Back pack[1] on 14.1
#1
Posted 07 November 2011 - 08:58 PM
#2
Posted 07 November 2011 - 11:10 PM
#3
Posted 07 November 2011 - 11:25 PM
On the subject of kRO updates though, anyone (GM) have any idea if/when we get the update to immune shield?
#4
Posted 08 November 2011 - 08:54 AM
#5
Posted 08 November 2011 - 09:04 AM
#6
Posted 08 November 2011 - 12:13 PM
Hope it gets here without the upgrade bonuses....or Greed.
How about scrapping all it does and making it increase weight limit instead?
Edited by Charon, 08 November 2011 - 12:21 PM.
#7
Posted 08 November 2011 - 12:17 PM
#8
Posted 08 November 2011 - 12:20 PM
So we'd need to wait for that until the GM team can figure out how they want to distribute the backpack itself.
#9
Posted 08 November 2011 - 12:22 PM
#10
Posted 08 November 2011 - 12:27 PM
#11
Posted 08 November 2011 - 12:34 PM
-I mean, you say Greed is nice because looting sucks... then improve the looting system; making a backpack that enables Greed is a lame solution. Giving Greed to Novice when they get Basic Skill lv8 would be a direct fix, this backpack is not.
-The stats arent that broken, but why on a backpack? Do backpacks hold magical powers in myth and lore I'm unaware of?
I'd take those stats, put them on seperate garments that are visible on the character, like a sinx-esque scarf for the aspd one, a cat tail for the crit..you get my point, right?
Edited by Charon, 08 November 2011 - 12:38 PM.
#12
Posted 08 November 2011 - 12:37 PM
My problem with it is that this is what gives these.
I mean, Greed is nice because looting sucks... then improve the looting system; making a backpack that enables Greed is a lame solution.
The stats arent that broken, but why on a backpack? Do backpacks hold magical powers in myth and lore I'm unaware of?
I'd take those stats, put them on seperate garments that are visible on the character, like a sinx-esque scarf for the aspd one, a cat tail for the crit..you get my point, right?
^The game doesn't revolve in the myth now. Porings hold the greatest magical power ever!
And also, I reckon that this bag is a "costume" gear. Which makes it even more powerful.
#13
Posted 08 November 2011 - 12:43 PM
Vacuum Cleaner
Jet Pack
Coffin
Skeleton
Xmas Tree
Large Donut
Lollipop stuck on the back of the character.
Edited by Thugmission, 08 November 2011 - 12:45 PM.
#14
Posted 08 November 2011 - 12:48 PM
Should allow mechanics to use greed while in Mado suit if/when the backpack is implemented.
I'm fairly certain kRO ended up realizing it was stupid to block the skill for the class. So the backpack should allow Greed for all now.
#15
Posted 08 November 2011 - 12:53 PM
Thugmission wants mado-mechs to be able to use Greed on their own. It would be awfully ironic if they could only use a skill in their own skilltree when backpack equipped :SI'm fairly certain kRO ended up realizing it was stupid to block the skill for the class. So the backpack should allow Greed for all now.
Mechanics turns to mado! - this is so amazing, we cannot allow them to use Greed as long as they have this awesome armor.
Get a backpack - Yay anyone and their alpaca can use Greed.
Edited by Charon, 08 November 2011 - 12:54 PM.
#16
Posted 08 November 2011 - 12:55 PM
#17
Posted 08 November 2011 - 01:16 PM
#18
Posted 08 November 2011 - 01:28 PM
Just need to come here though...
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