Hi. This is a suggestion for the Pet System.
And yes... I have been blasted for this kind of thinking earlier.
How about iRO makes the pets in the Pet System more useful to owner characters? Instead of only adding Stat effect on the owner character; making pets attack with skills would be nice even if the attack points are not much.
Right now, there is not much use of adding those accessories and pet armors since pets does not do anything except add Stat effect to the owner character.
Pet System Upgrade
Started by
thomascgty
, Oct 13 2011 02:18 PM
2 replies to this topic
#1
Posted 13 October 2011 - 02:18 PM
#2
Posted 13 October 2011 - 03:07 PM
That is an interesting idea. Almost positive that it would have to go through kRO, but I honestly don't see the harm in your pet attacking.
Are you talking about some special skill done with you and your pet? Or do you mean that they would have skills similar to homunculus and mercenaries?
As for the accessories, I think it was mostly for the cuteness factor. What kind of bonuses do you think should be with pet accessories?
Are you talking about some special skill done with you and your pet? Or do you mean that they would have skills similar to homunculus and mercenaries?
As for the accessories, I think it was mostly for the cuteness factor. What kind of bonuses do you think should be with pet accessories?
#3
Posted 13 October 2011 - 03:17 PM
That is an interesting idea. Almost positive that it would have to go through kRO, but I honestly don't see the harm in your pet attacking.
Are you talking about some special skill done with you and your pet? Or do you mean that they would have skills similar to homunculus and mercenaries?
As for the accessories, I think it was mostly for the cuteness factor. What kind of bonuses do you think should be with pet accessories?
I suggest that some of those monsters' skill before becoming a pet should be retained as a pet skill. Like you only have an option to choose one permanent "small" and "simple" skill of the pet. But the owner character needs to "command" the pet to do the skill - as an active skill not passive skill.
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