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Switching skills for classes


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#1 StormHaven

StormHaven

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Posted 12 November 2011 - 12:58 PM

This topic is just about my opinion on where skills should be for classes. If this seems dumb to you then sorry it's just my thoughts on the game. Feel free to add anymore these are all I could think of atm.

Archers
Tesla Coil- should be a skill for Destroyers, It does not fit skill type of any Pathfnder skills. The game lists it as a trap yet it's unaffected by invisible trap buff, which means it isn't a trap. It feels more like a Grenadier skill seeing as it's tech based.


Warriors
Parry- This skill should either be moved to base branch or given to Myrms also. Since you can parry with a sword it would make sense both classes should be only to use it instead of just one.

Mages


Thieves
April Fools- This skill really doesn't fit into the whole killer ninja theme, to me at least. Bandits and Rogue did used to be Jester and Harlequin so why give a skill that matches fits perfectly with those name to a ninja...





Edited by StormHaven, 12 November 2011 - 01:00 PM.

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