Useful Links & Software - by Calanor
#1
Posted 24 July 2010 - 03:47 AM
Photo Editing
Gimp - http://www.gimp.org/
GIMP is the GNU Image Manipulation Program. It is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. It works on many operating systems, in many languages.
pixlr - http://www.pixlr.com/
Online image editing and creation software.
Inkscape - http://www.inkscape.org/
An Open Source vector graphics editor
3D Modeling
Sketchup - http://sketchup.google.com/
Blender - http://www.blender.org/
Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License
Wings3d - http://www.wings3d.com/
Model Kits - ROSE OBJ Models
These are base structure models to use as a basis for creation of Armors, Gloves, Boots, Hair, Hats, Back Items, Sub Items, Weapons. These will help you scale your models when making submissions.
#2
Posted 25 July 2010 - 01:38 AM
#3
Posted 25 July 2010 - 02:30 AM
#4
Posted 25 July 2010 - 03:12 AM
http://www.sculptris.com/
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Softimage MOD Tool
Autodesk® Softimage® Mod Tool software (formerly XSI Mod Tool) is a free* 3D modeling and animation package for creating noncommercial games and "modding" (modifying games). Autodesk® Softimage® Mod Tool 7.5 is based on the same professional toolset found in Autodesk® Softimage® 7.5 software, used by game developers to create 3D characters, levels, props, and animation.
Free for Noncommercial Game Creation and Modding
- Free to download
- For aspiring game artistsâ??Aspiring game artists can get started with professional tools to help create 3D characters, props, levels, and animation for games.
- Training from Noesis Interactiveâ??Training covers the creation of a character in Softimage Mod Tool 7.5 and exporting it for use with Microsoft® XNA.
- For game developersâ??Extend the life of a game by helping to build a community of â??modders.â? Game â??modsâ? can go on to become commercial games and can identify talent for recruiting purposes.
Autodesk Softimage Mod Tool 7.5 exports to the Microsoft® XNA® 3.0 framework, giving community and independent game developers easy access to a professional toolset to help create games for the Windows® operating system and Xbox 360® video game and entertainment system.
Export to Other Engines, FBX, COLLADA
Add-ons are available that enable export to Crytek CryENGINE® 2, Valve® Source� engines, and Epic Unreal Engine 3. Softimage Mod Tool 7.5 also exports Autodesk® FBX® software and COLLADA files for engines that support it.
Commercial Version for Microsoft XNA Creator's Club Premium Members
Softimage Mod Tool 7.5 Pro is a version of Softimage Mod Tool with a commercial end-user license agreement specifically for XNA Creatorâ??s Club Premium members. This allows XNA Creatorâ??s Club Premium members to produce commercial games for Microsoft® Xbox LIVE® online service of community games.
download link:
http://usa.autodesk....112&id=13571257
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and for those who like to play with rendering:
get a demo of Octane Renderer (GPU renderer, works on NVIDIA 8800 OR BETTER, doesn't work on ATI cards)
btw it is ultra cheap so I recommend buying it (less than 100$ - I got mine when it was 40$ or so few months ago)
developers are cool hard working guys and they are really working hard on adding new features
it can open OBJ files and if you have a full version there are export plugins available (to render animations)
unfortunately (as other unbiased renderers) it is not able to bake textures
http://www.refractivesoftware.com
#5
Posted 25 July 2010 - 03:17 AM
(male and female characters, cart and maybe CG)
for any content creation questions or help feel free to add me on WP messenger
#6
Posted 25 July 2010 - 02:13 PM
#7
Posted 25 July 2010 - 04:36 PM
Also I have used ZBrush and MudBox, but the better software here is 3D Coat. It uses Voxels and gets some amazing depth. Unlike ZBrush its interface also is not confusing.
#8
Posted 25 July 2010 - 05:50 PM
#9
Posted 25 July 2010 - 06:06 PM
unless you want to cash in some $ then go for Digital Tutors or Gnomon stuff
they have lots of great tutorials starting from general tutorials covering all stuff inside almost every major 3d application to specific stuff like modeling cars, humans, furniture, rendering, lighting, animating, modeling for games etc etc
when you use google to search for stuff check link description and link itself as there are lots of websites who use some kind of bots or something that will show "cracked xxxxxx, free dvd xxxxxx, torrent xxxxxx" etc even if you put your own name lol
but those are easily recognizable (after few wrong clicks lol)
for free video tutorials - youtube is your best choice, or maybe vimeo...
as for my favorite apps - XSI (Softimage) - it has few amazing life / time saver tools - GATOR, MOTOR, ULTIMAPPER and way too many other good things
#10
Posted 27 July 2010 - 09:59 PM
As for Imaging: Paint.NET is the best free alternative to PS if you know what to do with it.
Tuts well mate Google and Youtube help alot there lol.
