Did I miss any? It's hard to keep track. Don't you think that's a bit much? Why do we have these events SO often? Well... Yeah, I suppose I can venture a guess that it's between a very irate community and an easy band-aid solution to keep them quiet for a week and maybe sell more manuals... It seems like if the users so much as suggest an exp event, it happens. If anything interrupts gameplay for even an hour, that's one way to shut people up about it. If people like anything about the game anywhere on the internet, hey, that's reason for double exp. @_@ They don't even feel like events anymore, as much as a "designated levelling week". There are so many people who just plain don't level when there's not an exp event or awesome turnin going. I understand wanting to appease/reward/compensate, but does it always have to be exp events? It kind of feels that way...
At this point, it seems like iRO might as well just change the exp rates permanently, but in all honesty, I doubt that would change anything. People would still demand 2x exp events and say that levelling is a problem, since an increased rate doesn't really address the more fundamental problems with levelling in the game. There is no need to decide between fast or easy anymore. It doesn't mean grinding on a map with the same skill over and over is more fun, just that there's less of it. If there's a difficult (by Renewal standards) option for a levelling spot that requires more expertise, people, and time in the game to acquire gears and whatnot, the reward isn't proportional to the challenge. Why go to the trouble of Bio3 when Scaraba is so much easier?
I suppose it's much, much easier to simply throw exp events and turnins (which is probably the lesser of the two evils by far, since at least it kind of forces partying where people normally wouldn't) at people rather than rework more or less every monster in the game, but I wish that pushing everyone and their mother to 150 ASAP wasn't the goal. I understand that wanting to appeal to casual players is an important factor, but does that necessarily mean that max level has to be the norm? I wish that iRO could look at changing more things that make a real, serious difference to gameplay, rather than simply trying to make levelling go faster. I wish they could add more content geared to casual players without completely removing any challenge or real, serious goals for more dedicated ones.
I wish that exp events were special again. I wish I could be excited about levelling as much as I could all week instead of them being so common that I can completely ignore one and not feel like I'm missing out...