I've actually asked Aramis about ninja toggling specifically and he said that it's currently not classified as a bug. That's not to say whether or not it actually is a bug, but using it atm would not go under bug abuse, which is grounds for disqualification from the tournament.Same with ninja toggling with knockdown and falcons, wolfs.
As for the twin skill, skill can only work on twin skill side, and you must wait a bit. If twin is hit, it automatically fixes bug, making them start over. Only one skill can be used at a time till hit. If they use infinite, just use long range atk at twin.
I propse that At ligt speed for twins to be taken out from tourney, to make it easier to force cancel bug from ppl with no pride
The problem posed is that the summons have a lot of HP and can be used to block a lot of skills. I'm pretty sure Parry was limited since a high block rate does not promote good tournament play. The same mechanic of using summons with 200k HP against players with a very limited mana pool can be argued this way as well. Honestly, though, it's a relatively new class and without the amount of testing and experience we have with the human classes, there tends to be stuff that may or may not be imbalanced that can easily be overlooked at a glance.Summoners are the least imbalanced class out of humans or dragonkins. Almost entirely all of their skills have cast times of about 1-1.5 secs and without mana burn, summoners are basicly the easiest to kill. In terms of pvp strengths, summoners would be on the bottom of the list. They absolutely have no instant cast moves, that already puts them underneath warlocks. Summoners have no combos or locks and they basicly have to run through the entire map and spaming skills in safe zones, as i said cast time for all their skills is 1-1.5 sec, and hope the opposing player runs into it, which is very unlikely. Summoners are already disadvantaged at pvp in general, how would they be imbalanced in dragon tournament?