God of speed (great one)
God of fury (best one)
God of amplification (bad one, but it actually gives something)
God of wrath (BAD ONE, need to be fixed, even if my weapon is level 16, it still gives only like 35% of my 600 base attack or something... imagine for those who does not have an upgrade weapon)
God of cure (come on, only 35 hp every 3 seconds? I have at least 25k and 70k+ in pvp <.<, prolly 200 every 3 seconds or 100 at least)
God of calmess (Havent noticed if its base or max defense, but still I see no changes when I receive it)
My other suggestion is to have the skill (Gamble) in 1/1, then the three divide in 6 pieces, the fury one, cure one, ampli one, wrath and so on... then if you decide to max a skill (you will get the extra bonus and also an extra % to get it, its like that:
when all gamble stats are level 1, the gamble % is 16.6 for each, lets say you decide to max only 1, then it will be 50% chance to get the maxed skill and 10% for each other, if you decide to max 2, then it will be 30% for each of your decided skills and 10% for the others... and son on till you get 16.6% chances on each one....
Forgot to mention, the prize for getting gamble is 5 sp, everything starts at one with it, then every time you want to increase (a max of fourth per skill is 3 sp 4x3x6 = 72 + 5 of gamble = 77 but this considering people will not max all the stuff but the ones they need/want
Thanks for reading my post... I just want to help our class as much as I can with my suggestions, cause even if our attack was buffed, I feel like it wasnt fair, because classes like harlequins, dragoons, and warmages were heavily buffed.
Edited by Astronix, 22 September 2011 - 12:03 PM.