Can anyone suggest a WOE friendly AI? I have always used azzy because Dr.Azzy if my friend. Nothing I do with Azzy AI will get the damn bird to attack during WOE. I need an AI that will get the bird to attack the enamy.
WOE friendly AI
Started by
Tiggy2232
, Sep 01 2010 02:51 PM
3 replies to this topic
#1
Posted 01 September 2010 - 02:51 PM
#2
Posted 01 September 2010 - 09:15 PM
Can anyone suggest a WOE friendly AI? I have always used azzy because Dr.Azzy if my friend. Nothing I do with Azzy AI will get the damn bird to attack during WOE. I need an AI that will get the bird to attack the enamy.
Since Azzy is your friend, won't he give you a prerelease of the new version he has coming out? Or you can try Rampage AI (http://www.ragnarokonline.com/) or Rampage AI Lite (http://code.google.com/p/ro-rail/). Rampage AI original is dated, but there is a lot of information around the net on it, especially in WoE settings. Rampage AI Lite is a more recent rewrite, but I haven't tried it out in any PvP or WoE setting yet. You're welcome to give it a try. If you decide to try RAIL and it doesn't work so hot, just post an issue on its website and I'll work with you to get it working.
#3
Posted 02 September 2010 - 10:47 AM
Did you enable PVP mode on my AI?
Last I checked there was no way to determine if you can hit someone in woe, but the idiot developers keep futzing with IsMonster() and changing it's behavior. For a while, it was great, it would return 1 for anyone you could attack in pvp maps, but then they broke it, so it always returned 0 for players, and thus you would need to turn off all aggression and manually control it, or have a huge PVP friend list (by friend i mean enemy - this is supported as described in the documentation)
And, since tiggy is my friend, I would not inflict the latest version of my AI on her. It is currently unusable.
In any case, my AI is not optimized for WoE. Homuns go ka-splat in woe, and have very little to offer now that all the broken exploits have been nerfed.
Last I checked there was no way to determine if you can hit someone in woe, but the idiot developers keep futzing with IsMonster() and changing it's behavior. For a while, it was great, it would return 1 for anyone you could attack in pvp maps, but then they broke it, so it always returned 0 for players, and thus you would need to turn off all aggression and manually control it, or have a huge PVP friend list (by friend i mean enemy - this is supported as described in the documentation)
And, since tiggy is my friend, I would not inflict the latest version of my AI on her. It is currently unusable.
In any case, my AI is not optimized for WoE. Homuns go ka-splat in woe, and have very little to offer now that all the broken exploits have been nerfed.
Edited by DrAzzy, 02 September 2010 - 10:48 AM.
#4
Posted 02 September 2010 - 10:16 PM
Actually, I found out that a homunc paired up with a Biochemist that has a Maya P can actually un-stealth/cloak/hide a person with a bolt. And it's quite stupid. >.>
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