weaving
#1
Posted 26 September 2011 - 06:11 PM
#2
Posted 26 September 2011 - 06:15 PM
A system like that with two uses before a separated cooldown might require awkward programming or programming that'd be glitchy. Although there is much sense in what you are saying, it's possible that it could be impractical from a programmer's viewpoint.so... whats the difference between weaving and power weaving? both seem to do the exact same thing and increasing power weaving's level doesn't seem to do anything. it seems odd that we'd get 2 skills with the same purpose but we use them on seperate keys with seperate cooldowns.. wouldn't it make sense to just have 1 that can be used multiple times before a cooldown starts? like... say the skill gets 2 uses before going on cooldown. or something idk. maybe they have different uses but this is what i'm seeing and it confuses me.
#3
Posted 26 September 2011 - 06:24 PM
Having two weaves (for now) is a good thing
#4
Posted 26 September 2011 - 08:36 PM
The regular weave just moves the direction you're facing, Power weave can move in any direction, and also gives you a secret buff which increases your aim and critical damage by 15% for 2 seconds.
Having two weaves (for now) is a good thing
i'm aware of the "immersion" buff but as for normal weaving, once i got lvl 1 power weaving both could be aimed in a direction so i mean... it just seems REALLY impractical and having both on my hotkey bar limits the rest of my skills, granted i dont really pvp much on my mirage but having 2 pretty much identical skills seems weird
Edited by CyanideSX, 26 September 2011 - 08:39 PM.
#5
Posted 26 September 2011 - 09:26 PM
#6
Posted 26 September 2011 - 10:08 PM
#7
Posted 27 September 2011 - 01:32 PM
That is precisely the point. It takes a bit of--and I'm hesitant to use the word since people find them so despicable in PvP--but it takes a bit of skill to keep track of it.eh, i suppose. but still Mirage is already quite heavy on the active skill count so its hard enough to keep track of all their attacks/positioning/keeping track of twin but now 2 weaves xD hard not to be overwhelmed by the class. but i guess its just supposed to be hotkey/timing sensitive.
#8
Posted 28 September 2011 - 12:16 PM
That is precisely the point. It takes a bit of--and I'm hesitant to use the word since people find them so despicable in PvP--but it takes a bit of skill to keep track of it.
haha i suppose. i'd try pvp more but i honestly have no idea how to really utilize twins in a pvp environment, but thats another topic.
#9
Posted 28 September 2011 - 01:22 PM
#10
Posted 28 September 2011 - 09:39 PM
Even though we may have seen the potential of this class I still say it's far too early to worry about changing anything. Granted there are aspects even I don't agree with, it's not exactly fair to want to change a class based on how well a single person can use it.
You misunderstood. I by no means want to change the class as a whole. I love the concept of it and enjoy it for what it is, but I just wasn't sure if there was any real point to having 2 basically identical skills and just offered my thoughts about it.
#11
Posted 28 September 2011 - 09:46 PM
I didn't misunderstand. I just decided to post that here instead of the fighter topic.You misunderstood. I by no means want to change the class as a whole. I love the concept of it and enjoy it for what it is, but I just wasn't sure if there was any real point to having 2 basically identical skills and just offered my thoughts about it.
And I didn't even quote you
#12
Posted 30 September 2011 - 08:15 PM
I didn't misunderstand. I just decided to post that here instead of the fighter topic.
And I didn't even quote you
my mistake I assumed your previous comment was directed at my earlier concerns I meant nothing by it.
#13
Posted 30 September 2011 - 08:18 PM
It's ok, I still love you <3my mistake I assumed your previous comment was directed at my earlier concerns I meant nothing by it.
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