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#1 xHydra

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Posted 31 August 2010 - 09:14 AM

Launcher,

Cannon Splash Burst changed to Reliable Weapon attack

Shrapnel Burst changed to -15% def down, -20% dodge down, Reliable magic attack, 70% chance

Gun,

Zulie bolt changed to -45% mspd down, 80% chance

Zulie Storm changed to -35% dodge down 5 second duration

Toxic Shot changed to Magic type attack.

Common:

and Third Eye suggestion (Can be merged with this thread)

Edited by xHydra, 01 September 2010 - 06:13 AM.

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#2 BrownBear

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Posted 31 August 2010 - 11:25 AM

It doesn't really matter but you don't need to say "negative 12% blabla down". It is like a double negative. Doesn't really matter though.

Are bourgs really in need of help? It sounds fair and all to give them more debuffs on their skills, but to me they seem to be fine the way they are.

Oh, forgot about third eye. I think it needs to decloak better just like you mentioned. +1 to that. Any of the 3 things you mentioned should be done to it. I think making it much harder to kill would be an interesting fix and would personally like to see that. Greatly increase its HP and/or defense.

Edited by BrownBear, 31 August 2010 - 11:28 AM.

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#3 Phish

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Posted 31 August 2010 - 12:15 PM

I like the third eye adjustment. I think Cannon Splash burst is fine; considering the range and how big the aoe radius is. I would like to see another status effect on shrapnel burst besideds another mspeed down. I think just 15% defense down would suffice.


Also the skills don't need to be made reliable if they would only fix the additional damage bug: http://forums.roseon...posts=6&start=1




Zuliebolt could have the mspeed down status. Dunno about increasing the stun success. IF anything the concussive grenades should be adjusted a bit if that happens.

Edited by Phish, 31 August 2010 - 12:16 PM.

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#4 PickUp

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Posted 31 August 2010 - 12:41 PM

New skill:

Name:"Head Shot"
Description: Kills the target.
MP Cost: none
Special Effects:
30 sec stun.
100% Attack Power Down
Poison Effect


End of story.

Edited by PickUp, 31 August 2010 - 12:42 PM.

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#5 xHydra

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Posted 31 August 2010 - 06:27 PM

It doesn't really matter but you don't need to say "negative 12% blabla down". It is like a double negative. Doesn't really matter though.

Are bourgs really in need of help? It sounds fair and all to give them more debuffs on their skills, but to me they seem to be fine the way they are.

Oh, forgot about third eye. I think it needs to decloak better just like you mentioned. +1 to that. Any of the 3 things you mentioned should be done to it. I think making it much harder to kill would be an interesting fix and would personally like to see that. Greatly increase its HP and/or defense.

Yeah I know but sometimes people would be like wut? And then smart people are like umm...

If anything I would just like to see the skills changed to being reliable.

Edited by xHydra, 31 August 2010 - 08:17 PM.

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#6 Soda

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Posted 01 September 2010 - 01:52 AM

Are bourgs really in need of help? It sounds fair and all to give them more debuffs on their skills, but to me they seem to be fine the way they are.

Oh, forgot about third eye. I think it needs to decloak better just like you mentioned. +1 to that.


just that.. +1
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#7 xHydra

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Posted 01 September 2010 - 03:25 AM

If some of these are actually applied the grenades would have to be nerfed.



I like the third eye adjustment. I think Cannon Splash burst is fine; considering the range and how big the aoe radius is. I would like to see another status effect on shrapnel burst besideds another mspeed down. I think just 15% defense down would suffice.


Also the skills don't need to be made reliable if they would only fix the additional damage bug: http://forums.roseon...posts=6&start=1




Zuliebolt could have the mspeed down status. Dunno about increasing the stun success. IF anything the concussive grenades should be adjusted a bit if that happens.

Also with changing shrapnel/(and toxic too actually) to a reliable magic attack or just magic attack I think it would greatly balance bourgs vs soldiers and give them a better chance to kill champions and knights.

Edited by xHydra, 01 September 2010 - 06:11 AM.

