Maintenance 11/8/2011
#76
Posted 08 November 2011 - 08:14 PM
brb potting 30 blue pots to do a fist
#77
Posted 08 November 2011 - 08:15 PM
I love it. Now I actually have an excuse to sell small numbers of ales at a time instead of needing to save them up for bulk. Not being able to put them in a cart is a pain, but something I can deal with I guess.
#78
Posted 08 November 2011 - 08:16 PM
#79
Posted 08 November 2011 - 08:16 PM
So I will ignore it, and talk about the maintenance as always.
Spooky Machine. Rest in peace. Thank you for the sweet moments, and thank you for
Also, what will happen with the Witch Pumpkin Hat sets? Which ones will continue, which ones will be removed, and so on.? I wish all the sets could continue though... I love Pumpkin Pies <3
Also about the EMBs:
Was not easier to double only the cost to summon? I think if a person could find a MVP on the field, I believe he/she deserves getting more than one badge.
#80
Posted 08 November 2011 - 08:17 PM
Also can the +10 foods become tradeable, or is there some specific reason they aren't?
Edited by tascomoo, 08 November 2011 - 08:24 PM.
#81
Posted 08 November 2011 - 08:18 PM
#82
Posted 08 November 2011 - 08:19 PM
I'd also like this misplace flamatory language towards the mods and fungi's to stop. Neither one had any say in what went into this patch, so nothing left to chew on about them so move back on topic please.
I don't know why the hell now some people wants to blame us for every change in the game which does not favour themselves.
That's bad yea, but:
They are not so much directly trying to blame the mods/fungis.
There's just no other explanation for these completly random changes posted by Heimdallr, after he already stated himself that a cooldown is useless. The 20 page suggestion thread also became pointless.
Some people still have faith in the GMs listening to people and stuff, just give them a bit more time to realize nobody in the community, not even the Fungineers or moderators, have any say in decisions that matter.
#83
Posted 08 November 2011 - 08:22 PM
Short week for us due to the Veterans Day Holiday on the Auspicious 11/11/11. But we got fun stuff (and likely some controversial stuff for you)
- Halloween Event : Ecto Exterminators Ends
- Halloween Event : Queen of the Dead Ends
- Halloween Spooky Machine : Ends
- Sale of Halloween Spooky Pack/Crate ends
- Sale of Witch's Pumpkin Hat : Ends
- Sale of Gozarian Mask : Ends
- HE Bubble Gum Sale starts up for 1 week
- Green Ale will be removed from Carts.
- Green Ale will gain a cooldown time of 10 seconds for reuse.
- HE Bubble Gum and HE BM and BM X3 will gain a 1 minute cooldown (to prevent accidentally using too many)
- Dracula will only resummon mob when 2 or less Bats remain. This is so people actually trying to kill Drac can kill off the mob to a fleeable point, mob HP remains supercharged.
- Looking at the seals issue on Ymir, we may have to move some maps to get it working as intended, many maps may be shuffled around this maintenance to optimize.
- New Turnins (we'll post which ones soon)
- Eden Merit Badge redemption becomes more expensive, Gramps will double his payout for VIP.
- 2 = 10x "KVM Badge"
2 = 10x "Bravery"
2 = 10x "Valor"
5 = 5x "Medium Life Potion"
5 = 5x "Life Insurance"
5 = 5x "Token Of Siegfried"
7 = 1x "Job Battle Manual"
8 = 1x "Reset Stone"- We are working on a couple other things but our test servers are not in a happy mood right now making maintenance a bit more of a pain in the butt this week than normal. We will not be able to update the Costume system/catalogues and gravestone markers this week due to the VIP issue with the new build (which is being tested on Sakray).
The reason for the Eden Merit Badge price update is I can't lower the payout below 1 (for math reasons) and I need a lower denominator to divide in, some MVPs would be dropping like 2-3 EBM worth of stuff but only cost 2 to resummon, creating inflation. We want to add more things into the Eden merit badge cycle but we need to be able to have the minimum EBM price lower a bit.
Green Ale Change: The reuse timer is likely going to happen with 14.1 anyway, so this is the most humane way I can think of to not make them account bound or change their healing rate. Just a warning though, next St Pats the Green Ales will degenerate as they "get stale" so in March/April they will be 50% heal, and every month after they go down 10% until they are 0% value when they will deleted. We will do a couple "green ale" seasons a year where they are refreshed. St pats hat will work best during those seasons.
HEIMPAPA, I AGREE I LOVE DIS ITZ WORKING AS INTENDED
U other player stop qqing. I like nerf green ale. Nerf u all. I get strong. I no green ale. Use my non-trans RG to kill u HAAH I LIKE
Plz have 2x exp event now. I only lv 101. I like be fungineer
#84
Posted 08 November 2011 - 08:23 PM
#85
Posted 08 November 2011 - 08:23 PM
#86
Posted 08 November 2011 - 08:29 PM
Non-VIP's are impractical for MVPing now. It's not like they already had to use a reset stone to get in (oh wait, yes they did!) and said reset stone now costs 4 turnins (4 days) worth of merit badges?
As for ales, the whole decay over time thing is going to make them useless to farm later on in the year, especially if they still retain their cooldown timer. I guarantee that if you remove the cooldown when ales heal 10% of people's life, they are going to be spammed and used up incredibly fast.
Sucky update is suck and full of suck. And you don't hear me complaining about this game often.
