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70+ summoners


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#1 funinfrance

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Posted 19 October 2011 - 08:03 PM

So Im just wondering what other summoners that have reached level 70 are stacking, but more specifically what sets (pvp and grinding). And also I would be interested in knowing what skill builds other summoners are using (pvp and grinding). Here is the current skill setup Im using, purely for grinding though. http://irowiki.org/~...103321500113534
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#2 Mvffin

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Posted 20 October 2011 - 04:58 AM

Why so many summon points? Do you still use Mists?

I feel Spike Wave/MSW are kind of a waste of points, since Rolling Stone/Inferno will also kill groups with less cast time/cooldown.

Personally, the only PVE skills I use are Smare Shot, Inferno, Air Smash and Rolling Stone. Sometimes an Impact Presser for positioning.

For PVP, I feel like I need more Movespeed and Health/Def for right now, since our only real advantage is Mana Burn. If they nerf Mana Burn and make our other skills viable, I might take some MS out for more Agility/Aim; right now I'm only around 280 Aim.

Edit: As for what sets, I use Mutisha Shoulder, Hero BD Pants, and Secmathian Boots for Movespeed, With Alex Gloves for Agi, Secmathian Chest for Health, and Carsharp for CR/HTL/Aim. Sometimes I use 3 pc Chaos 67 for more CD, but for the most part, I love my Movespeed. = )

Just my personal play style though.

Edited by Mvffin, 20 October 2011 - 05:01 AM.

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#3 funinfrance

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Posted 20 October 2011 - 06:41 AM

Well the reason for the extra summons points is so I can summon doonamik. But its mainly so I can reabsorb him to heal myself during pvp matches. From the few matches I've played though, both of our infernos really are not useful at all. The best combo/catch thats worked for me is baiting the player with my summons then hitting them with rolling stone -> Mega spike wave -> spell trap -> Rolling Stone. But yea... This doesn't catch as much as I would like. In addition, other classes can use escape skills during spike waves to escape them, or still attack while in spike waves. But as for me Im currently stacking on health/defense with my set bonuses aimed for CD and attack range.
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#4 Mvffin

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Posted 20 October 2011 - 07:47 AM

Spell Trap is pretty iffy on locking though, a lot of attacks still work through it.

Yeah, inferno is pretty useless in PVP, but it's great when used properly in PVE. It kills big groups faster than Smare.
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