Development Team 2011 and Beyond
#151
Posted 15 November 2011 - 02:58 PM
I think you have stated you recently that you wanted some help from the community and feedback regarding the game. Why not post a thread within these forums where people can address them and have them stickied or pinned or w/e? For instance a thread about Drop Reports where the community can post and tell the dev's what materials are dropping in the wrong locations and maybe have a senate member or reliable volunteer to keep the list updated and let the community know when things are rectified. Dev's get feedback, We see progress.
I've already seen quite a few people who have contributed information through the past few months, It's just alot easier to have the information compiled in a centralized location. Much easier to manage.
#152
Posted 15 November 2011 - 03:00 PM
Other than that, being a solo player, I just have a hard time understanding why enemies hit so damn hard causing me to heal almost non-stop with gear for my level refined to a 10... and bosses... forget about even trying... 2-3 hits and I am dead... I think I miss the fun of solo play... although for some odd reason... I keep playing...
#153
Posted 15 November 2011 - 03:04 PM
although for some odd reason... I keep playing...
My God.. It's too late to save this 1's soul... ._.
#154
Posted 15 November 2011 - 03:08 PM
It's a good idea, but I already see lots of people using the topics to rant and complain about the subject creating alot of work for the volunteersCal,
I think you have stated you recently that you wanted some help from the community and feedback regarding the game. Why not post a thread within these forums where people can address them and have them stickied or pinned or w/e? For instance a thread about Drop Reports where the community can post and tell the dev's what materials are dropping in the wrong locations and maybe have a senate member or reliable volunteer to keep the list updated and let the community know when things are rectified. Dev's get feedback, We see progress.
I've already seen quite a few people who have contributed information through the past few months, It's just alot easier to have the information compiled in a centralized location. Much easier to manage.
#155
Posted 15 November 2011 - 03:12 PM
My God.. It's too late to save this 1's soul... ._.
Been around since the beta, evo, p2p, and back to f2p... my soul is already gone...
#156
Posted 15 November 2011 - 03:26 PM
It's a good idea, but I already see lots of people using the topics to rant and complain about the subject creating alot of work for the volunteers
Copy.. edit.. paste.. done. I don't see the difficulty.
Keep a list and update it. As they are fixed the issues go away along with the rants and hopefully the post is not needed and becomes unpinned.
Problem solved move on to other issues.
Am I missing something?
#157
Posted 15 November 2011 - 04:07 PM
#158
Posted 16 November 2011 - 08:00 AM
Thank you for finding it
@Niljue; Ok then I am updating you with the most recent schedule. It seems that when the time lines changed the dates you guys were given wasn't updated. Sorry it happened.
There's a big jump from NOW to NEXT YEAR. But thanks for at least telling us it has been delayed.
#159
Posted 22 November 2011 - 09:13 PM
This leads us into 2012 and what we want to accomplish for the next year. What the core focus for us is to add repeatable content to catch up with the current level cap. We want to focus on a mixture of PvP and PvM repeatable content. On top of that we want to elaborate how we do our events, making them a little bigger and with different styles of events. We also want to focus on Questing and how players obtain and complete quests, but also try to extend quests and fill out area that are needed. We are not going to focus on a big update, but work on smaller content updates that help fill out the game play while addressing basic balancing issues. There is more we want to do, and some of it is lofty and rather than give false expectations on time lines and details about any given project know that the next year we want to focus on the PvP element of ROSE while mixing in PvM content updates that keep things fresh while being focused the repeatable content.
I'm glad to hear this as long as you do it right. I don't want to see oh we nerfed champs and buffed knights so haha good luck killing them. Some actual balance in pvp would be an amazing first for ROSE and I wish you luck in achieving this.
#160
Posted 12 December 2011 - 12:56 PM
Its not easier, but we what you ready maybe doesn't explain that we want a 50/50 relationship between PvP content and PvM content, not just 1 or the other.
Honest Answer;
There is nothing stopping others from offering 3D content and helping with items. We have always been open, just that there is a smaller community that does this stuff and have only gotten a few things from some very specific folks.
When it comes to source, its a huge liability to give access to someone. Its also hard to offer it to people that would in turn desire or maybe expect to get paid. So we don't turn down help, but are sort of limited and hands can be tied when taking it.
if u show me how to use the program or what program i need to use i will do it for free..
#161
Posted 12 December 2011 - 12:59 PM
if u show me how to use the program or what program i need to use i will do it for free..
check out this link to the 3D section of the rose forums
http://forums.warppo...8-3d-creations/
#162
Posted 12 December 2011 - 01:16 PM
check out this link to the 3D section of the rose forums
http://forums.warppo...8-3d-creations/
thnx zurn
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