When a character reaches max level, you get all set and weapon you need, you just wait for an event to strengthen his team, meanwhile made no dungeons, and level up.
I propose to make on each map a bosses spawn in random places, the same dungeons, but with less HP and less attack power, with the aim of a player the same level can kill the boss alone.
The spawn could produce between 180 and 300 minutes to keep the game inactive players today, with the added attraction that the player who killed the boss his name was announced across the server: ARTEMISA has killed DoomCheras in North Hammerin Wood.
Each defeat a boss in addition to being posted on the entire server, send the winning player, set pieces or weapons the boss level, but a period of 2 days, (bound to account) and would offer competition to find the boss, transport can be used 30 days to expedite the search, PK players use shield to keep the boss ...
It's an idea for the player who reaches maximum level and has no incentive to play for.
Edited by ARTEMlSA, 30 September 2011 - 03:51 AM.