Rune Knight Skill Testings
#1
Posted 10 December 2011 - 11:50 AM
#2
Posted 10 December 2011 - 05:31 PM
#3
Posted 10 December 2011 - 06:15 PM
Edited by Astraeos, 10 December 2011 - 06:15 PM.
#4
Posted 10 December 2011 - 06:17 PM
#5
Posted 10 December 2011 - 07:33 PM
#6
Posted 11 December 2011 - 01:28 AM
#7
Posted 11 December 2011 - 04:25 AM
crushing strike got changed to be like exceed break... so any dmg above 32k will not be shown
So it's that strong? I've never seen a crushing below 32k
#8
Posted 11 December 2011 - 09:14 AM
So it's that strong? I've never seen a crushing below 32k
simple math:
Crush strike with +7 glorious spear =
ATK [{4 * (7 + 6) * 100} + (130)]%
5330% of your atk.
+9 Glorious spear would be 6130%, etc.
basically, it's like bugged Exceed break without the need for weapon switch
#9
Posted 12 December 2011 - 01:25 AM
#10
Posted 12 December 2011 - 03:25 AM
I thought it was failing, only tested on punching bag though. Going to try on monsters to see if the damage is at least applied.crushing strike got changed to be like exceed break... so any dmg above 32k will not be shown
This needs an icon.
#11
Posted 12 December 2011 - 07:12 AM
Dragon Howling
Skill re-use Delay: 10 seconds
Fear Chance: (50 + 6 * Skill Level) %
Duration: 15 seconds
Immobilization duration: 2 seconds
AoE:
Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
Problem:
Should Reduce Flee and Hit, but actually only reduce Flee
Edited by Moyton, 13 December 2011 - 02:22 PM.
#12
Posted 12 December 2011 - 02:28 PM
Problem: Immobilization not working. Should Reduce Flee and Hit, but actually only reduce Flee
inmovilization works, at least on mob, i tried it on spores in geffen dung
i haven't tested it on players thoug ...
#13
Posted 14 December 2011 - 02:31 AM
Rank C
Fixed Cast Time: 2 seconds
Consumes 20% HP on cast.
Duration: 3 minutes or when Stoneskin�??s HP reaches 0.
Stoneskin�??s HP: 20% of Caster�??s HP
DEF/MDEF increase: (Caster�??s Job Level x Rune Mastery) / 4.
30% chance to break attacker�??s weapon on normal melee attack.
30% chance to reduce monster�??s ATK by 25% for 10 seconds.
Bug: Does not create the shield that absorbs 20% of caster's HP
Dragon Howling
Skill re-use Delay: 10 seconds
Fear Chance: (50 + 6 * Skill Level) %
Duration: 15 seconds
Immobilization duration: 2 seconds
AoE:
Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
Bug? : The chance for immobolize is very low(in GvG and against players), can we get the actual formula for this please? (Including the stats that resist this effect)
Edited by MangoKing, 14 December 2011 - 02:32 AM.
#14
Posted 14 December 2011 - 01:44 PM
WRONG FORMULAVariable Cast Time: 1 second
[(Skill Level x 20 + 100) x (Caster's Base Level / 150)] + Caster's INT
Can only be cast on self
The correct is:
[(Skill Level x 20 + 100) x (Caster's Base Level / 150)] + Caster's INT+MATK
not affected by Cards increasing% Race
reduced by card and gear decreasing% against demi-Human
not reduced by Def,
reduced by Mdef.
affected by Cards % equip increasing MATK. ( only the MATK part in the calculation)
_____________________________
Sonic Wave
work as intendedSkill re-use Delay: 2 seconds
Global Skill Delay: 1 second
ATK {((Skill Level + 5) x 100) x (1 + [(Caster's Base Level - 100) / 200])} %
Range: 6 cell+(Skill Level) (can be casted [7 cell +skill level] cell away)
_____________________________
Death Bound
work as intendedDamage Amplification: (500 + 100 * Skill Level) %
Skill re-use Delay: 3 seconds
Global Skill Delay: 2 seconds
Deflects 70% of the damage taken back at the attacker, Caster takes 30% of the amplified damage.
conter attack in front of you up to 180°
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Hundred Spear
work as intendedVariable Cast Time: (1.1 - 0.1 * Skill Level) seconds
Fixed Cast Time: None
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
Spear Boomerang Activation Chance: (10 + 3 * Skill Level) %
Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster's Base Level - 100) / 200])] %
*** If the spear's weight is over 1,000, it will be set to 1,000 in the calculation.
Bonus damage: (Clashing Spiral skill level x ATK 50%).
