BIO3 Turn In
#26
Posted 07 September 2011 - 05:21 AM
#27
Posted 07 September 2011 - 05:29 AM
#28
Posted 07 September 2011 - 05:32 AM
#29
Posted 07 September 2011 - 06:12 AM
#30
Posted 07 September 2011 - 06:38 AM
#31
Posted 07 September 2011 - 06:49 AM
No...There's absolutely something terribly wrong with the Suras who die to the Bio3 mobs while on MS.Possible perhaps with god items and mvps right...Not everyone got access to those....yay.
#32
Posted 07 September 2011 - 06:53 AM
I normally outlast the party dieing coz im on MS ~_~, no point in continue tanking if the party is dead.
oh and Brynn would help with that knock-backs ~_~.
Edited by Kenichi, 07 September 2011 - 06:54 AM.
#33
Posted 07 September 2011 - 07:06 AM
Hence the reason why shield-switching and Sac from a real RG would be helpful.Not that i die to the bio3 spawns on MS, even though the ghosts are painful.
I normally outlast the party dieing coz im on MS ~_~, no point in continue tanking if the party is dead.
oh and Brynn would help with that knock-backs ~_~.
#34
Posted 07 September 2011 - 07:30 AM
With the ghosts all around, 1 shotting and wiping the party is kinda annoying when it looks like things are getting good. The exp loss is painful enough, specially with the people dragging the mvp on the spawn point.
It might be possible for like 1 or 2 parties to pull this off, but the for rest of the server meh...
oh well we ended up calling it quits, gonna go grind somewhere less suicidal.
Edited by Kenichi, 07 September 2011 - 07:35 AM.
#35
Posted 07 September 2011 - 07:49 AM
I think it would be easier to just kill Eremes on lvl 2 -_-U at this point. I lost 11% job and i need 390 more of each -.-U
#36
Posted 07 September 2011 - 08:08 AM
#37
Posted 07 September 2011 - 08:10 AM
#38
Posted 07 September 2011 - 08:20 AM
On topic- Just because you go with a party of 12 random people doesn't mean you will be able to do this ti. You are going to actually have to find people that know how to support (le gasp) instead of just spamming coleus heal over and over and over with prefatio (this is one of my biggest pet peeves). Also it means the party needs to work together and possible be on vent with each other and not run around with no gear on like some jup parties had. If you can't get a cranial of some sort or an immune, you need to just go back to grinding in scarabs or something because if you go to bio3 you will just be the entertainment for the other people there.
If 3 people can do the ET bio3 floors then a party of 12 decently geared people that semi know how to play should do fine.
#39
Posted 07 September 2011 - 08:23 AM
#40
Posted 07 September 2011 - 08:24 AM
Jack Frost from Warlocks or Chasers would come in handy at that place though. Frozen monsters turn into Water-1, so Kathryn Keyron wouldn't be much of a problem if you guys actually had the proper setup. With the exception of the MVP, there isn't a monster there that can't be Frozen. Getting 1-shot by single monsters is kinda overreacting though. That probably means you're not wearing the proper demi-reduction gears or you pulled too many monsters at once. If you're a low-hp mod class such as an AB who's worried about JT from Kathryn killing you, then get a wind elemental armor or something.
maybe i should explain of my three parties so far, the ebst one 2 full time abs, sac rg, two shuras, sc and warlock with frost myst, wanderer, RK and party leader kill the party by gwinging because two people died *facepalm* and when mvp appears he doesn't fly... I can believe i will say this, but they need to lower the mob, so people can actually stop and think, hell once my two other guildmates who are full ab arrive, we will be your dear triple Ab combo, but then we can be all pro being AB and yet we won't find a good party because people think gwing is the way to go, and we explain and keep going in the same direction.
my other two parties, the leader had the head in the right place, the party no. the last one, leader gwing the hell out of lives -.-U
I can believe my party for lulz last week was better than current ones, and i'm talking, two abs, one mechanic and a warlock '_'
I will better wait for my guildmates, last time I did better bio3 with four people who would be scare -_-less of getting me killed than people who thinking gwing is the way to go in a laboratory of doom
Edited by Kiryu, 07 September 2011 - 08:28 AM.
