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Destroyer Skills Survey


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#1 Nolanvoid

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Posted 12 October 2011 - 11:44 AM

Gravity Games has currently asked us to perform a survey. This survey is for all users that have made it to the 4th job class and will be only up for a day. In this thread, there should be no discussion. Any discussion will only be removed. If you wish to provide your feedback to the developer, this is your chance. To contribute, please address any or all of these questions by copying them into your response:

1. What skills do you use the most? Why? (Listing is preferred)

2. What skills do you find the most useful? (Similar, but not the same as #1 as they can be useful, but not the one you use most for whatever reason)

3. What skills do you feel need to be stronger? Why? (Must answer why or answer will not be accepted)

4. What skills do you feel may be too strong? Why? (Must answer why or answer will not be accepted)
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#2 xBayoo

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Posted 12 October 2011 - 12:24 PM

1. What skills do you use the most? Why? (Listing is preferred)
  • Gatling Gun- Because it's was, still kinda is, a great catching skill and it does good damage.
  • Vulcan 300- Because it deals a huge amount of damage.
  • Homing Missile and RPG-7- Saves my life in PvP <_<

2. What skills do you find the most useful? (Similar, but not the same as #1 as they can be useful, but not the one you use most for whatever reason)
  • Gatling Gun
  • Atropine
  • Sniping

3. What skills do you feel need to be stronger? Why? (Must answer why or answer will not be accepted)
  • Gatling Gun- The nerf went bad and it's silly how I'm using this skill and people walk right through it, while I use it.

4. What skills do you feel may be too strong? Why? (Must answer why or answer will not be accepted)
None really. They're all okay. In my opinion.
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#3 DeathByCheese

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Posted 12 October 2011 - 12:49 PM

1. What skills do you use the most? Why? (Listing is preferred)

Shootdown- Dose nice damage and somewhat knocks down the enemies.

Rising Arrow- Simply a good launch skill

Anti Air Shot- Keeps enemies in the air and keeps them away from hitting me.

RPG-7- Good launch skill launches fallen enemies.
.
Gatling Rush - Best for getting rid of huge chunks of monsters probably the best skill Destroyers have.

H.E Grenade- Good for killing off monsters that Gatling misses also can be used in the air to launch over monsters to hit a boss or to help a teammate
from afar.

Autoshot System- Very good boss skill dose nice damage and stays for a good amount of time.

Self Bomber- Good for jumping into a group of monsters and knocking them down so they don't hit you dose a fair amount of damage as well.

2. What skills do you find the most useful? (Similar, but not the same as #1 as they can be useful, but not the one you use most for whatever reason)

Gatling Rush- Only skill we have that hits a group of monsters does decent damage and dose not scatter the group making them harder to hit with a useable cooldown.

H.E Grenade- Good skill for cleaning up after Gatling and dose nice damage.

Shootdown- Nice damage and I like to jump. Also good to combo with H.E Grenade in air.

3. What skills do you feel need to be stronger? Why? (Must answer why or answer will not be accepted)

I don't think any of the skills need to be stronger per say but for this class cooldown times have always been a major issue which has made this class very unpopular.
Gatling Rush cooldown could be slightly less since its our main skill.

Other skills could use a cooldown adjustment as well.

Flashbang should be able to stun in F7 maps. At the moment we have no skills that stun monsters in f7 making us pretty much useless.


4. What skills do you feel may be too strong? Why? (Must answer why or answer will not be accepted)
N/a
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#4 necoconeco

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Posted 12 October 2011 - 01:29 PM

1. What skills do you use the most? Why?
  • Gatling Gun - It's the best attack for the class with high damage and the angle it (used to) hits.
  • Shootdown - Great keep away move with good damage and number of hits. It's very useful against evade stackers as well.
  • Autoshot System - Decent zoning skill.
  • RPG-7 - The best, and unfortunately the least buggiest, launching skill for Destroyers.
2. What skills do you find the most useful?
  • Gatling Rush
  • Adrenaline
  • Camouflage
  • Shootdown
3. What skills do you feel need to be stronger? Why?
  • Gatling Rush- The lateral angle this move used to be able to reach made this class very unique. The huge range nerf made this already risky move heavily unreliable. Destroyers now have to be close which is makes having this class always be put in an unfavorable position to use its best move very frustrating for the player. Also opponents with a little movement speed can walk or jump out of Gatling Rush range once they are hit leaving the Destroyer going from an attacking position to a very vulnerable one. I believe this move should inflict the same mini stun as was given to the Rogue's Cossack Dance and Jumeaux's Ghost Fighter skill to ensure whoever gets hit cannot just walk through the skill and hit the Destroyer.
  • Flashbang - This would be a very good skill if it actually works. If this skill doesn't cause lagwalk, it won't even have an affect on the opponent as they are free to attack as if they never have gotten blinded in the first place. As of now, using this skill puts the Destroyer at risk (just like Gatling Rush). If Gravity Games cannot program a "blinding effect" to this skill then it should be changed to inflict stun instead.
  • Autoshot System - The shots fired from the tank is too slow and can be easily avoided by jumping. Certain classes are unfazed by the Autoshot System and can almost freely attack while inside the shooting range. I think increasing the firing rate would remedy this problem as Pathfinders received a new skill in Tesla Coil that's just like this one but better in nearly every single way.
4. What skills do you feel may be too strong? Why?
  • None because a lot of these skills are either buggy or just plain suck (please leave this part for them to read Posted Image)

