
Riads rebalanced? maybe?
#1
Posted 03 September 2010 - 02:25 PM
For example
If a mob has high attk, usually low def or low life....
If high def/hp.. usually has low attk
Now maybe we should not lower another stat of the actual boss since that would nullify the reason they are called a "Boss", but perhaps maybe we should get more drops of of them? instead of the 2-3 we get (of which usually 2 are near worthless in most cases) maybe we can get 3-4 or 3-5? Why not make raiding more useful.
I have a feeling that if u can increase raids drops just a little bit, there will be more raids going on, which will increase the nummber of ppl on at a time.
#2
Posted 03 September 2010 - 02:27 PM
#3
Posted 03 September 2010 - 03:02 PM
I also think that the boss inmunity buffs should last less, 20 mins should be enough, and could have a faster cycle: the 1 hour inmunity buffs are too long and only tell us what kind of raid they want to make us have, a long and boring one.
#4
Posted 03 September 2010 - 03:19 PM
hmm not sure if Riads need to be rebalancedSine gravity was so inclined to make the bosses hit harder, dont you think that something should balance it out?
For example
If a mob has high attk, usually low def or low life....
If high def/hp.. usually has low attk
Now maybe we should not lower another stat of the actual boss since that would nullify the reason they are called a "Boss", but perhaps maybe we should get more drops of of them? instead of the 2-3 we get (of which usually 2 are near worthless in most cases) maybe we can get 3-4 or 3-5? Why not make raiding more useful.
I have a feeling that if u can increase raids drops just a little bit, there will be more raids going on, which will increase the nummber of ppl on at a time.

#6
Posted 03 September 2010 - 03:27 PM
then still the "a" and "i" are switchedits squishy speak for raids with aids

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