rutana you should make a flow chart so that its easier to understand what youre trying to say, its kind of confusing
my idea is similar to the aRO event because i think its a very good idea.
step one: do an event quest to get the event headgear (give headgear good effects that stack with upgrade <maybe rideword effect that scales with upgrade?>) *repeatable once per day*
step two: do another quest to earn 1-4 of a single item (etc item, no value other than for the quest, character bound) which is consumed for one upgrade attempt. 2-4 hour cooldown.
step three: based on how high the hat gets when it breaks (read: if the hat breaks going from +8>9 players receives the reward for 8, not 9, this should be a given, but for clarity's sake) reward the player with an item for their efforts.
*rewards should go as follows:
0-1 1 event hat (because player obv has bad luck)
1-2 3 ygg seeds
2-3 3 ygg berries
3-4 1-3 event pet tame set
4-5 1 random upgrade 5-7 armor, headgear, weapon certificate
5-6 2 of above
6-7 3 of above (read: not the same, one random action per each drawing. for example, if my hat fails going from +6>7 then i have the chance of getting one of each, 2 of one one of another and none of the last, or 3 of one.)
7-8 2-3 bloody branches
8-9 accepting suggestions for this prize
9-10 1 +9>10 upgrade certificate
if player makes a +10 JAYRADS AWESOME EVENT HAT player wins a decarding service ticket that is tradeable and has a chance to break either the armor/weapon or the card, by the players choice. the player will always choose which one they get out of the npc, breaking chance is fairly low (70/30) but still exists. For example. I have a +10 Hard Valk armor with Vit +3 enchant, i have the decarding ticket. I talk to the npc and it tells me that if something in the process should go wron the the npc can salvage one item in the event. obviously i will choose the card because anyone can make a +10 valk armor witha vit+3 enchant but that was my very first card on the server so i want the back for remembrance. anyway, the process fails and i get my card back (or armor with the same refinement and hidden enchant) and the armor (or card) goes into baphomet's stomach only to come out as a yggdrasil berry one day as an MVP reward.
for clarification: upgrade npc does not conform to the upgrade rates of the server (read: no safe refinement levels), upgrade npc has no zeny requirement, neither does the decard npc. the hat quest should be fairly easy with a dumb item requirement like feathers (noobs got so rich off of this with rabbit earmuff quest) to make it noob friendly. and the quest with the upgrade item reward should just be like go kill 200 of this monster (scales with level like the CoD quest)
Edited by JAYRAD, 19 September 2011 - 04:07 PM.