~15 MND = 1 tick heal pt. Couldn't get exact amount
~5 Magic DMG = 1 tick heal pt
~4 LIght = 1 tick heal pt
# INT = Need to test
Edited by Chardane, 04 October 2011 - 01:25 AM.
Posted 03 October 2011 - 08:21 AM
~15 MND = 1 tick heal pt. Couldn't get exact amount
~5 Magic DMG = 1 tick heal pt
~4 LIght = 1 tick heal pt
# INT = Need to test
Edited by Chardane, 04 October 2011 - 01:25 AM.
Posted 03 October 2011 - 09:28 AM
Edited by Dess, 03 October 2011 - 09:29 AM.
Posted 03 October 2011 - 09:35 AM
ya and with that gear you would lose much hp , in OPd heal times i had about 7k hp only. today without op heals that would be crap...
Edit: tics dont crit anymore, so not even a prot with +30 magic dmg jewels would be able to heal like in OProts times...
Posted 04 October 2011 - 12:44 AM
Edited by Chardane, 04 October 2011 - 12:48 AM.
Posted 04 October 2011 - 08:13 AM
Posted 04 October 2011 - 09:08 AM
MND (Mind)
- Every 1 MND adds 4 MP.
- Every 5 MND adds 1 to MP Recovery.
- Every 1 MND adds 0.5 HP Restoration to direct heal spells.
- Every 1 MND adds 0.011% ~ 0,0138% Skill Critical Chance reflected by class
Formula Rejuvenation
HoT Skill + (MND *0.5 + Property or Magic Attack) / 5
Wiki
Posted 04 October 2011 - 01:14 PM
0 members, 0 guests, 0 anonymous users