Sakray: 14.1 + Skill balance [Now Open!]
#26
Posted 09 November 2011 - 10:30 PM
You ppl promised the balance patch in october and we are november now D:
#27
Posted 09 November 2011 - 10:31 PM
sorry that's just what I got fromlol... people nowdays...
So the early game monsters exp is lowered to about half current values
#28
Posted 09 November 2011 - 10:33 PM
lol... people nowdays...
They do have a point though.
A much better solution would be to spread out the current monster levels a bit further.
For example, from 1-99, at any given level, there are 3-5 different monsters on different maps within 1 level of you.
However, at level 100+ there is usually only 1 monster and 1 map for you.
Problem is the lower levels (that are meant to go fast) have the most variety. The higher levels (that are meant to go slow) have less variety. So its a tough grind, which is fair enough, but the problem remains that you are still grinding the same monster without any change in scenery.
@volt - Actually it was promised in July.
Edited by Wiggles, 09 November 2011 - 10:34 PM.
#29
Posted 09 November 2011 - 10:39 PM
Oh god why the delay?
You ppl promised the balance patch in october and we are november now D:
And now balance patch is set for 2012. Really now?
#30
Posted 09 November 2011 - 10:49 PM
#31
Posted 09 November 2011 - 10:50 PM
However there are no changes to job exp as I recall. So getting to 150/50 at the same time is even tougher. =/
#32
Posted 09 November 2011 - 10:56 PM
of course not.........2012?.... prob july of 2012 lol... also question, are oboro and kagerou comming with 14.1?
and i see the point of the facepalm...
but i think that balance at sakray would help at least to make choices about builds and any abuse, or really bad bugg, then you can make a better choice to continue with your build/job, at least i think thats the actual idea of sakray
#33
Posted 09 November 2011 - 10:58 PM
#34
Posted 09 November 2011 - 11:13 PM
#35
Posted 09 November 2011 - 11:16 PM
And now balance patch is set for 2012. Really now?
Please reread what Heim said. They will continue balancing the game into 2012, 14.1 will be pushed live as soon as its tested and verified it works.
#36
Posted 09 November 2011 - 11:33 PM
I guess this is how china felt or whichever south east Asian country when they had to wait 2 years for Northrend to be released on WoW.
Oh well at least we'll be able to test and prepare ahead of time for the changes as they hit the live server, not too bad I guess.
#37
Posted 10 November 2011 - 06:59 AM
I know this isn't a popular opinion, but I think slowing down early game is kind of necessary right now. For new players, it's probably for the best in the long run to give them a little more time with the game to make money, get some equipment, and try more maps - It's so easy to rush through things right now without trying much out. I can understand wanting to soften the grind with Renewal, but too much in the other direction is bad, too. One thing I hope they do with that change is keep some challenging, faster options for more established players and parties, like overlook dungeon. I'm also looking forward to more challenging, more rewarding monsters for higher levels again. I miss having somewhere deadly with nice rewards and rare items. I hope those kinds of changes can be tweaked for iRO in the future too? D8 Fingers crossed that it all might inject some more fun into levelling anyway.
#38
Posted 10 November 2011 - 07:17 AM
#39
Posted 10 November 2011 - 07:32 AM
#40
Posted 10 November 2011 - 07:47 AM
#41
Posted 10 November 2011 - 07:53 AM
NOPE, i keep getting character select errors. :/is Sakray back up yet? :/
#42
Posted 10 November 2011 - 07:55 AM
#43
Posted 10 November 2011 - 08:34 AM
#44
Posted 10 November 2011 - 09:50 AM
#45
Posted 10 November 2011 - 10:09 AM
#46
Posted 10 November 2011 - 10:11 AM
To Help ease the transition on the live servers, we will do "event WoEs" for at least 3 weeks after the update, so the stakes are different for everyone and treasure isn't the factor, we'll do stuff like Trans only, or 3rd only etc type of woes for fun and a bit of reward for all of you. It will also help test the woe balance in specific use cases. This should both be fun and useful.
#47
Posted 10 November 2011 - 11:16 AM
And last time we complained about job exp table sucking, and how one should get job 50 at around 145 base on average... they simply added job manuals.. you know, like changing job exp table is sooooo impossible compared to it *cough base table up to 70 was halved at some event not long ago cough* *coughdoesntevenrequireHQcough*However there are no changes to job exp as I recall. So getting to 150/50 at the same time is even tougher. =/
#48
Posted 10 November 2011 - 11:18 AM
#49
Posted 10 November 2011 - 11:21 AM
And last time we complained about job exp table sucking, and how one should get job 50 at around 145 base on average... they simply added job manuals.. you know, like changing job exp table is sooooo impossible compared to it *cough base table up to 70 was halved at some event not long ago cough* *coughdoesntevenrequireHQcough*
Actually, they had to ask for approval on changing the job exp table, and were declined.
#50
Posted 10 November 2011 - 11:24 AM
I hope whatever quests and such iRO adds for this aren't just VIP nonsense, or more 400 monster turn ins that require a party. They're great and all, but the soloable default ones in eden HQ are great, too.
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