Thanks for the update but i assure you that there is no problem with my tractert. Take a look at it :
1 <1 ms 2 ms 1 ms 192.168.1.1
2 19 ms 18 ms 18 ms ADijon-552-1-74-1.w92-138.abo.wanadoo.fr [92.138
.185.1]
3 18 ms 18 ms 18 ms 10.125.207.74
4 18 ms 18 ms 19 ms ge-4-1-0-0.ncdij101.Dijon.francetelecom.net [193
.253.90.122]
5 27 ms 26 ms 26 ms ae42-0.nistr101.Schiltigheim.francetelecom.net [
193.252.160.82]
6 36 ms 33 ms 35 ms 81.253.182.58
7 32 ms 34 ms 35 ms tengige0-10-0-0.ffttr1.FrankfurtAmMain.opentrans
it.net [193.251.129.225]
8 31 ms 30 ms 30 ms verio-1.GW.opentransit.net [193.251.248.10]
9 31 ms 30 ms 31 ms ae-2.r21.frnkge04.de.bb.gin.ntt.net [129.250.5.2
17]
10 51 ms 50 ms 50 ms as-1.r23.amstnl02.nl.bb.gin.ntt.net [129.250.3.6
2]
11 145 ms 116 ms 115 ms ae-7.r21.asbnva02.us.bb.gin.ntt.net [129.250.2.1
44]
12 125 ms 116 ms 121 ms ae-0.r20.asbnva02.us.bb.gin.ntt.net [129.250.4.4
]
13 191 ms 185 ms 214 ms ae-2.r21.lsanca03.us.bb.gin.ntt.net [129.250.3.5
5]
14 210 ms 209 ms 210 ms po-2.r00.lsanca19.us.bb.gin.ntt.net [129.250.6.4
2]
15 194 ms 203 ms 198 ms xe-6-4.r00.lsanca19.us.ce.gin.ntt.net [204.1.253
.102]
16 194 ms 207 ms 203 ms portal.demarcation.gravityus.com [204.2.170.50]
17 201 ms 200 ms 200 ms www.playragnarok.com [128.241.93.60]
So the higher value is about 200ms which can't explain why i keep having that much latency in game. I played many other MMORPGs located in America with a 150-300ms ping score since the 10 past years and i never had such problems. You can imagine that most P2P games are hosted on NA servers. And people from outside NA could play them without suffering from high latency spikes. And once again, having a 200ms score from Europe to NA is a good score. You can't get a much better score even after using a proxy. because this is a normal score according to the distance between Europe and NA. But in iRO my character keeps freezing while moving and reacts a couple of seconds later.
In addition, i have no packet loss issue :
Envoi d'une requête 'ping' sur www.playragnarok.com [128.241.93.60] avec 32 octe
ts de données :
Réponse de 128.241.93.60 : octets=32 temps=205 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=199 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=202 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=199 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=194 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=199 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=195 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=206 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=200 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=201 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=204 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=208 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=206 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=212 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=207 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=206 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=203 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=201 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=209 ms TTL=112
Réponse de 128.241.93.60 : octets=32 temps=201 ms TTL=112
Statistiques Ping pour 128.241.93.60:
Paquets : envoyés = 20, reçus = 20, perdus = 0 (perte 0%),
Durée approximative des boucles en millisecondes :
Minimum = 194ms, Maximum = 212ms, Moyenne = 202ms
For info, perdu = lost, reçu = received, envoyé = send. So with only 200ms and 0% packet loss, i shouldn't have such an insane lag in game. The problem is coming from your servers.
Edited by antarek, 08 September 2011 - 09:42 PM.