Combos and Infinite Combos
#51
Posted 29 November 2011 - 11:36 AM
#52
Posted 29 November 2011 - 12:37 PM
While that's true, it's come to a point where it's absolutely ridiculous. I feel that +15 gear offers more than enough in terms of survivability, even against a +20 weapon, as long as you can actually play the game on an average level. Might as well lower the cap of armor enchants to +15 and make the enchant rates lower to compensate a bit for the lack of +20 on armor pieces.Every mmorpg has geared op players. We cannot make this game too balance as it will lead to a lost of players. Why play a game once your on par with everyone else. DS is a free game, and needs players to buy points for higher end gear. What your suggesting is a pvp battle that require only skill. No mmorpg plays towards those rules. Pvp involves gear and skills.
Edited by Yurai, 29 November 2011 - 12:40 PM.
#53
Posted 29 November 2011 - 02:26 PM
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Yes, I completely agree with you on this. Didn't you already mention this in another thread? I can already understand your point if view in this situation. Let's not stray this thread for the reason it was made. Let's stay on topic.
Ninja - rocket punch ---> viscious blow --> mist vanish --> rocket punch. Can throw in log in between rocket punch. Viscious blow may stun cause stun, which messes with combo
Edited by tainguyen, 29 November 2011 - 02:28 PM.
#54
Posted 29 November 2011 - 02:32 PM
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personally i can say that lock is quite annoying.Pvped some ninjas that locked me to death with this. a ninja can easily spam lock this on any +20 geared player and still win np
#55
Posted 06 October 2012 - 12:19 PM
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