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#8 chippy

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Posted 01 September 2010 - 06:25 AM

i think bourge is balanced with the grenades would be nice to maybe have a few debuffs on skills but i think bourges are about the most balanced atm with the use of grenades

only thing i would like to see improved is the third eye maybe similar to the knights skill not a summon or if it must be a summon give it more hp so it doesnt die with 1 skill and have it decloak constant
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#9 xHydra

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Posted 01 September 2010 - 06:36 AM

i think bourge is balanced with the grenades would be nice to maybe have a few debuffs on skills but i think bourges are about the most balanced atm with the use of grenades

only thing i would like to see improved is the third eye maybe similar to the knights skill not a summon or if it must be a summon give it more hp so it doesnt die with 1 skill and have it decloak constant

As I said, grenades would have to be nerfed if these changes were to happen.
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#10 jagz

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Posted 01 September 2010 - 09:39 AM

I think its fine how it is now. Yea the 3rd eye blows, Yeah the mspeed down that shrapnel burst MIGHT give is crappy, but whatever, its a 30 meter AOE. Good enough. Nades are fine, I still get rickrolled in PVP by Champs, and I strive to have the best bourg, and I'm losing to mediocre Champs so..... maybe nades are not as OP as you think.

The timer goes if you click it and your stunned, so when your opponent stun runs out, you dont have a nade ready to throw. If you do not gauge the distance or the timing with them, you're better off not using them. They can get you killed as much as they can help you win.

Would it be ok if it went from 3 sec stun to 1? Sure, thats acceptible, but Champs have 4 stuns... lol?
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#11 tENLAVUU

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Posted 01 September 2010 - 10:12 AM

Are bourgs really in need of help? It sounds fair and all to give them more debuffs on their skills, but to me they seem to be fine the way they are.



I agree they are fine, I've stated in another post where the only thing that they may even consider changing is decloak rate.

I think its fine how it is now. Yea the 3rd eye blows, Yeah the mspeed down that shrapnel burst MIGHT give is crappy, but whatever, its a 30 meter AOE. Good enough. Nades are fine, I still get rickrolled in PVP by Champs, and I strive to have the best bourg, and I'm losing to mediocre Champs so..... maybe nades are not as OP as you think.

The timer goes if you click it and your stunned, so when your opponent stun runs out, you dont have a nade ready to throw. If you do not gauge the distance or the timing with them, you're better off not using them. They can get you killed as much as they can help you win.

Would it be ok if it went from 3 sec stun to 1? Sure, thats acceptible, but Champs have 4 stuns... lol?

Being good has nothing to do with comparing to a "decently geared champ(notice i didnt mention skilled") , it's just they[the champs] have too many advantages that have still not been nerfed correctly.The solution is not in adding more to other classes to match them up to OP chars like champs but to balance by adjusting champs so they are in par with classes that are already balanced now.

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#12 xHydra

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Posted 01 September 2010 - 10:25 AM

I agree they are fine, I've stated in another post where the only thing that they may even consider changing is decloak rate.
Being good has nothing to do with comparing to a "decently geared champ(notice i didnt mention skilled") , it's just they[the champs] have too many advantages that have still not been nerfed correctly.The solution is not in adding more to other classes to match them up to OP chars like champs but to balance by adjusting champs so they are in par with classes that are already balanced now.



Even so, bourgs should get the decloak fixed and atleast 1 magic attack as all other classes have one, and even versus knights they won't do so good as they don't have a magic attack and launchers don't have a poison or burn.

When I look at it again, its mostly because of raiders before for the dodge down and reliable skills, since basically all classes have all or just a couple non reliable skills. And the magic attack I think should be implemented anyway, as to give bourgs a chance to win champions and knights.

Edited by xHydra, 01 September 2010 - 10:28 AM.

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#13 Phish

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Posted 01 September 2010 - 11:30 AM

YOu are forgetting that if shrapnel burst be given defense down that will help them too.
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#14 xHydra

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Posted 01 September 2010 - 11:53 AM

YOu are forgetting that if shrapnel burst be given defense down that will help them too.

Yeah, that would help tremendously too, the dodge down isn't even needed either if skills are changed to reliable too.
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#15 Blitzkrieg

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Posted 01 September 2010 - 11:00 PM

I agree they are fine, I've stated in another post where the only thing that they may even consider changing is decloak rate.
Being good has nothing to do with comparing to a "decently geared champ(notice i didnt mention skilled") , it's just they[the champs] have too many advantages that have still not been nerfed correctly.The solution is not in adding more to other classes to match them up to OP chars like champs but to balance by adjusting champs so they are in par with classes that are already balanced now.