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#5 sam3oyster

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Posted 12 October 2011 - 02:00 PM

1. What skills do you use the most? Why? (Listing is preferred)
Gattling Gun It had an overpowered range before the nerf, but even after the nerf, it still serves as a great skill to land a flash after.
Flashbang Although a buggy skill, once it works, it helps to disable the opponent for us destroyers to land an H.E and multishot, as well as a snipe.
Multishot One of the best first class skills, aside from sword dance (warrior skill). This skill helps preventing flinch.
H.E grenade I have lvl 8 H.E, so it has low cooldown, and deal decent damage.
Sniping Vulcan damage, Gattling Range, hits air/knockdown/standing, enough said.
Camouflage Best defensive skill we can get. Who doesn't like to go invis and sneak up on people?
Shootdown Great damage, speed, and it knocks/launches/flinch the enemy.

2. What skills do you find the most useful? (Similar, but not the same as #1 as they can be useful, but not the one you use most for whatever reason)
Multishot Prevents flinch, counter for sword dance.
Sniping It takes a decent amount of HP from your opponent, multiple hits, and it has low cooldown.
Gattling Gun Great range, and I can also land a flash after this.
Shootdown It serves as a pretty good catch/interrupt skill.

3. What skills do you feel need to be stronger? Why? (Must answer why or answer will not be accepted)
The following skills were suggested way before this thread was created.
Flashbang This needs to be fixed. It works only 50% of the time. Sometimes the effect just doesn't work on the enemy. The fancy "white screen blinding" can be changed to a simple stun. Also should be able to be thrown in the air.
Other grenade skills Should be similar to H.E grenade, where it can be thrown in the air. "Other grenades" as in the cursed grenade, and the burn grenade. Right now they are nearly useless in our tree. I doubt any grenadiers (decent ones) use it.

4. What skills do you feel may be too strong? Why? (Must answer why or answer will not be accepted)
I believe our skills are not that overpowered. People say Sniping is overpowered, but when you think about it, Destroyers don't have any defensive passive like block like Dragoons and Ninjas, nor a buff that increases evade like Pathfinders or Savages have. We don't have heals like Dragoons, Priests, or Warmages do. All we have are offensive abilities that barely flinch enemies. I believe Sniping is a fall back skill for us in a tough situation. Yes, the damage is pretty high, but landing a snipe isn't as easy as most of the skills out there.

Edited by sam3oyster, 12 October 2011 - 02:01 PM.

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#6 zahzah

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Posted 12 October 2011 - 02:34 PM

1. What skills do you use the most? Why? (Listing is preferred)
  • Gatling Gun - It's a decent mob killer for Destroyers, one of the only good skills that can be used instantly to hurt a group of enemies.
  • HE Grenade - Adds more DPS to a Destroyer when killing bosses or mobs, and is also good for jumping and throwing from a distance to hurt enemies and sometimes even interrupting players in PvP.
  • Shootdown - Hits multiple successive times on enemies and can hurt bosses/mobs decently and can launch players in PvP quite well.
  • Adrenaline - Adds ASPD to a Destroyer for either using anti-air shot or just spamming the normal x attack button. Also adds speed to Sniping.
  • Rising Arrow - Only decent skill launch for Destroyers since its an instant cast skill with a long horizontal range.
  • Autoshot System - Helps kill bosses quicker and useful in restricting players movement areas in PvP.
  • Anit-Air Shot - Alright to use to kill enemies after using a launch skill, not used as much as the others.
  • Crux Shot - Adds CR and PATK to a skill and is instant cast. Nice to use to add some extra critical rate and damage.
2. What skills do you find the most useful? (Similar, but not the same as #1 as they can be useful, but not the one you use most for whatever reason)
  • Sniping - It's provides a huge damage out put to single enemies in a small time frame, making it a very useful skill for Destroyers to use especially from behind other players in PvP to avoid taking damage and avoid having Sniping be cancelled.
  • Gatling Gun - Only good skill for Destroyers to use to hurt an entire mob of monsters at once with multiple hits.
  • Shootdown - Useful for launching in PvP and causing a lot of damage on bosses/players/mobs.
  • Rising Arrow - Only useful skill for launching for Destroyers.
  • Autoshot System - Useful for hurting boss monsters and restricting areas players can use/move in in PvP.
  • Camouflage - Useful for hiding in between attacks ( such as in Elga ) and for "guerrilla" tactics in PvP.
3. What skills do you feel need to be stronger? Why? (Must answer why or answer will not be accepted)
  • Gatling Gun - The nerf of the gatling gun skill killed it's range that was used in PvP to catch and in PvE to hurt entire mobs of enemies.
  • Flashbang - This is honestly in my opinion, a pretty useless skill; it's stun effect is rendered useless since opponents ghost runs off and this stun effect is useless in F7. Should be able to stun properly.
  • Homing Missile - No longer bounces enemies in the air and is no longer useful since it's basically a waste of time to use homing missile instead of Anti-Air Shot on enemies.
  • All Grenade Skills - HE Grenades can be thrown while jumping, why not Flashbang/Caused Bomber and maybe Fire Grenade?
  • Vulcan - The damage is fine but, it's a hassle and not very useful to use when it's got a cast time + long cooldown for a skill that will only be firing one direction, unlike Autoshot system where that can easily hit in a 360 degree angle with homing shots.
4. What skills do you feel may be too strong? Why? (Must answer why or answer will not be accepted)
There isn't really any skill too strong, Destroyers aren't really too strong even though people may say Sniping is too strong; Sniping makes up for all the other bad/nerfed/useless skills we have in our arsenal. N2 is a bit on the strong side due to its ability to decrease tons of MP, but only when you're in PvP with no items on.