#41
Posted 07 September 2011 - 08:31 AM
mastersmith is water therefore it doesnt freeze
wrong. mastersmith is water therefore water freezing spells won't freeze it but things like frost joke will freeze it. so ya.
can the things there still be fiberlocked winged? if so, fiberlock more too if you're feeling overwhelmed. and freaking pneuma. so many abs in jup parties and in ancient tree/phylla parties didn't know how to pneuma.
edit: but the level differences will prob affect things happening too. so whatever. i just came back to ro so i'm not sure what level a measrto would have to be (or anything) to properly status affect the monsters in bio3. but the bio3 monsters are 140ish and the ti is for 135-150 so i think status affecting them shouldn't be too bad.
Edited by AimeeZ, 07 September 2011 - 08:39 AM.
#42
Posted 07 September 2011 - 08:36 AM
#43
Posted 07 September 2011 - 08:51 AM
Edited by kotoyuri, 07 September 2011 - 08:51 AM.
#44
Posted 07 September 2011 - 08:54 AM
#45
Posted 07 September 2011 - 09:22 AM
Heres how we did it pre-renewal for those of you who forgot.
Killers - Sura - make sure they have SP items
SP slave - Sorcerer - i have no idea if Indulge or giving SP is useless in renewal. But with the Wind Spirit it should help with cast time. I recommend this class because fiber lock + 1 bolt = tele'ed monster has saved many parties in the past.
Freezing class - Warlock
Pullers - RKs, RGs - Make sure you have an unfrozen
Stringers - Maestro, Wanderer [w/ Linker]. You can also mental sensing with these classes to increase exp. Which i also recommend.
Support - 2 or more AB's. Make sure they at least have safety wall.
Optional class, but reccomended:
Snatchers - Chasers - they snatch snipers and hiwiz out of parties. MAKE SURE YOU HAVE AN UNFROZEN FOR HIWIZ.
In pre-renewal what you would do is head to a section of the Bio3 map that allows for space to be controlled well. Most people preferred bottom left. It has a wall to protect the wiz that was pre-casting and had 2 openings for monsters to come in. A wall for leechers to hide behind. And had a section of the map for monsters in the bottom left toe. If bottom left was taken you'd go to bottom right. If both of those were taken-- there are 'rooms in the upper right and left hand side. I remember staying in those rooms closest to stairs since it made for alot of areas for the pullers to pull.
With renewal in, I'm not sure how that would change where parties can go. So experiment.
Gwinging is never a good idea. The monsters HP is too high and the dungeon forces the party to control an area. If you Gwing onto a area with 4 snipers, 2 howards, and 2 LKs YOU WILL WIPE HARD.
The general plan is to keep an AOE spell up that keeps the monsters frozen. Monk class walks up, fists it. But you have to keep the AoE spell up at all times because even 1 monster will wreck your party. Priest keeps up Safety wall on the warlock so it wont get 1 shotted since casting the spell will make the monsters come to the warlock first. Sorcerer supports with SP, AB heals party and supports as pre usual. Stringer must have strings up at all times.
Chaser should be going out with RGs and RKs to snatch support for them if they run into snipers/hiwiz. Counter Instinct works wonders here. Sorcerer are the go to people for teleing lv 99 monsters/MVPs.
RGs and RKs just pull monsters from the sides of the map. Do not use guard skills or parry the animation delay will stun lock you in place and you cant pull properly. Keep a shield on and high defense on. When you get a MS, tell the party and dont walk into the party with it, tank it outside the party and let the monk fist it. Same thing goes for a wizard, DO NOT bring the bio3 hiwiz into the party or you WILL WIPE.
When you do run into the MVP your puller class should be the first people to see it coming. Gather the party together and have the warlock Ice wall all the entrances. Tell the puller to pull the MVP into range of AoE spells/single target ones. Have him tele and hit the MVP behind the ice wall and it'll tele.
I havent done Bio3 after renewal, but feel free to correct me if im wrong since this is how we did it pre-renewal. And these parties were always very successful with the right people.
Edited by Cubical, 07 September 2011 - 09:58 AM.
