I was in Temple of Oblivion B2 with my level 103 Artisan. I just turned 103 and working on going to 104. I was not in a party, because almost no one wants to party with an Artisan. I had my girlfriend helping me with buffs/heals each time I needed it. My weapon was 40/40 when I started. I only got half way to level 104 when my weapon got to 3/40. I could not gain one level without having to repair everything. Overall, I did not like going only half way to the next leveling before having to return to town.
As of right now I am thinking of not selling my previous weapons and just use them in turn to be able to continue on with the leveling and then after I am done go back and repair all of them. I would have less inventory slots in order to farm for materials, but if I was just leveling I would make that sacrifice.
I have not tested this out with my 193 Artisan in Orlo, but I figure this is going to really hurt us in Orlo where everything is VERY far and we don't have any scrolls to warp us anywhere.
I wanted to see if after farming, selling materials, then fixing weapon and armor if I have anything left over. I was farming with my Champ in Xita by myself. Picking up everything that dropped, I have the Brown Cadet outfit (spent nearly 15 dollars on lucky spin to get it btw) on so some was double drops I got. The armor and weapons lasted enough to get my inventory full, but not by much. When I came back from farming I sold everything collected. I could not repair everything that was broken. After selling off everything I farmed to the NPC was at a net loss of -7,363 zulie. I would have to go to junon to sell my materials to those people, but then it costs zulie to travel to junon then back to xita. So, it would add to my negative zulie. I would need the zulie before I could travel back and forth.
Overall it was a net loss when farming and could not sustain a positive zulie amount without selling to non npc vendors materials or vending items myself at inflated prices.
Random thoughts: I have seen piles of mats people that auto bot just leave on the ground and it hurts a little cause they are just giving up zulie they could be collecting. Even though we have limited inventory space to collect it. dirty hearts, dirty ore, and other expensive stuff just going to waste. I think you do need an Artisan to craft things to sell at inflated prices in order to be able to make any zulie from farming. You can't sell everything off at NPC prices and expect to get your items repaired with zulie left over.
This is comparable to:
1) Taking the ability for clerics to heal us, the ability to hold food, the ability to hold pots out of the game.
2) Putting the food and pots as a Item mall only Items.
3) Then Having us need to eat food ingame and loose health if we don't eat ever step we take. Or make it a chance we get a health point took away if we take a step.
4) Then only having a "Inn" ingame where we go back to heal all the time.
I never enjoyed playing those type of RPG games that takes away health if you don't eat on the console. Not sure if I enjoy playing a MMORPG that takes that and does it to the weapons/armor.
If you want to keep this all the time then I suggest offering better Repair hammer prices. 500 for $1. Because we do have 7 slots we have to repair each time we need to repair. I know everything is getting more expensive these days, but
0.70 cents each time we don't want to run back to the NPC to repair our armor/weapon is kind of an
arm and leg for it.
.
Edited by onicdesigns, 16 October 2011 - 06:55 PM.