Upgrade Event, and future developments
#1
Posted 08 November 2011 - 11:42 PM
This is a short event to see if it helps people get to +9 (don't use it for +10 as it isn't better than the HD).
Purpose is to see if we can lower the frustration with the upgrading while not completely killing off the business side of things. I'll be honest upgrading is a major game mechanic for economy as well as our game support.
If you all like it, and want it to be improved a bit more we will work on Mighty hammer to improve him.
What I "think" we would do is give an option when he is upgrading to "enhance with Enriched" while you are going back and forth with the HD Ore. (or come up with a token where you trade in 1 HD + 1 Enriched to get the token).
Hammer wouldn't allow you to use Enriched unless it helped; eg armor drops to +3, won't allow enriched to be used since it is 100% chance to go back to +4.
if using both to upgrade zeny cost would be 0.
The big thing I want to happen with it is on the +9 -> 10 and the 10+ upgrades. Right now the "enriched" chance doesn't help enough to warrant the extra cost, but what I want to do is when doing Enriched it does a "double attempt" before degrading, So it would almost be a double current rate on those.
I'm also looking at the cost of the various stones, I'm hoping to keep upgrading at its current cost or lower so the upgrading value has to improve enough to balance that out.
#2
Posted 08 November 2011 - 11:46 PM
#3
Posted 08 November 2011 - 11:50 PM
Edited by rawsteak, 08 November 2011 - 11:50 PM.
#4
Posted 08 November 2011 - 11:51 PM
#5
Posted 08 November 2011 - 11:52 PM
#6
Posted 08 November 2011 - 11:52 PM
KVM weapons will soon be a thing of the pasti think the last thing we need right now is more higher upgraded kvm weapons
I think upgrading has always been a nightmare, but i do agree with heim that players are getting a little frustrated with mighty hammer when they spend money and end up losing upgrades
i was never a fan of safe upgrade but with better refine rates the gap will be bridge and i think overall enjoyment will increase
#7
Posted 08 November 2011 - 11:52 PM
#8
Posted 08 November 2011 - 11:54 PM
#9
Posted 08 November 2011 - 11:55 PM
The current event won't help with +10 and higher stuff.
Aw. Still need that +14 Elvens Bow =(
#10
Posted 08 November 2011 - 11:57 PM
KVM weapons will soon be a thing of the past
I think upgrading has always been a nightmare, but i do agree with heim that players are getting a little frustrated with mighty hammer when they spend money and end up losing upgrades
i was never a fan of safe upgrade but with better refine rates the gap will be bridge and i think overall enjoyment will increase
I doubt KVM weps, especially for GXs will become obsolete (unless they nerf it *hum*).
#11
Posted 09 November 2011 - 12:01 AM
#12
Posted 09 November 2011 - 12:11 AM
Upgrade limit is +20Anyone hear that flushing sound? It's Heim$ pushing this game ever further down the toilet.
Are you butt hurt cause ill be walking round with +9's? to match ur gear you have had for months?
#13
Posted 09 November 2011 - 12:15 AM
Upgrade limit is +20
Are you butt hurt cause ill be walking round with +9's? to match ur gear you have had for months?
Rare items are supposed to be rare for a reason.
It's called Game Balance.
Something to drive you to achieve, a goal that takes time. Items that have a high value.
Items that set YOU apart and make your efforts noticable and special.
#14
Posted 09 November 2011 - 12:15 AM
#15
Posted 09 November 2011 - 12:17 AM
#16
Posted 09 November 2011 - 12:23 AM
now i feel like RO is all about how much real money can u rotate thru the game, that ingame item does not matter for u, because it won't sell
all i can do is reminisce at the time before the Kafra shop was introduced.
#17
Posted 09 November 2011 - 12:30 AM
Upgrade limit is +20
Are you butt hurt cause ill be walking round with +9's? to match ur gear you have had for months?
Try again, Most of us have gear you'll never have in your life time. This is just bad for game balance, the last thing we need are more KP guzzling machines to get higher upgrades and make hunting for drops worthless because gear doesn't break anymore.
Edited by Hrishi, 09 November 2011 - 12:32 AM.
#18
Posted 09 November 2011 - 12:50 AM
#19
Posted 09 November 2011 - 12:53 AM
I'm still not happy with the way upgrading works, I still want to "eat" excess equipments to keep prices higher, but no MVP gear above 1% should or normal monster drop above .05% should ever be priced in the high 10s of millions. Players had an outcry to have upgrades be feasible, we did what we could, currently I have an outcry that +9 to 10 or above is too stupid to be reasonable. And looking at some of the upgrade sessions they have done I agree with them, I want to make it more feasible. I'm trying to give options that not only makes upgrading less a frustration but hopefully also brings it into the realm of more players to try it.
I don't think everyone in WoE being armed with +9 is going to change the outcome, but it can help make it more interesting if both sides have the same level of equips to get the special effects.
#20
Posted 09 November 2011 - 12:59 AM
Anyway heres the maths
Based on a 66% probability chance of getting to +9
HD Ores Required 278
Enriched Ores Required 42
KP cost of those amounts
2780 KP for the HD to 9
1260 KP for the Enriched to 9 (based on buying single ores at 30 each)
This effectively 1/2s the price of a +9 item.
This should also under 1/2 the value of gears at 10 since the 9 is twice as easy so you get twice as many shots for your bucks.
#21
Posted 09 November 2011 - 01:00 AM
#22
Posted 09 November 2011 - 01:00 AM
#23
Posted 09 November 2011 - 01:01 AM
Edited by Hrishi, 09 November 2011 - 01:04 AM.
#24
Posted 09 November 2011 - 01:03 AM
#25
Posted 09 November 2011 - 01:04 AM
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