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MYRMS = GODS


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#1 grenadier42

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Posted 11 September 2011 - 09:10 PM

Final attack amplification huehuehue

So does anybody have a skill build thingie that's updated so I can calculate the max attack amplification possible for myrms? I have a skill reset and I'm considering putting points into grizzly and bloody roar. Bloody Roar especially seems situationally useful. 20%/30%/something boost. (extrapolation says 60% amplification at max level, can someone confirm?)
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#2 GrapefruitGod

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Posted 12 September 2011 - 01:07 PM

FairFair has 56k attack with bloody roar to give you an idea
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#3 grenadier42

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Posted 12 September 2011 - 01:54 PM

FairFair has 56k attack with bloody roar to give you an idea

dear god
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#4 Mvffin

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Posted 13 September 2011 - 09:13 AM

I wonder, with the Attack Boost buff in F7... could you actually kill things in later levels as a Myrm? 0_o
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#5 pieashes

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Posted 13 September 2011 - 05:32 PM

hmm that is very interesting id try it, but I dont have to points to spare atm

Edited by pieashes, 13 September 2011 - 05:32 PM.

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#6 Astronix

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Posted 20 September 2011 - 01:40 PM

I dont think its as Godly as ppl think, but I might be wrong, I have a z blade +16 and my max atk is 22k (using grizzly and wild rag lvl 5 and bloody roar lvl 1)
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#7 Bryant90

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Posted 22 September 2011 - 02:00 PM

I dont think its as Godly as ppl think, but I might be wrong, I have a z blade +16 and my max atk is 22k (using grizzly and wild rag lvl 5 and bloody roar lvl 1)

Maybe if you have Bloody Roar maxed you might reach it. At least another 10k added maybe.
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#8 Astronix

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Posted 22 September 2011 - 02:36 PM

Yeah I imagine, but I dont feel like entering a completely suicide mode ._.
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#9 StormHaven

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Posted 22 September 2011 - 02:56 PM

a +19 Zau gives ~25k by itself

Edited by StormHaven, 22 September 2011 - 02:57 PM.

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#10 manifuelt

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Posted 22 September 2011 - 04:22 PM

I wonder, with the Attack Boost buff in F7... could you actually kill things in later levels as a Myrm? 0_o


nope, i had over 300k atk on F7 with the buffs, it wont even tickle them.
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#11 Kazra

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Posted 22 September 2011 - 11:51 PM

Yeah I imagine, but I dont feel like entering a completely suicide mode ._.

It's not complete suicide mode. It's a toggle, turn it on when you need it, off when you don't.
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#12 Jumpluffspore

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Posted 23 September 2011 - 04:05 AM

It's not complete suicide mode. It's a toggle, turn it on when you need it, off when you don't.

What am toggle? I thought we were supposed to leave it on while our opponents aren't caught in a combo so we'd burn hp while we chase and get them.
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#13 zabmaru

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Posted 23 September 2011 - 11:37 AM

What am toggle? I thought we were supposed to leave it on while our opponents aren't caught in a combo so we'd burn hp while we chase and get them.


wen HP be 0, wat ahppen?
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#14 manifuelt

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Posted 23 September 2011 - 12:24 PM

nah, it doesnt go to 0, i believe it stops when your HP is at 10%.
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#15 Astronix

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Posted 23 September 2011 - 01:29 PM

IIRC it does not kill you, but doest not stop at 10% either, well Im not 100% sure but I remember I fought a friend and saw how it was consuming when my hp was like only 4k (I have 75k in pvp)
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#16 OFireO

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Posted 28 September 2011 - 04:38 PM

IIRC it does not kill you, but doest not stop at 10% either, well Im not 100% sure but I remember I fought a friend and saw how it was consuming when my hp was like only 4k (I have 75k in pvp)

We don't need to know where it exactly ends because its somewhere that if we get comboed by opponent while we still have it on we die for sure. And Bloody Roar toggle skill you can just keep it not on the whole time and only when you catches someone use it for that few seconds for burst damage then turn it off right after.
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#17 kenken11

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Posted 12 December 2011 - 04:01 PM

65k attk with +20 zau

Edited by kenken11, 12 December 2011 - 04:02 PM.

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#18 OFireO

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Posted 12 December 2011 - 07:59 PM

65k attk with +20 zau

not just with +20 zau, we must use all the buffs to get that attack. including bloody roar which means we can't keep that attack for long time because it sucks our blood 1% per second when we use it.
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#19 Kazu731

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Posted 13 December 2011 - 08:55 AM

Topic is ancient but I think--though I do not play or own an Overlord character--the idea is a strategic switch on/off for situational purpose. Yes, the ATK may be high with the cost of a quick amount of HP drainage, but this is to prevent it from simply being a gigantic chunk of ATK for free. It's quite suitable to the idea of the class and gives Overlords an opportunity for strategic purpose, perhaps similar to Ninja's Lethal Attack buff.
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