#87
Posted 08 November 2011 - 08:33 PM
#88
Posted 08 November 2011 - 08:34 PM
i think this week boring
#89
Posted 08 November 2011 - 08:34 PM
#90
Posted 08 November 2011 - 08:36 PM
he prob listened to a fungineer
Fun-gineers didnt think of a cooldown @_@
#91
Posted 08 November 2011 - 08:36 PM
#92
Posted 08 November 2011 - 08:37 PM
7+million of ales on the servers, maximum number of ales i can spam if i continuously do it for a whole day : 8640
810 days of continuous spamming of ales... hell we only have like 150~200 days ish before the ales start "rotting" in their heal value, WORST patch ever...
even though i don't have that many ales it still hurts for the majority since after all the proposed weight/account binding changes u guys suddenly scrap that and slap this a few hrs before maint...
#93
Posted 08 November 2011 - 08:38 PM
#94
Posted 08 November 2011 - 08:39 PM
#95
Posted 08 November 2011 - 08:39 PM
you guys cant pot and then ale? you guys cant even woe with no ales? wth?
Everyone depends on them, Mefisto.
They say they'll be 1-shot and die and not stand a chance against another guild.
Isn't that funny?
XD
okii = lazarus?
Okii=Okii
o:
need to have votes for community to remove some fungineers as a few are just bad seeds and not contributing.
Agreed. Y'know, some of them aren't posting at all and have contributed nothing.Hmm...Then there are some that don't pat everyone on the back and tell them that their ideas are golden and they are perfect in every way and give them cupcakes as a treat.
Edited by Okii, 08 November 2011 - 08:41 PM.
#96
Posted 08 November 2011 - 08:41 PM
what mvp could drop ike 2-3 EMB...Short week for us due to the Veterans Day Holiday on the Auspicious 11/11/11. But we got fun stuff (and likely some controversial stuff for you)
- Halloween Event : Ecto Exterminators Ends
- Halloween Event : Queen of the Dead Ends
- Halloween Spooky Machine : Ends
- Sale of Halloween Spooky Pack/Crate ends
- Sale of Witch's Pumpkin Hat : Ends
- Sale of Gozarian Mask : Ends
- HE Bubble Gum Sale starts up for 1 week
- Green Ale will be removed from Carts.
- Green Ale will gain a cooldown time of 10 seconds for reuse.
- HE Bubble Gum and HE BM and BM X3 will gain a 1 minute cooldown (to prevent accidentally using too many)
- Dracula will only resummon mob when 2 or less Bats remain. This is so people actually trying to kill Drac can kill off the mob to a fleeable point, mob HP remains supercharged.
- Looking at the seals issue on Ymir, we may have to move some maps to get it working as intended, many maps may be shuffled around this maintenance to optimize.
- New Turnins (we'll post which ones soon)
- Eden Merit Badge redemption becomes more expensive, Gramps will double his payout for VIP.
- 2 = 10x "KVM Badge"
2 = 10x "Bravery"
2 = 10x "Valor"
5 = 5x "Medium Life Potion"
5 = 5x "Life Insurance"
5 = 5x "Token Of Siegfried"
7 = 1x "Job Battle Manual"
8 = 1x "Reset Stone"- We are working on a couple other things but our test servers are not in a happy mood right now making maintenance a bit more of a pain in the butt this week than normal. We will not be able to update the Costume system/catalogues and gravestone markers this week due to the VIP issue with the new build (which is being tested on Sakray).
The reason for the Eden Merit Badge price update is I can't lower the payout below 1 (for math reasons) and I need a lower denominator to divide in, some MVPs would be dropping like 2-3 EBM worth of stuff but only cost 2 to resummon, creating inflation. We want to add more things into the Eden merit badge cycle but we need to be able to have the minimum EBM price lower a bit.
Green Ale Change: The reuse timer is likely going to happen with 14.1 anyway, so this is the most humane way I can think of to not make them account bound or change their healing rate. Just a warning though, next St Pats the Green Ales will degenerate as they "get stale" so in March/April they will be 50% heal, and every month after they go down 10% until they are 0% value when they will deleted. We will do a couple "green ale" seasons a year where they are refreshed. St pats hat will work best during those seasons.
#97
Posted 08 November 2011 - 08:42 PM
But the merit badges increased reeeeally sux...
Would be better if you double or triplicate the Summoner thingie >.>
#98
Posted 08 November 2011 - 08:42 PM
Fun-gineers didnt think of a cooldown @_@
You should just stop posting. Your posts in the Ale thread are mind-bogglingly stupid. You know-_- all about this game.
How about next maint we change the name of Fun-gineers. How about Engiq ueers? Or maybe we can follow the design/construction path a bit further, Carpen-tards? Seriously though, the community should vote these guys in and vote the spuds out.
#99
Posted 08 November 2011 - 08:43 PM
#100
Posted 08 November 2011 - 08:43 PM
You should just stop posting. Your posts in the Ale thread are mind-bogglingly stupid. You know-_- all about this game.
How about next maint we change the name of Fun-gineers. How about Engiq ueers? Or maybe we can follow the design/construction path a bit further, Carpen-tards? Seriously though, the community should vote these guys in and vote the spuds out.
Posts like that get a topic closed...
Anyways, I may not know much about PVP/WoE, but that's not all that RO is about /ok
And none of us were listened to about ales so you can stop ranting.
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