+1
to whatever he said
bourgs are currently well balanced just that a ...@#@!@#....job class is OP .....and it needs to be #@$!@ nerfed
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#16 xHydra

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Posted 02 September 2010 - 04:30 AM

+1
to whatever he said
bourgs are currently well balanced just that a ...@#@!@#....job class is OP .....and it needs to be #@$!@ nerfed

Are you 215 yet? :unsure:
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#17 Blitzkrieg

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Posted 02 September 2010 - 04:55 AM

aah...u r EVIL :unsure:
m quittin the game for now ( till next yr gotta study for comin exams SADLY )
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#18 marwan

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Posted 02 September 2010 - 03:53 PM

+1 on the third eye its all i only want , i cant seem to decloak anybody in tg or uw.. but they have already killed my 3rd eye & and boom i'm dead. , how ever having magic attacks or what ever i dont find it important but sure if some bourgs think so but the ADD DMG BUFF NOT HAVING Any effect on just the bourg class is not good at all and not fair.. to have a disadvantage that big of dmg on other classes , and i hope they actually take these threads and posts serious and not just ignore them , thats all i see happening right now .

Edited by marwan, 02 September 2010 - 03:54 PM.

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#19 Phish

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Posted 12 September 2010 - 01:52 PM

I just want to bump this with another suggestion about explosives.

Instead of makign shrapnel burst a defense down aoe, change the mana bombs/grenades and mana high explosives to have a defense down status. Since apparantly their mp drain status does not even work, and is not very useful even if it did (unless it removed a huge amount of mp).

There are a total of 18 different explosives, all on a seperate cooldown of about 6 seconds. THe cooldowns should be increased, atleast on the stun effect ones to reduces locking an enemy in place. The concussive varieties should have a cooldown of 12 seconds, with the concussive grenade having it's duration lowered to 2 seconds from 3 since it's success is practically 100%.

The poison status grenades should have their success increased, because it is rather low you often times need to throw several before your opponent actually gets poisoned.

The flash versions (acc down) should be changed to 100% if they aren't already

The mana variety bombs should have a defense down status; something along the lines of this:

Mana Grenade (625 power): 15% defense down 100% success, 15 second duration.
Mana Bomb (750 power): 25% defense down 80% success, 10 second duration.
Mana Explosive (1125 power): 20% defense down 100% success, 15 second duration
Mana High Explosive (1250 power): 30% defense down 80% success 10 second duration


This can benefit launcher, gun bourgs, and artisans instead of just shrapnel burst which only benefits launcher bourgs.

Edited by Phish, 12 September 2010 - 01:53 PM.

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#20 xHydra

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Posted 12 September 2010 - 02:23 PM

I just want to bump this with another suggestion about explosives.

Instead of makign shrapnel burst a defense down aoe, change the mana bombs/grenades and mana high explosives to have a defense down status. Since apparantly their mp drain status does not even work, and is not very useful even if it did (unless it removed a huge amount of mp).

There are a total of 18 different explosives, all on a seperate cooldown of about 6 seconds. THe cooldowns should be increased, atleast on the stun effect ones to reduces locking an enemy in place. The concussive varieties should have a cooldown of 12 seconds, with the concussive grenade having it's duration lowered to 2 seconds from 3 since it's success is practically 100%.

The poison status grenades should have their success increased, because it is rather low you often times need to throw several before your opponent actually gets poisoned.

The flash versions (acc down) should be changed to 100% if they aren't already

The mana variety bombs should have a defense down status; something along the lines of this:

Mana Grenade (625 power): 15% defense down 100% success, 15 second duration.
Mana Bomb (750 power): 25% defense down 80% success, 10 second duration.
Mana Explosive (1125 power): 20% defense down 100% success, 15 second duration
Mana High Explosive (1250 power): 30% defense down 80% success 10 second duration


This can benefit launcher, gun bourgs, and artisans instead of just shrapnel burst which only benefits launcher bourgs.

This would be good aswell, other then the fact we need to craft them instead of just using our own skills.
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