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Powering Tick Heals


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#1 Chardane

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Posted 03 October 2011 - 08:21 AM

Just wanted to share some info with those who might find it useful.

~15 MND = 1 tick heal pt. Couldn't get exact amount
~5 Magic DMG = 1 tick heal pt
~4 LIght = 1 tick heal pt
# INT = Need to test



Spoiler

Edited by Chardane, 04 October 2011 - 01:25 AM.

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#2 Dess

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Posted 03 October 2011 - 09:28 AM

Healing tic on heals over time have same formula as normal heals /5

So would be xxx amount healing on skill descripition + (mnd/3 + magic dmg)/5

Edit: tics dont crit anymore, so not even a prot with +30 magic dmg jewels would be able to heal like in OProts times...

Edited by Dess, 03 October 2011 - 09:29 AM.

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#3 MakoXD

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Posted 03 October 2011 - 09:35 AM

...

Edit: tics dont crit anymore, so not even a prot with +30 magic dmg jewels would be able to heal like in OProts times...

ya and with that gear you would lose much hp , in OPd heal times i had about 7k hp only. today without op heals that would be crap
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#4 Chardane

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Posted 04 October 2011 - 12:44 AM

I thought I cancelled the post. lol

But thanks for the info. XD

I also tested this further with LIght dmg.

What i got was; For each tick heal you need to increase one of the following stats:

Just over 15MND gives 1 heal pt
5Magic DMG = 1 heal pt
4LIght = 1 heal pt


I haven't tested int as I forgot.

Edited by Chardane, 04 October 2011 - 12:48 AM.

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#5 gloran

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Posted 04 October 2011 - 08:13 AM


MND (Mind)
  • Every 1 MND adds 4 MP.
  • Every 5 MND adds 1 to MP Recovery.
  • Every 1 MND adds 0.5 HP Restoration to direct heal spells.
  • Every 1 MND adds 0.011% ~ 0,0138% Skill Critical Chance reflected by class

Formula Rejuvenation

HoT Skill + (MND *0.5 + Property or Magic Attack) / 5


Wiki

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#6 Hugh

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Posted 04 October 2011 - 09:08 AM


MND (Mind)

  • Every 1 MND adds 4 MP.
  • Every 5 MND adds 1 to MP Recovery.
  • Every 1 MND adds 0.5 HP Restoration to direct heal spells.
  • Every 1 MND adds 0.011% ~ 0,0138% Skill Critical Chance reflected by class

Formula Rejuvenation

HoT Skill + (MND *0.5 + Property or Magic Attack) / 5


Wiki


I think some of that info from wiki is wrong, 1 mnd gives less than 0.5 heal and the skil crt is wrong too I think.
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#7 Dess

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Posted 04 October 2011 - 01:14 PM

Its actually mind/3, that never changed. Heals over time formula its same as heals formula but divided by 5
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