Pro bio3 party formation
#1
Posted 02 November 2011 - 09:19 AM
In this topic, we try and discuss which is the best formation to efficiently get this TI done. What are your thoughts?
Also, if you are serious about finishing this turn in, post here and let's try to schedule a time and date for a party.
I don't have any experience in Bio3 levelling after renewal but, if I had to guess, I'd say groups of Shuras using Cursed Circle and Gfist(aided by Sorcerers feeding them SP) would be the fastest/safest.
#2
Posted 02 November 2011 - 09:36 AM
ME sounds like a good idea.
Any thoughts on how a chaser could be any use down there?
#3
Posted 02 November 2011 - 09:39 AM
#4
Posted 02 November 2011 - 09:45 AM
No bio3 TI exp either, but hwiz hurts .___.
ME sounds like a good idea.
Any thoughts on how a chaser could be any use down there?
I believe the best techniques are Masquerade:Ignorance and Manhole. I would say Snatch/Fatal Menace too, but well, this is a turnin party, you can't really spread away from the party, unless it is an emergency.
#5
Posted 02 November 2011 - 09:54 AM
2-3 AB's
1 sorc for ME/SE
1-2 musician for siren/Gloomy
3+ Clashing spiral
1 sura for revit and MS tanking
the rest can be filled by whatever, clashing works on High Wiz as its one of the few non-forced neutral skills (you need aspriso). Just make sure the fillers don't run off and try to be a hero and get killed. The sura is not a puller, its to protect our squishy people, he only tanks for a few seconds and then dispelled out of MS. We didn't bother with SC because most of the bio 3 cant kill our RK and we always prefer to gwing and abandon mob if frenzy LK and MS run at our backline.
Edited by Gabe22400, 02 November 2011 - 09:55 AM.
#6
Posted 02 November 2011 - 10:20 AM
It is understandable of course....just sad =\
#7
Posted 02 November 2011 - 10:24 AM
What bugs me is:
What do I pay special attention to as FS AB?
And what Equip (besides standart and Demi-Human Reducing Gear) is needed there?
#8
Posted 02 November 2011 - 10:24 AM
tho i guess a 80-100p dodge tank would work as well. but he would have to be decent at armor swaping when it came down to those nasty spells. And... while where on the topic guess ill post ,y ragnarok fantasy bio team?
3x AB
3x Sorc well geard fire wind water spirit 1 for each
1x GX with 100pdodge+GTB
2x RK Taogunka DB
1x sura for revit for DB
2x gens meged +CC
Edited by xinn, 02 November 2011 - 10:40 AM.
#9
Posted 02 November 2011 - 10:50 AM
#10
Posted 02 November 2011 - 10:50 AM
#11
Posted 02 November 2011 - 10:51 AM
Like, you say a 100 pdodge GX is good... I think other classes have easier access to it. *points to classes able to use high upgraded Valk Manteau, including Sura. In this case, Sorc would be the best because of Fortune Sword*
Warlocks: How much a WI~(White Imprison) + SE (Soul Expansion) combo hits on Katrinn? OH WAIT WISE COMBO?
#12
Posted 02 November 2011 - 11:00 AM
damn, why did no one tell me that yesterday xDDDMasquarade ignorance makes it 10000000000000000000000000000000000000 times easier.
#13
Posted 02 November 2011 - 11:05 AM
I'm aware that new sorc players don't know how to support a party because they have
never had to depend on it to level or WoE.
Drop those fiber locks and tele all the things your party isn't ready to kill.
Drop those ME's with much paranoia and caution, you don't wanna null a spell
your party needs.
Bio's monsters aren't boss protocol so that mean's blinding mist will work on them.
Safety Wall...ahh well, under renewal mechanics it's poopy and doesn't really offer enough protection.
But it can save you from getting OHKO maybe... nah just blinding mist/fiberlock all the things.
If you have summons use them to juggle immunities.
Because you will be packing some serious weight
in gems and elemental stones and I'd recommend picking 1 elemental armor and 2 summons of differing elements
Unless your party needs the DPS, and they shouldn't, just support.
Edited by TheSquishy, 02 November 2011 - 11:37 AM.
#14
Posted 02 November 2011 - 02:19 PM
You can't get 100 p.dodge wearing a shield though? You'll probably need 2 fortune swords. And it's funny how nobody mentions chasers, masquerade is almost a 100% chance of success and silences all nasty spells.
Even if you could get 100 pdodge with a shield, you can't perfect dodge skills like soul destroyer, elemental bash, etc. You would still get obliterated mobbing anything more than 2-3 monsters.
#15
Posted 02 November 2011 - 03:43 PM
Please do not use GWings. Using them is asking for death.
Whoever proposed it, do not use Blinding Mist. What are you going to do when you realize your GloomyClashing RK's cannot target them due to the monsters being in the Blinding Mist effect? It affects your targeting of monsters too, ya know.
Keep in mind that there are two monster races at play inside Bio3. Demon and Demihuman. The majority of them are Demihuman, but regular Seyren and regular Eremes are both Demon race. So if you're wondering why you're getting pwned by Eremes or Seyren despite wearing purely WoE reduction gears, go slap yourself in the face.
Kathryn Keyron can be Frozen. A Maestro's Unbarring Octave can help in some cases.
#16
Posted 02 November 2011 - 03:57 PM
#17
Posted 02 November 2011 - 04:15 PM
Gear wise, it's a mix element environment with two races+bosses. Your best bet for headgear would be the AK hat, although a feather beret or cat ear beret also work. Bring both a Cranial and a Khalitzberg shield for additional defence, although not required it does help survivability. For armor, anything works really. Breaking out the old pre-renewal wind armor helps against Kathy K's JT. Glorious rings or kafra blossom carded accessories also help against the spells. Tanks should invest in some sort of reflect gear to keep the mobs on them.
I've seen folks try the old fashioned pre-renewal method of camping the stairs and having someone pull things but it's quite slow.. make that.. VERY slow. You're best off doing a walking party as finding a safe spot to land with a gwing is hard sometimes.
Gwings are best used for one of two things.
1. To gather your party together when the VIP spawn in is mobbed and you need to get everyone in one spot after they come in. I do this a lot when I can't or don't feel like clearing the spawn in point.
2. To flee from 160 mini's or the MVP. Seriously folks, please stop calling Mini's bosses as MVPs! You can totally kill the minis if you know what you're doing. Taking on the actual MVP is pretty much suicide.
Note: You can tell the lvl 160 mini bosses by the aura they have OR by hovering your mouse over their name and seeing if it has their class name on it. There is however, one exception. In addition to the one lvl 160 hwiz that spawns named High Wizard Kathryn Keyron, there's occasionally 1-3 more lvl 160 hwiz named just "Kathryn Keyron". If you see an aura or something cast storm gust. Turn around.
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