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iRO Post-Balance formulas


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#1 zr0rieu

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Posted 18 October 2011 - 11:49 PM

Special thanks to Heimdallr, Oda, Inubashiri, Holden, and GM Team for making this possible.

These are the supposed skill formulas after balance changes, directly from kRO headquarters. Players will be testing skill against these skill formulas.
Note that skill formulas are subject to change.

Arch Bishop

Google Doc

Guillotine Cross

Google Doc

Mechanic

Google Doc

Ranger

Google Doc

Rune Knight

Google Doc

Warlock

Google Doc

Genetic

Google Doc

Wanderer/Maestro

Google Doc

Royal Guard

Google Doc

Shadow Chaser

Google Doc

Sorcerer

Google Doc

Sura

Google Doc

Edited by zr0rieu, 21 October 2011 - 07:45 AM.

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#2 Clogon

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Posted 19 October 2011 - 12:00 AM

Lauda's don't give stats anymore?

Also Clearence removing shadow form that is new to me!
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#3 zr0rieu

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Posted 19 October 2011 - 12:12 AM

It does, it seems that i overwrote it with something else. I'll update the thread tomorrow.
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#4 zr0rieu

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Posted 19 October 2011 - 01:34 PM

added Guillotine Cross
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#5 zr0rieu

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Posted 19 October 2011 - 08:47 PM

added Mechanic, Ranger, Rune Knight
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#6 Clogon

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Posted 20 October 2011 - 05:23 AM

Ranger:
I don't like the way they wrote their trap damage formula...

These look better as there are less fractions with big numbers.

Cluster bomb
[(3 + b.lvl/50)*(int + dex/5*s.lvl)*Trap research level] + (200%+100%s.lvl)*Atk

Fire + ice trap
[{(3 + b.lvl/50)*(int + dex/5*s.lvl)/2}*Trap research lvl] + Atk

You forgot Warg Bite's 2s + 2s*s.lvl cooldown.

Good to know that Electric Shocker is reduced by Vit as well. I Always thought it was only AGI no wonder my duration tests were so weird. xD

Edit:
RK:
Wow I'd never be able to figure out HS's damage formula without lots of further testing. No wonder the damage seemed weird. stupid 1 + [(Caster�??s Base Level - 100) / 200] XD

Edited by Clogon, 20 October 2011 - 05:31 AM.

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#7 Xyst

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Posted 20 October 2011 - 08:26 AM

Really love New Mechanic Cast time.
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#8 Tiraga

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Posted 20 October 2011 - 12:44 PM

If both Dragon Breath Formula are right the new one will nearly half the Damage and then we get a HP nerf, as well as far as i know, i dont understand that from a pure PvM point of View
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#9 zr0rieu

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Posted 20 October 2011 - 01:03 PM

I think the formula is supposed to be: {(Caster's HP / 50) + (Caster's MSP / 4)} x (Dragon Breath Skill Level x Caster's Base Level / 150)} x Dragon Training bonus damage.
I was initially told that it's {(Caster's HP / 500) though.

Edited by zr0rieu, 21 October 2011 - 05:10 AM.

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#10 zr0rieu

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Posted 21 October 2011 - 05:43 AM

finished uploading all post-balance formulas
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#11 Clogon

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Posted 21 October 2011 - 06:58 AM

Those chance formulas are ABYSMAL! No wonder masquerade tests were so bad. <.< Holy. That is one damn complicated formula that fits the tested data so well! >.<


THANKS SO MUCH!!!
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#12 asayuu

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Posted 21 October 2011 - 07:15 AM

Severe Rainstorm

Fixed Cast Time: 0.5 second

Variable Cast Time: (1 + 0.5 * Skill Level) seconds

Skill re-use Delay: (4.5 + 0.5 * Skill Level) seconds

Global Skill Delay: 1 second

AoE: 11x11

Number of hits: 12

ATK [{(Casters DEX + AGI) x (Skill Level / 5)} x Caster�??s Base Level / 100] %

Is it right? Not

(Casters DEX + AGI / 5) x (Skill Level / 5)

Well, if that is right, THIS is the real meaning of a nerf. Also. No base factor, only variable by DEX and AGI?

Also Despair. Did they scrapped out the idea of making GT:Cure remove it too?

Also. New Swing Dance = Advanced Adrenaline Rush without weapon requirement~~~~~~ <3 <3 <3

Also. Renovatio?

Heals Max HP 3% every 5 seconds on players.