Edited by zahzah, 12 October 2011 - 03:02 PM.

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#7 Buckcherry

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Posted 13 October 2011 - 05:40 AM

1
Gattling gun: the most important skill of destroyer.. nice for make good dmg to many targets at the same time
Adrenaline: AS +35% at lvl 5.. so. that cannot be bad
crux shot: instant cast.. for cr and dmg.. great
sniping: high dmg skill specially on pvp

2
Camouflage
carpet bombing

3
vulcan: absurd casting time...fire on 1 direcction... 20 sp per lvl???? u kidding me?
ima write all grenades skills but all the specialist skill map really sucks.. except sniping and adrenaline:
atropine: cannnot unbuff log now? why??? =(
all grenades cannot be launched on air
focus: just 3% CR on lvl 5 ?? mm i think its tooo lowwwwwww
Aerial flurry: anyone knows what is this?? anyone use it?? <_<

4
noone really.. everybody knows thats the worst class on game. many players rage against n2.. but the new class.. dont remember the name.. ve another skill more powerfull than n2. Also remember, that i think its the only class that cannot stunt.. thats a pain .. specially on pvp and f7s.

Sorry for my really really bad english.. i hope i guys do something for game balance. BUCK.

Edited by Buckcherry, 13 October 2011 - 05:43 AM.

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#8 Jozito

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Posted 13 October 2011 - 05:47 AM

basically the same as they wrote...but i wanna know if i can propose a skill.


Lola said about the Camouflage...well maybe y guys can increase the colldown and change the effect
New Effect : when active the destroyer has a evade buff..until he made a atack.

I see the destroyer as a sniper... and we dont have a buff for aim rate.. lol? so im thinking about that skill
New skill: Name:?
Mana Cost: x mana per second the skill is active
Buff Effect: The Destroyer get 20% aim rate and something btw 10-20% ( Absolute critical rate)
Debuff Effect: the user loses 40% movement speed


OBS: i dont agree about the stun for a destroyer...hahaha how we supose to stun a player using a crossbow? trowing rocks in his head? huahauhua should be fun

Edited by Jozito, 13 October 2011 - 07:40 AM.

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#9 Lolasoo

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Posted 13 October 2011 - 06:09 AM

1. What skills do you use the most? Why? (Listing is preferred)

flash band for block the visibiliti of the enmy
caused bomb for drain her mp and hp
gatlingh rush for make a fast damage and burn the enemy
h.e. grenade for make damage
sniping for make a several damage

2. What skills do you find the most useful? (Similar, but not the same as #1 as they can be useful, but not the one you use most for whatever reason)

gatling rush
caused bomb
flash bang

3. What skills do you feel need to be stronger? Why? (Must answer why or answer will not be accepted)
gatling rush becose u reduct the range of the atak and now is very short the range
vulcan have too much cast time, 120 SECOND COULD DOWN!!!!!! AND SHOT IN 1 DIRECTION!!!
horning misile for re launch the enemy with most power!!!!!
and i think reduct the cast time and the could down to all the skills of destroyer becose are very very slow there

4. What skills do you feel may be too strong? Why? (Must answer why or answer will not be accepted)

gatling rush make ir with most powerfull damage
caused bomb with 100% succes no with 60% this is a fail
flashban have 8 second of couldown and dont make any damage
focus give 3% of cr in lvl 5... 3% sucks
camouflaje we can use moving dont cancel when we move or atak
carpet bombing have too much could down and cast time, pathfinder can spam their eagles and we cant
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