Brief Restart December 12th
#26
Posted 08 December 2011 - 09:01 PM
#27
Posted 08 December 2011 - 09:01 PM
#28
Posted 08 December 2011 - 09:02 PM
Do we have to seriously wait 4 hours? my high wizard just got fixed. Earlier today i had an issue and couldn't move or do absolutely nothing. They finally fixed it or it fixed itself...... I DO NOT WANT TO WAIT 4 hours!!!!!! To play again. you know?
Probably not but you never know =p
#29
Posted 08 December 2011 - 09:04 PM
#30
Posted 08 December 2011 - 09:05 PM
#31
Posted 08 December 2011 - 09:08 PM
#32
Posted 08 December 2011 - 09:17 PM
#33
Posted 08 December 2011 - 09:25 PM
.its a cover up of the real story.
What real history?? why fun things happen when I'm going out??
#34
Posted 08 December 2011 - 10:06 PM
#35
Posted 08 December 2011 - 10:09 PM
Also Job Manual boxes are vendable.
Right now we are trying to do something new for an event this weekend so we are giving a lot of reward on Battle Manuals, which tons are available in vends, as well as earnable via reset stones (job manuals).
For the 1000 pt incentive, it is just something extra you can get, you don't have to divide your purchases or anything just every 1000 pts spent gets 1, so if you buy 5 Job Manual Boxes that would be 2000 points, that would be 2 free BM X3 given free.
We are planning on launching the skill update next week, barring incident or showstopper issue. Exp rates do change with this update, so this weekend is a good opportunity to get some increased levels.
#36
Posted 08 December 2011 - 10:23 PM
#37
Posted 08 December 2011 - 10:38 PM
thats bananas heim!
BANANAS
#38
Posted 09 December 2011 - 12:45 AM
#39
Posted 09 December 2011 - 01:26 AM
Just finished a double exp event.
Hell I went from 102-150 in a few days, and everyone started saying they dont understand why its so easy to 150.
Surprised there isnt a groove pack for sale at the same time.
#40
Posted 09 December 2011 - 02:34 AM
#41
Posted 09 December 2011 - 03:03 AM
most likely... but cant say for sureJust a question. For those of us who already had a gum running before the maintenance, will we have the new effects as well, or do we have to wait out the 15mins of the gum, and pop a new one to have the new effects?
dat cash shop~ it think its just to get players to use up these items so that there isnt as much of a surplus of these itemsI dont understand why though.
Just finished a double exp event.
Hell I went from 102-150 in a few days, and everyone started saying they dont understand why its so easy to 150.
Surprised there isnt a groove pack for sale at the same time.
no... drop penalty has been disabled for quite a whileis the drop level penalty on???
#42
Posted 09 December 2011 - 04:00 AM
Oh, so the upcoming leveling will be harder? That's what it sounded like o:3x makes it 3x the normal rate. That is now increased so the bonus isn't 200% its 300% (so 4x normal rate)
Also Job Manual boxes are vendable.
Right now we are trying to do something new for an event this weekend so we are giving a lot of reward on Battle Manuals, which tons are available in vends, as well as earnable via reset stones (job manuals).
For the 1000 pt incentive, it is just something extra you can get, you don't have to divide your purchases or anything just every 1000 pts spent gets 1, so if you buy 5 Job Manual Boxes that would be 2000 points, that would be 2 free BM X3 given free.
We are planning on launching the skill update next week, barring incident or showstopper issue. Exp rates do change with this update, so this weekend is a good opportunity to get some increased levels.
Edited by iiNote, 09 December 2011 - 04:01 AM.
#43
Posted 09 December 2011 - 04:20 AM
in-game it states (on a 3x BM) you get 330% exp until maint
how's that 150% of the orignal 300% you used to get?
*confused*
#44
Posted 09 December 2011 - 04:29 AM
Edited by Astraeos, 09 December 2011 - 04:30 AM.
#45
Posted 09 December 2011 - 04:37 AM
For example they are saying "an additional" as opposed to just saying the BM x3 bonus has increased to 400%.
IE. Reg BM x3 = monster killed for 100 exp become 300xp gained from killing the monster.
100 exp from the monster itself PLUS (+) 200% of the exp = 100 xp + 200 xp (200%x100) = 300xp. In the end it is still the same amount of xp, just the wording they chose to use does not reflect the wording used in the game.
Which definitely makes it sound like we are getting screwed xp-wise/bonus item drop-wise but in actuality we aren't.
#46
Posted 09 December 2011 - 06:07 AM
#47
Posted 09 December 2011 - 06:14 AM
launching the skill update just whith one week of testing!? we can't even use 2hand weapons in sakray!
thats bananas heim!
BANANAS
Looks like a "Renewal failure" replay all over again. All rushed, lame results.
Edited by CeruleanGamer, 09 December 2011 - 06:14 AM.
#48
Posted 09 December 2011 - 06:28 AM
We are planning on launching the skill update next week, barring incident or showstopper issue. Exp rates do change with this update, so this weekend is a good opportunity to get some increased levels.
Can you please elaborate on this ...?
Balance patch is nerfing leveling on all classes except GX and maybe an handful of classes, so hopefully you aren't going to nerf the XP rates...
Edited by Shiroi17, 09 December 2011 - 06:28 AM.
#49
Posted 09 December 2011 - 06:50 AM
So fail...
It isn't supposed to be there so you guys can get it running. I personally use it to figure out wtf I wanna do and what class I wanna make. I like to PLAN.
So I guess we're just supposed to go onto mains and know what's what and start making classes?
Sakray is buggy as . Don't rush this again like you did renewal. The last thing you need is for the player base to hate you guys even more.
Edited by Lambor, 09 December 2011 - 06:53 AM.
#50
Posted 09 December 2011 - 07:22 AM
The patch comes with significant changes, and not everyone is going to want to play their current main character. I think it would be unfair to basically make them start over after the patch has started (especially with new experience rates). By waiting an additional week, most people will have their finals completed and many of us will have tested the characters/builds we wanted to test. Plus, it'll give those who want to make new classes a head-start at getting to third job (or at least close to it) before the patch with new experience rates comes in.
I see you have already attempted to make leveling a little easier by changing the battle manual rates. That's good, but I'm sure you're not going to want to extend that for an additional week. If you do decide to have a leveling event, I think the most logical event would be to have the exp table curved for everything under 3rd job. That way people can make their new characters with a little ease.
That's just my suggestion instead of double exp, which would probably bring a lot of criticism.
Overall, you really have nothing to lose by waiting an additional week. Sure, a few players might be a little ticked, but I'd say a larger player base would be a bit angry. Especially if some unexpected error came into play and forced the servers to be shut down for hours. That would bare much more criticism and GM hate than an extra week of testing.
tl;dr: Better safe than sorry.
Edited by Azyrk, 09 December 2011 - 10:44 AM.
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