Archers
Tesla Coil- should be a skill for Destroyers, It does not fit skill type of any Pathfnder skills. The game lists it as a trap yet it's unaffected by invisible trap buff, which means it isn't a trap. It feels more like a Grenadier skill seeing as it's tech based.
Warriors
Parry- This skill should either be moved to base branch or given to Myrms also. Since you can parry with a sword it would make sense both classes should be only to use it instead of just one.
Mages
Thieves
April Fools- This skill really doesn't fit into the whole killer ninja theme, to me at least. Bandits and Rogue did used to be Jester and Harlequin so why give a skill that matches fits perfectly with those name to a ninja...
Edited by StormHaven, 12 November 2011 - 01:00 PM.