Deals (Caster's Base Level x 10) + (Caster's INT) damage every 5 seconds on players


Undead property, right~~~~?

Edited by asayuu, 21 October 2011 - 07:32 AM.

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#13 zr0rieu

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Posted 21 October 2011 - 07:38 AM

ATK [{(Casters DEX + AGI) x (Skill Level / 5)} x Caster's Base Level / 100] % is the given formula.
By despair you mean song of despair? Information that I have did not mention GT:Cure removing it.
Renovatio deals damage to undead yes, I should probably add that in.
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#14 asayuu

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Posted 21 October 2011 - 07:51 AM

Wow... This is LOW as hell. And badly HAMMERS non-AGI builds. Hehe~~~~~~~ Well, so I get 5 extra points for another chorus skill. Warcry is not as good as I expected, but Sinking is cool.

I am a little confused with the maximum effect of the Choruses though. Like on Sinking. There is the base factor from the skill level, which gives 2 to 10% SP DPS, and 2% per extra performer, "to a limit of 20%". It means the performance is capped on 7 performers [2 casters + 5 extras], but only on level 5. If I use level 3 instead [6% DPS], will my performance be capped at 7 performers or the said 20%, which in this case would be 9 performers?

I am still reading some formulas. Is the Song of Destruction's stun irreductible by stat, like the Hesperus Lit one?
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#15 zr0rieu

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Posted 21 October 2011 - 08:17 AM

I believe that all the standard status effect duration that are "irreducible by stat" will not be able to affect players that are of same level and have 100 in one particular stat.
Regarding the chorus skills with a bonus for having maestro/wanderer in party, the bonus actually starts AFTER the 2, which means that the bonus will not kick in until you have 3 maestro/wanderer in your party. I'm not certain whether you need to have 3 other maestro/wanderers in the party or 2 other maestro/wanderers + yourself in the party for the bonus to start kicking in.

Edit: By standard status effects, I mean things like stun, poison etc.

Edited by zr0rieu, 21 October 2011 - 08:19 AM.

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#16 Clogon

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Posted 21 October 2011 - 08:19 AM

@asayuu: We will not know till we get the balance patch to actually test it out.

@zr0rieu:
You just need a total of 3 or more performers.

Edited by Clogon, 21 October 2011 - 08:22 AM.

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#17 Puppet

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Posted 21 October 2011 - 08:30 AM

I thought Counter slash is supposed to get significant boost, so why is the forumla the same as before the balance patch
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#18 Clogon

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Posted 21 October 2011 - 09:06 AM

It is not the same. It is affected by base level now. XD

Edit:
Meaning it got a +200% boost at 150.

Edited by Clogon, 21 October 2011 - 09:08 AM.

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#19 zr0rieu

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Posted 21 October 2011 - 09:10 AM

not all the skills listed have been changed. Also, did you even test the formula ?
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#20 Puppet

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Posted 21 October 2011 - 09:21 AM

how am i testing a formula's to balance patch we dont have yet? or are they secretly putting the balance patches in the game and not telling us..

post

ATK [{(Skill Level x 100) + 300} x Caster's Base Level / 120]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]%


current

ATK [{(Skill Level x 100) + 300} x Caster's Base Level / 120]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]%

I could be looking at that wrong but those formula's look identical, so either the Post one is incorrect of the pre one is incorrect but those are both the same

Edited by Puppet, 21 October 2011 - 09:23 AM.

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#21 Clogon

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Posted 21 October 2011 - 09:26 AM

The current iRO formula is not affected by b.lvl. You can read about the tests here:

http://forums.irowik...ead.php?t=68172

Also zr0rieu is asking if you even tested the current formula not the post balance one.

Edited by Clogon, 21 October 2011 - 09:27 AM.

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#22 Puppet

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Posted 21 October 2011 - 10:33 AM

no didnt, but like i said its dont change fact both those formula are the same formula, there for one them is wrong which mostly likely the pre balance formula specially if the balance one adds base lvl to damage

Edited by Puppet, 21 October 2011 - 10:36 AM.

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#23 zr0rieu

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Posted 21 October 2011 - 03:05 PM

rectified that problem for you.
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#24 zr0rieu

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Posted 21 October 2011 - 03:11 PM

Oh and some of the changes such as Clashing Spiral, Acid Bomb etc. are not included here because I don't have specific info on them. However, iRO will get these changes.
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#25 Trixdee

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Posted 21 October 2011 - 05:34 PM

Guess it is just like always a waiting game.

Edited by Trixdee, 22 October 2011 - 01:11 AM.

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