135+ turn in with 6 turn in monster?
#1
Posted 02 November 2011 - 01:04 AM
#2
Posted 02 November 2011 - 01:38 AM
#3
Posted 02 November 2011 - 01:45 AM
#4
Posted 02 November 2011 - 02:01 AM
#5
Posted 02 November 2011 - 02:29 AM
#6
Posted 02 November 2011 - 03:05 AM
#7
Posted 02 November 2011 - 03:08 AM
LOL are you excited? Lemme ask you exactly how many turn ins do you think you can complete in a day or two even with reset stones.
Experiencing first hand an hour ago, this is hard as hell.
#8
Posted 02 November 2011 - 03:16 AM
People will get pissed as the other time, but some few people will do it.
But seriously. The difference between Thor 3 and Bio3 is huge, thinking they are "almost the same level" maps.
#9
Posted 02 November 2011 - 06:38 AM
#10
Posted 02 November 2011 - 08:33 AM
Bio2 - Map level around level 130. Monsters have around 40 and 50k, special 110k monster (Gemini) and 190k monster (Eremes)
Scarab 2 - Map level around level 135. Monsters have around 60 and 70k.
Thor 3 - Map level around level 140. Monsters have around 70 and 90k.
Bio3 - Map level "around" level 145. Monsters have around 190 and 310k.
This is the "leap" I am talking about. To make sense, one of the two sides should be a little changed to make any sense. Either nerfing bio3 or boosting the other maps. If the second option is chosen, forget about balance patch lowering PVM damage. Balance patch would need to work only at PVP.
I actually don't mind a 2x HP in all the monsters in the game except Bio3. The problem is that it would make only two classes be decent killers: Gloomy RKs and Suras. TV Warlocks, depending of the element too, but only after their job 40. [Well, 2x HP with 2x EXP, of course... We will kill two times slower anyways. /rice]
Edited by asayuu, 02 November 2011 - 08:36 AM.
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