#46
Posted 07 September 2011 - 09:36 AM
I guess you guys forgot how to Bio3?
Heres how we did it pre-renewal for those of you who forgot.
Killers - Sura - make sure they have SP items
SP slave - Sorcerer - i have no idea if Indulge or giving SP is useless in renewal. But with the Wind Spirit it should help with cast time. I recommend this class because fiber lock + 1 bolt = tele'ed monster has saved many parties in the past.
Freezing class - Warlock
Pullers - RKs, RGs
Stringers - Maestro, Wanderer [w/ Linker]. You can also mental sensing with these classes to increase exp. Which i also recommend.
Support - 2 or more AB's. Make sure they at least have safety wall.
Optional class, but reccomended:
Snatchers - Chasers
In pre-renewal what you would do is head to a section of the Bio3 map that allows for space to be controlled well. Most people preferred bottom left. It has a wall to protect the wiz that was pre-casting and had 2 openings for monsters to come in. A wall for leechers to hide behind. And had a section of the map for monsters in the bottom left toe. If bottom left was taken you'd go to bottom right. If both of those were taken-- there are 'rooms in the upper right and left hand side. I remember staying in those rooms closest to stairs since it made for alot of areas for the pullers to pull.
With renewal in, I'm not sure how that would change where parties can go. So experiment.
Gwinging is never a good idea. The monsters HP is too high and the dungeon forces the party to control an area. If you Gwing onto a area with 4 snipers, 2 howards, and 2 LKs YOU WILL WIPE HARD.
The general plan is to keep an AOE spell up that keeps the monsters frozen. Monk class walks up, fists it. But you have to keep the AoE spell up at all times because even 1 monster will wreck your party. Priest keeps up Safety wall on the warlock so it wont get 1 shotted since casting the spell will make the monsters come to the warlock first. Sorcerer supports with SP, AB heals party and supports as pre usual. Stringer must have strings up at all times.
Chaser should be going out with RGs and RKs to snatch support for them if they run into snipers. Counter Instinct works wonders here. Sorcerer are the go to people for teleing lv 99 monsters/MVPs.
RGs and RKs just pull monsters from the sides of the map. Do not use guard skills or parry the animation delay will stun lock you in place and you cant pull properly. Keep a shield on and high defense on.
When you do run into the MVP your puller class should be the first people to see it coming. Gather the party together and have the warlock Ice wall all the entrances. Tell the puller to pull the MVP into range of AoE spells/single target ones. Have him tele and hit the MVP behind the ice wall and it'll tele.
where did GXs and Rangers went? had a little kitkat? dude we need to level too
#47
Posted 07 September 2011 - 09:46 AM
mastersmith is water therefore it doesnt freeze
He'll freeze if you use the right skill.
#48
Posted 07 September 2011 - 09:50 AM
here's a really helpful hint for ya:I think some of you are forgetting something. 2/6 of the monsters in Bio3 are considered Demon-Types. Don't expect pure-Demi reduction gears to save you from them all. It's an even bigger mistake to use the BG set and think it'll work for the entire floor. Eremes and Seyren hit hard in regards to this fact, because the majority of players who lack the exp of fighting these two seem to forget that they're Demon. Keep a Khalitz shield handy for when they power-up or else you're pretty much gonna be in trouble while having to deal with the other types.
ogretooth card / shield
#49
Posted 07 September 2011 - 09:54 AM
idk how they would fit into a party after renewal. Rangers can make stuff tele with traps, and im not sure how useful they would be with fire trap or other traps. Idk how genetics or mechanics would fit either. Probably as support mobbers/support damage or something. But GX, Ranger, Genetic, Mechanic didnt have much to offer the bio3 party pre-renewal. If you wanted to level these classes, you can always support with a slave AB. This is what i did to leech level my characters to 99/70. Heal Slaved out of party.where did GXs and Rangers went? had a little kitkat? dude we need to level too
Edited by Cubical, 07 September 2011 - 09:57 AM.
#50
Posted 07 September 2011 - 09:56 AM
For the GX people: Why not blowing your Oblivion Curses now? o:
I will try bio3 very soon. It may be harder than pre-re, but it may be nice on the right party.
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