Since Knights possess decent physical strength and high defense, it is possible to deal with stronger enemies when supported with magic skills that amplify their abilities.
When in a party, Knights can lead the battle and directly confront the enemy as the first line of defense. They are not only efficient in protecting party members, but they can also cast some support magic skills to aid party members from a distance.
Okay. Let me cut to the chase. Knight's were made to support other people. But to this day .. well here's a common scenario for Knight's in wars:
Clan War
Sword Knight: OKAY GUYS I GOT THIS! Let me go in first and taunt them while you guys kill them!
Clan: Oh hell yea we got this! FOOL PROOF!
-Knight enters inside Training Grounds-
Enemy Clan: LOLOL!
-Gangs knight momentarily-
Sword Knight: (YES WE GOT THIS IN THE BAG!)
-Clan enters soon after-
-Enemy clan changes target to other people-
Sword Knight: (Time for my trump card!) (Impact Wave!)
-Momentarily Inconveniences Enemy-
-Enemy clan continues onslaught-
-Enemy clan kills the clan and knight last-
Enemy Clan: Fail.
Let me propose giving Knight's "super buffs". Keep in mind these buffs differ from cleric buffs! So these buffs will stack current ones. However,
these buffs will be removed instantly when leaving the radius of the knight.
A knight might also choose only one of these per cast. You cannot use all three of these at once. (Way to OP IMO/ Debatable)
Overall these "Support Skills" would be relatively LOW in cool down for micromanaging purposes. Roughly at the top of my head 10-15 seconds
So generally knight's would have to constantly re-use these skills and run with their party to make the difference in war.
Guardian Shield (For those that play Starcraft 2 you know what I mean).
-AOE Protection Buff that gives additional +20% DEF (debatable) that targets friendly members (Clan/Party)
-This buff would be a radius of ~10-15 meters that lasts ~10 seconds
-Those within the radius will receive a significant boost in defense
Divine Rage
-AOE AP buff that gives additional +20% AP (debatable) that targets friendly members (Clan/Party)
-This buff would be a radius of ~10-15 meters that lasts ~10 seconds
Spirit Of Arua
-This would be similar to purify potions
-This buff would be a radius of ~10-15 meters
-Basically prevents any abnormality for ~5-10 sec
Alternative
Holy Blessing
I was thinking maybe instead of a buff-type skill you can turn this into a micro type skill.
-Simply cast it when using the knight and it will purify friendly targets within the perimeter
-Casting radius would be 15m (At MAX lvl)
-Cool down would only be ~5-10 sec
Outrage
-Provokes and diverts all monsters/foes towards the knight
-This would be an AOE Taunting Skill similar to combining Sacrifice and Impact Wave, very ideal and would be very interesting to see in wars.
-AOE range would be ~15 meters
-This skill will also cast an AP debuff skill for a limited amount of time
Edited by shokwavez, 19 November 2011 - 08:23 PM.