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Insignia Damage Reduction?


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#1 Zinja

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Posted 05 December 2011 - 09:06 PM

Wearing 100% water reduction and water armor and inside a water insignia was taking more damage from the mob. Isnt water insignia supposed to make weapon element of the insignia element which works even on boss monsters?

I tested this on a mob of desert wolf. the a average damage was 230 per hit but with insignia it went up to around per hit . And yes it was a water insignia with the tanker wearing water armor.

whats missing here? where is the damage reduction? according to element table. if person gets hit with elemental attack same as armor he only takes 25% of the damage.i.e i should be taking 50-60 damage. But have ended up taking 50-60 more damage
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#2 Clogon

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Posted 05 December 2011 - 09:11 PM

Are you sure it was level 2 insignia? Each level gives a different effect.
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#3 Zinja

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Posted 05 December 2011 - 09:15 PM

o_O? i used a level 3 insignia.
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#4 Clogon

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Posted 05 December 2011 - 09:18 PM

There is your answer. <.<
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#5 Zinja

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Posted 05 December 2011 - 09:18 PM

/facepalm
level 2 insignia:

Heal recovery + 10%. Weapon attribute becomes water property. Physical attack power + 10%
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#6 sayoko

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Posted 05 December 2011 - 10:17 PM

i did the same question long time ago about the elemental thing......... heimdad answer was weird..... but it doenst give 100% resistance

and those insignias and warmer needs a stat icon............ :P
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#7 Zinja

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Posted 05 December 2011 - 10:24 PM

yeah it turns the monsters attack into the respective element of the insignia so a water insignia with the tanker wearing water armor will reduce damage by 75%.

Icon's would be nice indeed.


Makes me wonder if water insignia stacks with deluge.
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#8 sayoko

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Posted 05 December 2011 - 10:28 PM

yeah it turns the monsters attack into the respective element of the insignia so a water insignia with the tanker wearing water armor will reduce damage by 75%.

Icon's would be nice indeed.


Makes me wonder if water insignia stacks with deluge.

wich sadly dont stack with more elemental reductions :P
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#9 Hrothmund

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Posted 05 December 2011 - 11:20 PM

Monsters do have a small s.atk like players that is not influenced by reductions etc. I would guesstimate its either str*2 or level*2 since with 100% water reduction I still take ~100 damage per hit from MVP's. Its why dark priests still hit you for about 50-100 (instead of one shotting) with their dark attacks vs bathory armor.

Yes, it is enough to just pot basic MVP's with a few whites and no kaahi, I sometimes end up doing drake in ET without worrying about reapplying kaahi. it doesnt rely on armor either which is nice.

(i have nowhere near enough data to make an accurate statement about the atk lvl, just a guess)

2x kafra water brooch, valk shield, marse muffler and waterproof pot. armor/headgear slots free.

Edited by Hrothmund, 05 December 2011 - 11:22 PM.

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#10 Clogon

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Posted 05 December 2011 - 11:57 PM

2x kafra water brooch, valk shield, marse muffler and waterproof pot. armor/headgear slots free.


Or you can just use lvl 2 aqua summon. =/
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#11 Zinja

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Posted 06 December 2011 - 12:03 AM

Or you can just use lvl 2 aqua summon. =/

well.... you generally want the summon to be of the opposite element to which you are trying to resist...
Edit:
because generally the sorcerer is the one attacking.rather than a pure tank role.

Edited by Zinja, 06 December 2011 - 12:05 AM.

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