P.S. Yuki could you send me the base for the CG. I was gonna nab it from the VFS but I'm to lazy to go about all the work again. Getting my new rig Friday so I'm starting out fresh as possible.
~Btw this is LDG [LivingDeadGirl] from the old forums.
In about mmm 2 weeks? I'll start being active again. new items, skins, loading pages etc. cheers. Thanks for the Utiliy post aswell.
Emails button_smasherz@yahoo.com
Edited by Feuer, 27 July 2010 - 10:06 PM.
#11
Posted 30 July 2010 - 01:16 PM
#12
Posted 30 July 2010 - 05:15 PM
#13
Posted 30 July 2010 - 07:30 PM
#14
Posted 06 August 2010 - 09:43 PM
I aculy use a few more programs.. ethen one i made my self to support more into rose setup.
but Photo shop CS is one the most important tools for the touch ups and placements mostly.
Thats if you don't work out the errors in your editor before hand.
#15
Posted 08 September 2010 - 07:28 PM
However* i will say PS makes some edits easier* for an artist, but it doesn't mean either one is incapable of being a great program. Just take into perspective that Paint is free as where PS [depending on the package] can cost quite a shiny penny.
#16
Posted 10 September 2010 - 04:32 PM
#17
Posted 16 August 2011 - 05:13 PM
#18
Posted 24 September 2011 - 08:13 AM
Im sorry to dissagree Cleffy but as a professional graphic designer* you should know the only limit to the quality produced by any person/application is only limited by the artist's will to create such a piece. Ive done many many images that are quite comparable to a PS production using Paint.Net simply because i know my way around and i know how to use the program.
However* i will say PS makes some edits easier* for an artist, but it doesn't mean either one is incapable of being a great program. Just take into perspective that Paint is free as where PS [depending on the package] can cost quite a shiny penny.
I think I am a bit more pragmatic then you. Saving time and making things easier are exactly why I use PS over other paint programs. Time matters when creating something professionally. Its not like someone is gonna give you 2 years to make a cover art.
#19
Posted 13 November 2011 - 07:14 AM
3D Motive Hand Painted Weapon Texturing
Edited by Xenobite, 13 November 2011 - 07:14 AM.
#20
Posted 13 November 2011 - 02:15 PM
I think I am a bit more pragmatic then you. Saving time and making things easier are exactly why I use PS over other paint programs. Time matters when creating something professionally. Its not like someone is gonna give you 2 years to make a cover art.
Don't get me confused, I did post that photoshop makes some specific edits easier did i not? however there are alternatives if you look hard enough. I understand how if you paid a few hundred dollars for a program you are inclined to believe it's the best, however if you take what makes that program what it is [the plug ins, effects, layers etc] and put it into a different program, that runs them the same, does that make it a bad program? It has all the same features, but you don't cut you're arm off and sell your soul to get it. All I'm saying is it is~ a photoshop alternative that does the job VERY well for people who don't want to pay for it. Everyone told me "use maya or 3dsMax for 3D modeling", well I'll just say I'm very comfortable and good at using Cinema4D over either of those because it just fits me, and PS might not fit the newer artists/penny-wise users. PS is still a great program.
#21
Posted 13 November 2011 - 06:40 PM
Im sorry to dissagree Cleffy but as a professional graphic designer* you should know the only limit to the quality produced by any person/application is only limited by the artist's will to create such a piece.
Hm using that logic with something like Microsoft Paint and PS, I'm sure something like MS Paint isn't even close to what PS is. I've seen some pretty cool MS Paint stuff that are just jaw dropping but the amount of time put into it must be at least quadruple of how long it would take in PS. Most ppl don't really have the motivation or time to work on a program that would inhibit them like that so in the long run the better featured program would be more time (and thus) cost effective. The thing with PS is the amazing versatility of what you can do on it, from pixel art to concept paintings to graphic design to painting directly on a 3d model, whereas in MS paint however much time you put into it it still looks like something that came from MS Paint.
It has all the same features, but you don't cut you're arm off and sell your soul to get it. All I'm saying is it is~ a photoshop alternative that does the job VERY well for people who don't want to pay for it. Everyone told me "use maya or 3dsMax for 3D modeling", well I'll just say I'm very comfortable and good at using Cinema4D over either of those because it just fits me
well chances are sometime in the future if you're going to work professionally you'll have to use other programs regardless whether you like/are familiar with them or not. If every alternative program has the same features, they should all feel comfortable to you. If everybody is telling you to use those programs, take their advice and save your individualism for later.
As for paying big $$$ there's always torrenting, but you didn't hear that from me of course. :X
#22
Posted 25 April 2012 - 08:20 AM
#23
Posted 29 April 2012 - 07:37 AM
Are the Models posted anywhere? Would be nice to know the ratios to be used, even if it just is a wireframe.
Same--any available models?
#24
Posted 11 September 2012 - 01:53 AM
#25
Posted 11 September 2012 - 06:21 AM
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