Range= 5 Cell (can be casted from 6 cell away)
_____________________________
Wind Cutter
work as intendedSkill re-use Delay: 2 seconds
11x11 cell damage
Fear Chance: (3 + 2 * Skill Level) %
Damage = ATK { ((Skill Level + 2) x 50) x Base Level / 100} %
FEAR: prevent from moving for 2 seconds and reducing their FLEE and HIT by 20% for 15 seconds. 100 int or more doesn't grant you immunity
presently: don't reduce HIT
_____________________________
Ignition Break
work as intendedVariable Cast Time: 1 second
Skill re-use Delay: 2 seconds
If Caster's weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage.
3x3 cell Damage
= ATK [{(Skill Level x 300) x (1 + [(Caster's Base Level - 100) / 100])}] %
7x7 cell Damage
= ATK [{(Skill Level x 250) x (1 + [(Caster's Base Level - 100) / 100])}] %
11x11 cell Damage
= ATK [{(Skill Level x 200) x (1 + [(Caster's Base Level - 100) / 100])}] %
_____________________________
Dragon Training
ASPD Recovery: (75 + 5 * Skill Level) %
Dragon Breath damage bonus: (95 + 5 * Skill Level) %
Weight Limit: + (500 + 200 * Skill Level)
While equipped with spear, Increases ATK by (Spear Mastery Skill Level x 10) and deal 100% damage to Small / Medium / Large monsters.
work as intended
_____________________________
Dragon Breath
work as intended{(Caster's HP / 50) + (Caster's MSP / 4)} x (Dragon Breath Skill Level x Caster's Base Level / 150)} x Dragon Training bonus damage
Fixed Cast Time: 0.5 second
Variable Cast Time:
Level 1 ~ 3: None
Level 4 ~ 6: 1 second
Level 7 ~ 8: 1.5 seconds
Level 9 ~ 10: 2 seconds
Global Skill Delay: 2 seconds
Burning Chance: 15%
Duration: 10 seconds
_____________________________
Phantom Thrust
work as intendedATK [{(Skill Level x 50) + (Spear Master Level x 10)} x Caster's Base Level / 150] %
_____________________________
Dragon Howling
FEAR: prevent from moving for 2 seconds and reducing their FLEE and HIT by 20% for 15 seconds. 100 int or more doesn't grant you immunitySkill re-use Delay: 10 seconds
Fear Chance: (50 + 6 * Skill Level) %
Duration: 15 seconds
Immobilization duration: 2 seconds
AoE:
Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
presently: don't reduce HIT
_____________________________
Rune Mastery
Success Chance: (a) + (B + © + (d)
where, (a) = (51 + 2 * Skill Level) %
(B = (Dex / 30 + LUK / 10 + Caster's Job Level/10) %
© =
Normal rough runestone: Success rate + 2%
Quality rough runestone: Success rate + 5%
Rare rough runestone: Success rate + 8%
Ancient rough runestone: Success rate +11%
Mystic rough runestone: Success rate +14%
(d) =
S rank runestone: -20%
A rank runestone: -15%
B rank runestone: -10%
C rank runestone: -5%
_____________________________
Verkana Rune
Rank S
number of shields summoned: 2 shields at 50% chance, 3 shields at 30% chance, 4 shields at 20% chance.
Duration: 3 minutes
Re-use Delay: 1 minute
Global Skill Delay: 1 second
work as intended
_____________________________
Rhydo Rune
Rank C
Skill re-use Delay: 30 seconds
Fixed Cast Time: 1 second
ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]%
20% chance to destroy the weapon.
