The first elimination round is a Free for All match where players compete to get kills against their opponents. However, FFA mode is one of the most laughed upon modes in terms of competitive play. The key to winning this is to choose a class that has interruptions and huge burst in a skill or two. The problem lies in that the person who gets the last hit on the opponent gets the credit for the kill. Overall, not representative of a single player's skill.
The second batch of rounds is a 5 minute Death match. This game mode is significantly better than FFA, but it still does a poor job of representing the player's skill. Why? The main reason is that players do not get reset upon deaths. It does not allow either player to fully fight each round. While this may make more sense in real life (as you would not get a reset to full "vitality"), it does not make as much sense in a game. A skilled player will be able to defeat their opponent from full HP and MP. If they cannot, it just shows that they are not as skilled as their opponent. There's no reason to give them an HP and MP handicap just because they died first.
A much better solution for hosting the matches would be a three round Elimination match (the game mode) instead of Death matches. The semi-finals could have a five round Elimination, and the finals can be further increased to nine rounds. I understand that the reason for the FFA may be due to time constraints, but it undermines the purpose of the tournament if players are not demonstrating their skill.
An alternative solution if time is an issue here would be to host a team based tournament. Each team could have 4 members, up to a total of sixteen teams for the same 64 participants. They would fight in the same manner described in the previous paragraph. The team format would also eliminate a lot of the skill imbalances, so the need to restrict skills would no longer be necessary. The victors here would be able to demonstrate not only their individual skill, but also their teamwork. The prize distribution here would still be similar. The first place team could get the full prizes while the second place gets half. The third and fourth place teams would each get an even share of IM points, which would still be the same amount of winners and a similar amount of prizes. If necessary, the prizes could be toned down a bit since there would technically be four first place winners instead of just one.
In addition, we should have WarpPortal staff put together a slew of tournament accounts for each class, with a large amount of skill resets. Give the accounts a predetermined level and a good amount of skill points (IAH tournaments had 2000 SP for each class). This eliminates level from being a factor in the tournament, as well as different amounts of bonus stats allocated past level 60. In addition, it would remove the imbalance presented by skills higher than level 5, which some people do not have access to.
Input on these suggestions would be appreciated. Thanks.
Edited by Yurai, 29 October 2011 - 06:55 PM.