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#26 iKnowMyABCs

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Posted 13 September 2010 - 08:08 AM

Yeah, they are completely different. But, please guys, let's get back on topic.

I was wondering if I should make a pally or a glad when the servers are back up. I mean, knights are so op after this patch, and glads are going to get a nice boost, not so op as knights. I was thinking about ninja too, but I don't know. Any suggestions? :3


Play glad with me xD
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#27 Gangrian

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Posted 13 September 2010 - 05:12 PM

I say play Paladin/Knight.

They are just so overpowered that playing anything else is playing a nerfed and gimped class.
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#28 Hawly

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Posted 13 September 2010 - 05:19 PM

I say play Paladin/Knight.

They are just so overpowered that playing anything else is playing a nerfed and gimped class.

I remember when I used to play as a Trickster, back when they were kinda OP. I played all like "omg so cool i kill everything with 1 skill np", and it got so boring later on.
Same thing is happening to Knights/Pallies now. I'm playing as a Dragoon on -_-, and it's so OP, and it gets boring pretty fast.
I say play with a WM, they'll be nerfed so hard, they'll become ubber fun!
Even so, I'll make a myrm.

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#29 Gangrian

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Posted 13 September 2010 - 08:30 PM

I remember when I used to play as a Trickster, back when they were kinda OP. I played all like "omg so cool i kill everything with 1 skill np", and it got so boring later on.
Same thing is happening to Knights/Pallies now. I'm playing as a Dragoon on -_-, and it's so OP, and it gets boring pretty fast.
I say play with a WM, they'll be nerfed so hard, they'll become ubber fun!
Even so, I'll make a myrm.

I will agree, Myrms are fun to play, they simply aren't my style. I like magic casters, lol.

Plus it will be fun owning the other classes as one of the more nerfed classes in the game.
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#30 Niddhogg

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Posted 20 September 2010 - 09:04 PM

I've been wondering for the past couple days, Minimum and Maximum Physical Atk + %, what does it affect. I made a stat build with 'em because i was under the impression there was a particular range they were affecting. The only range given to us -from what i can remember- is the max and minimum atk given by the weapon equiped, so i assumed they affected that. Thus, they couldn't be affecting base Atk, which isn't a range but a solid single number. But then, i started reading that they affected base atk. Which wasn't a range. Since we know how to find Base Atk. in all honesty, i just wanna know if i've been wasting my time trying something that...well...doesn't work...for 56 levels.

Edited by Niddhogg, 20 September 2010 - 09:10 PM.

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#31 Yurai

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Posted 21 September 2010 - 04:30 AM

I've been wondering for the past couple days, Minimum and Maximum Physical Atk + %, what does it affect. I made a stat build with 'em because i was under the impression there was a particular range they were affecting. The only range given to us -from what i can remember- is the max and minimum atk given by the weapon equiped, so i assumed they affected that. Thus, they couldn't be affecting base Atk, which isn't a range but a solid single number. But then, i started reading that they affected base atk. Which wasn't a range. Since we know how to find Base Atk. in all honesty, i just wanna know if i've been wasting my time trying something that...well...doesn't work...for 56 levels.


Base attack of the weapon, not including enchant bonus.
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