the 10m range is rather small its hard to lith people before they stun/kill you,
but its the only thing that stops Commanders in Adamant Mind.
Curse Mastery:
Passive Buff. Increase your curse dmg by a % rate. Nowadays it seems to have a fixed stat whysoever.
Summon Lenatore:
Summon a long range melee-type monster to support you. You are no Dominator so skip the pets.
Level 50+
Blood Moon:
Hits up to 6 enemies, in a 6m radius, in a 20m range.
Bloody Spear:
Hits up to 10 targets - but unlike Arrow of Ruin the enemies have to stand in a row to be hit and not only close by in a radius.
And unlike Arrow of Ruin it has -_-ty damage. Filler.
Arrow of Ruin:
+Strenghtened-, Range Arrow of Ruin DNA
Hits up to 8 targets, our most powerful target dependend AoE. Damage and radius can be improved via DNA.
Deadly Bomb:
+Strenghtened Deadly Bomb DNA
Hits up to 10 targets, twice (2nd explosion isnt shown in dmg log), after 15somewhat seconds
- I'm guessing the cool thing about this skill is, that you can plant it onto someone and watch him run back to his crowd where it hopefully explodes. It deals fixed damage (means no crit/additional damage) but bypasses resistances. Damage can be improved alot via DNA.
Curse of Restoration:
+Swift Curse of Restoration DNA
Reduce the HP/MP recovery rate of several enemies for a set duration.
Now thats pretty useless, since the recovery rate is stopped/lowered in combat anyway.
Casttime can be reduced via DNA. Filler.
Fury:
+Swift Fury DNA
Fear up to 10 targets for a set duration. It's cancelled by DoT/Damage. This was season One's musthave for sologrind.
It's a PVE skill only, you will only be able to fear mobs or player's dopplegangers/illusions/fearable pets.
There used to be a bug around, and I guess it still is, where you were able to fear a player's pet for example
and the players close by would be feared aswell. Casttime can be reduced via DNA.
Level 60+
Binding Soul:
Short range stun - now this is what you want to use when you are close to an enemy or more like an enemy is close to you.
After level 5 the stun duration of 3 seconds doesnt increase anymore. Musthave for pvp.
Blood Storm:
+Strengthened, +Extended Blood Storm DNA
Effects up to 8 targets, our most powerful ground AoE. Duration and damage can be improved via DNA.
Curse Effect:
+Strengthened Curse Effect DNA
Instantly hits up to 7 targets in a up to 8m radius around you.
Damage can be improved via DNA. Usefull, but you have to be close to the enemy.
Deadly Fog:
+Extended Deadly Fog DNA
Effects up to 8 targets, our 2nd most powerful ground AoE with a little DoT on the side.
Duration can be improved via DNA.
Trap of Stiffness:
Effects up to 7 targets and stuns them for 14 seconds in a 9m radius.
This is where all the QQing about Defiler comes from and this is what you want.
In Season 1 this skill used to be almost invisible and some time ago it used to also deal damage. *sob*
Deadly Desease:
Our latest addition to questionable debuffs. Lower the max HP of several opponents for a set duration.
At lvl 4 (with is the current max available level) its -25% max HP with nice range, duration and max targets
- if you have skillpoints left and dont know where else to put, go for it. Might become more fun lateron.
Edited by Leash, 31 January 2013 - 02:20 AM.