Duration: 30 seconds
work as intended
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Noseige Rune
Rank A
Fixed Cast Time: 1 second
Skill re-use Delay: 120 seconds
Removes: Stun / Sleep / Curse / Petrification / Poison / Blind / Silence / Bleeding / Chaos / Frozen / Deep Sleep / Burning / Freezing / Crystallization / Toxin / Paralyze / Venombleed / Magic mushroom / Disheart / Pyrexia / Oblivion curse / Marsh of Abyss / Howling of Mandragora
1 minute duration
work as intended
give you immunity to decrease Agi, Quagmire and immunity to all possibly removed debuff
_____________________________
Turisus Rune
Rank C
Fixed Cast Time: 1 second
STR Bonus: 30
Duration: 3 minutes
15% chance to increase the next normal melee attack damage by 300%.
0.1% chance to break Caster's weapon
work as intended
Precision: 0.1% chance to break Caster's weapon, when dealing damage by 300%.
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Hagalaz Rune
Rank C
Fixed Cast Time: 2 seconds
Consumes 20% HP on cast.
Duration: 3 minutes or when Stoneskin's HP reaches 0.
Stoneskin�??s HP: 20% of Caster's HP
DEF/MDEF increase: (Caster's Job Level x Rune Mastery) / 4.
30% chance to break attacker's weapon on normal melee attack.
30% chance to reduce monster's ATK by 25% for 10 seconds.
calculation work as intended.
Give you Armor def and Armor Mdef, which reduces incoming physical damage, make you immune to frozen(due to Mdef). greatly reduce incoming magical damage.
Never Saw Stone Hard Skin being canceled before 3 minutes.
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Isia Rune
Rank B
Increases effectiveness of all incoming healing effects by 50%.
Prevents all natural SP regeneration.
Decreases effectiveness of SP recovery potions by 50%.
Duration: 3 minutes
work as intended
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Pertz Rune
Rank B
Variable Cast Time: 2 seconds
AoE: 7x7
ATK [{Rune Mastery Skill Level + (Caster's INT / 8)} x 100] %
work as intended
_____________________________
Asir Rune
Rank C
ATK bonus: Number of party members x 7 ATK.
Party members will receive 1/4 of ATK bonus.
ASPD bonus = (Rune Mastery Level / 10 x 4).
Duration: 3 minutes
work as intended
_____________________________
Urz Rune
Rank A
Restores 60 SP every 10 second.
3 minute duration
work as intended
Edited by Moyton, 15 December 2011 - 12:51 AM.
#15
Posted 15 December 2011 - 12:05 PM
#16
Posted 15 December 2011 - 01:24 PM
Stop trying to make your RK better. It's not possible. Just give up. Now.
Is that really necessary?
#17
Posted 21 December 2011 - 06:54 PM
#18
Posted 21 December 2011 - 07:05 PM
Is that really necessary?
I tried to make it sound as funny as possible, but the humor just doesn't go through. Why? Because it's true RK are the fastest dying breed in game.
#19
Posted 21 December 2011 - 07:20 PM
#20
Posted 21 December 2011 - 07:28 PM
simple math:
Crush strike with +7 glorious spear =
ATK [{4 * (7 + 6) * 100} + (130)]%
5330% of your atk.
+9 Glorious spear would be 6130%, etc.
basically, it's like bugged Exceed break without the need for weapon switch
Don't make a +9 kvm item because of this comment. I resetted my RK earlier today to 110 str + 110 dex. Rest into LUK and DEX. With a +9 KVM spear I was only able to do 25K which is equivalent to the old Clashing Damage formula.
#21
Posted 23 December 2011 - 06:34 PM
yesI thought Ignition Break was a 2 handed sword skill only but while testing I noticed it's posible to use it with other weapons, is this ok?
dunno what you are doing wrong.I tried to make it sound as funny as possible, but the humor just doesn't go through. Why? Because it's true RK are the fastest dying breed in game.
would you like to meet me on Sakray? it may be fun
Edited by Moyton, 23 December 2011 - 06:38 PM.
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