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Berseker changes discussion


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#1 AngryNerd

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Posted 30 September 2011 - 08:26 AM

Good news... :D

A New lev 80 skill:

''Counter Attack'': Gives the berserker a % chance to reflect enemy skills back at them for a set duration.

55% reflection at lvl 2
65% chance to proc at lvl 2
20s duration at lvl 2
1.5s cast time
60s cooldown

And what about Magic damage, AOE damage, and Auto attack damage? So many questions about this skill...not to mention that this 1,5s casting time is lame. It won't be a surprise if it only works agaisnt meele skills, wich's probably the case, but still it's a nice skill.

And the bad news... :dunno:

Skull crasher stun will drop from 3s to 1s. So with 10 DNA will have 3s stun instead of 5s Stun...Good luck trying to kill people in pvp now, as for pve we just got a bit more useless than we already are :waddle:

Edited by AngryNerd, 30 September 2011 - 08:27 AM.

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#2 Freja

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Posted 30 September 2011 - 08:36 AM

It will reflect skills! Elems still have this skill, but it's useless, because the % values are so low! In S1 it was one of the most overpowered skills!

For example, if a Tempest throw a Elec Bolt it will appear to fly back onto the Tempest after you're hit. You'll still take damage though!
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#3 netsniper

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Posted 30 September 2011 - 09:00 AM

in s1 tho i heard that elems could reflect the stun themselves ..nvr rly saw that happen but still im sure we wont relflect status or dots..just dmg which is great as it is.

and lol if u think we cant kill any1 now with only 3 sec stun...not sure if u think that all ppl are meant to die in stun duration...or that "just" 3 secs with our "puny" dmg will make us useless and unable to kill?

lol even in pve its better then u got 70% on rank 1 and not 50% like before...except that mb it will be lil more challenging and i do mean lil...things will be just fine and the counteratk buff will make it even easier
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#4 Freja

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Posted 30 September 2011 - 09:17 AM

in s1 tho i heard that elems could reflect the stun themselves ..nvr rly saw that happen but still

That's probably a false rumor! I don't remember ever getting stunned when I Terms of Service a BM with that buff in S1.
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#5 XRay

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Posted 30 September 2011 - 09:23 AM

mca reflected dmg only, not effects.
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#6 netsniper

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Posted 30 September 2011 - 09:30 AM

well again i dunno rly...just saying that i highly doubt that it will be like that...otherwise will be too crazy that sins will scud themselves lol
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#7 Mortuus

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Posted 30 September 2011 - 09:38 AM

MCA just reflected the skill icons, but not the effect.

Edited by Mortuus, 30 September 2011 - 09:42 AM.

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#8 Loyalty1

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Posted 30 September 2011 - 12:38 PM

Lvl 10 charge has 83% success chance
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#9 netsniper

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Posted 30 September 2011 - 12:57 PM

thats not all hehe *evil grin*
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#10 Loyalty1

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Posted 30 September 2011 - 01:14 PM

Fear success at lvl 10 95% ---> 83%
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#11 Loyalty1

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Posted 30 September 2011 - 01:21 PM

Wrath Awakening 12,5% physical crit ---> 9% at max level
-15% evasion ---> -18%
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#12 Loyalty1

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Posted 30 September 2011 - 01:24 PM

Burning Dash Lvl 10
1s stun
10-33m range
30s cooldown
6 targets
182 dmg
10m radius
83% success
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#13 Hymeteron

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Posted 30 September 2011 - 01:28 PM

the more i hear about the "balance-fix", the more i want to take a long requiem break -.-
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#14 netsniper

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Posted 30 September 2011 - 01:30 PM

oh u spoild the surprise about our 3rd stun
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#15 Archangel92

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Posted 02 October 2011 - 06:04 AM

let me guess...theyll add dnas to improve those skills(accuracy) AND after "all of the sudden",+25 dna pnts at item mall?
Disgusting
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#16 netsniper

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Posted 02 October 2011 - 07:19 AM

i wish...i wanted acc of skull crasher since s2 began..i wont mind getting all 3 stuns and terror to 100% with those dnas
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#17 Famous

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Posted 12 October 2011 - 01:22 AM

i will add little to this topic and want some feedback/advice too

haven't thought about it much before today but i managed to make a build for now

it's very simple and haven't changed much from old one

armor breaker 1
terror 10
charge 10
final wrath 1
courage 1
all serk skills maxed apart from ldb

takes up 101 points at lvl 85 out of total 102 points?

not sure about dna so left it for now but skull 10 seems a must, 10 on charge too i guess. then 5 points in terror? or take a bit of a gamble and mix it up and add some dmg by lvl adding 1 sob and courage? (105 dmg seems not bad for 2 dna points)

i am sure once they release more dna it will be much easier

btw does charge have 21 sec cd now? forgot to double check before i logged off, so even with maxed dna it will have 11 sec cd. hope i miss read that

ah and reflect skill is not bad but only lasts for mere 15 seconds at lvl 1 and doesn't affect aa :/

probably forgot many things
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#18 AngryNerd

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Posted 13 October 2011 - 03:49 AM

My measures because of the changes:

- I was hybrid, now I had to go full AA. The patch pretty much screwed hybrids.

- Dropped off LDB to max Shackle. Now I alternate Charge, B. Dash and Shackle to pursuit people.

- Charge has a Jesus long cooldown and require 10 points in DNA instead of 5, and the cooldown still takes a lot when DNA maxed, so I just didn't put any DNA on it.

- Needed to put 5 point in Acc. of terror so it doesn't miss. Missing Terror is terrible.

- DNA's are only in Skull Crasher, Wrath Awakening and Acc. of Terror. Bye bye damage ones, no points left.

- Now Wrath awakening and Soul of the berseker goes up to level 10. So, no points for Courage.


The good stuff IMO:

+ Hyper mode goes up to level 6 and lasts 40 seconds!

+ Charge does real damage now! Doesn't crit, but it helps.

And an important BUG:

BURNING DASH IS BUGGED, IT'S NOT STUNNING! :wacko: All PM your favorite GM about it <_<
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#19 Archangel92

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Posted 13 October 2011 - 05:25 AM

My measures because of the changes:

- I was hybrid, now I had to go full AA. The patch pretty much screwed hybrids.

- Dropped off LDB to max Shackle. Now I alternate Charge, B. Dash and Shackle to pursuit people.

- Charge has a Jesus long cooldown and require 10 points in DNA instead of 5, and the cooldown still takes a lot when DNA maxed, so I just didn't put any DNA on it.

- Needed to put 5 point in Acc. of terror so it doesn't miss. Missing Terror is terrible.

- DNA's are only in Skull Crasher, Wrath Awakening and Acc. of Terror. Bye bye damage ones, no points left.

- Now Wrath awakening and Soul of the berseker goes up to level 10. So, no points for Courage.


The good stuff IMO:

+ Hyper mode goes up to level 6 and lasts 40 seconds!

+ Charge does real damage now! Doesn't crit, but it helps.

And an important BUG:

BURNING DASH IS BUGGED, IT'S NOT STUNNING! :wacko: All PM your favorite GM about it <_<


Instead of dropping courage why dont u drop shackle?Or put it lvl 1...Charge 10 dna is a must since u lost 3 sec from dna but u gained 3 sec from the skill so the cd is the same..jesus long cd?Its THE same but with 10 dna instead of 5..With all those cad balls running around i would drop wrath awakening dna in ur place...Also 5 on accuracy of terror,hmm useful yes it becomes 96% its useful:
1)You basically spend 5 dna to make it same with before
2)Its not very useful when some idiot from ur team(70% of the time) either uses an aoe or AA's the feared target
Conclusion,i would go for the dmg dnas..Acc of terror rly useful IF we get more dna,otherwise there are better options

P.S:You didnt mention counterattack in the good stuff..blasphemy
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#20 gimek

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Posted 13 October 2011 - 07:09 AM

And what about Magic damage, AOE damage, and Auto attack damage? So many questions about this skill...not to mention that this 1,5s casting time is lame. It won't be a surprise if it only works agaisnt meele skills, wich's probably the case, but still it's a nice skill.


It works against player skills and PB skills and the reflected damage bypasses resists. I could not get it to reflect a stun back.
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#21 AngryNerd

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Posted 13 October 2011 - 07:36 AM

The truth is that the majority of the fights you get into doesn't require you to use Charge more than once, so spending 10 DNA points to reduce the Charge Jesus long cooldown ain't worth it, it's just too much. So I'd rather spend skill points in Shackle and Burning Dash to avoid kitting targets than precious DNA points on Charge.

There's an acient legend that one day we will be blessed with 50 DNA points, maybe uppon this graceful day we are all going to have DNA points to use it on Charge and Two Handed Weapon mastery once again!

But until then I'll get used to have Shackle instead of Courage, Acc. of Terror DNA instead of Charge DNA, and using Charge- Burning Dash and Shackle to pursuit targets instead of the good old "Charge Spamming".



Need moar DNA plox! <_<
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