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Rune Knight Skill Testings


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#1 ZeoKenX

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Posted 10 December 2011 - 11:50 AM

Yo,I just put this up here since I didnt see it posted on by Clogon,Oda and co. =o I have no reports so far.
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#2 kite24

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Posted 10 December 2011 - 05:31 PM

I know this isn't the official thread.. But you can't see Crushing Strike damage.
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#3 Astraeos

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Posted 10 December 2011 - 06:15 PM

crushing strike got changed to be like exceed break... so any dmg above 32k will not be shown

Edited by Astraeos, 10 December 2011 - 06:15 PM.

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#4 HRdevil

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Posted 10 December 2011 - 06:17 PM

Crush strike needs an icon imo.
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#5 LeonFlare

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Posted 10 December 2011 - 07:33 PM

dragon howling still useless, increase fear status from 2 to 5 secs
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#6 HyperFrost

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Posted 11 December 2011 - 01:28 AM

^Thread is for test results. Not personal feedback.
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#7 kite24

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Posted 11 December 2011 - 04:25 AM

crushing strike got changed to be like exceed break... so any dmg above 32k will not be shown


So it's that strong? I've never seen a crushing below 32k
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#8 LuxiLux

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Posted 11 December 2011 - 09:14 AM

So it's that strong? I've never seen a crushing below 32k


simple math:
Crush strike with +7 glorious spear =

ATK [{4 * (7 + 6) * 100} + (130)]%

5330% of your atk.

+9 Glorious spear would be 6130%, etc.

basically, it's like bugged Exceed break without the need for weapon switch
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#9 HRdevil

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Posted 12 December 2011 - 01:25 AM

Is it really posible to add an icon on Crush strike (Rhydo Rune)? It's pretty annoying.
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#10 Kenichi

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Posted 12 December 2011 - 03:25 AM

crushing strike got changed to be like exceed break... so any dmg above 32k will not be shown

I thought it was failing, only tested on punching bag though. Going to try on monsters to see if the damage is at least applied.
This needs an icon.
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#11 Moyton

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Posted 12 December 2011 - 07:12 AM

Dragon Howling

Skill re-use Delay: 10 seconds
Fear Chance: (50 + 6 * Skill Level) %
Duration: 15 seconds
Immobilization duration: 2 seconds

AoE:
Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15


Problem: Immobilization not workingFIXED.
Should Reduce Flee and Hit, but actually only reduce Flee

Edited by Moyton, 13 December 2011 - 02:22 PM.

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#12 LeonFlare

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Posted 12 December 2011 - 02:28 PM

Problem: Immobilization not working. Should Reduce Flee and Hit, but actually only reduce Flee


inmovilization works, at least on mob, i tried it on spores in geffen dung

i haven't tested it on players thoug ...
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#13 MangoKing

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Posted 14 December 2011 - 02:31 AM

Hagalaz Rune
Rank C
Fixed Cast Time: 2 seconds
Consumes 20% HP on cast.
Duration: 3 minutes or when Stoneskin�??s HP reaches 0.
Stoneskin�??s HP: 20% of Caster�??s HP
DEF/MDEF increase: (Caster�??s Job Level x Rune Mastery) / 4.
30% chance to break attacker�??s weapon on normal melee attack.
30% chance to reduce monster�??s ATK by 25% for 10 seconds.

Bug: Does not create the shield that absorbs 20% of caster's HP


Dragon Howling
Skill re-use Delay: 10 seconds
Fear Chance: (50 + 6 * Skill Level) %
Duration: 15 seconds
Immobilization duration: 2 seconds
AoE:
Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15

Bug? : The chance for immobolize is very low(in GvG and against players), can we get the actual formula for this please? (Including the stats that resist this effect)

Edited by MangoKing, 14 December 2011 - 02:32 AM.

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#14 Moyton

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Posted 14 December 2011 - 01:44 PM

Enchant Blade

Variable Cast Time: 1 second
[(Skill Level x 20 + 100) x (Caster's Base Level / 150)] + Caster's INT
Can only be cast on self

WRONG FORMULA

The correct is:
[(Skill Level x 20 + 100) x (Caster's Base Level / 150)] + Caster's INT+MATK


not affected by Cards increasing% Race
reduced by card and gear decreasing% against demi-Human
not reduced by Def,
reduced by Mdef.
affected by Cards % equip increasing MATK. ( only the MATK part in the calculation)
_____________________________


Sonic Wave

Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
ATK {((Skill Level + 5) x 100) x (1 + [(Caster's Base Level - 100) / 200])} %

work as intended
Range: 6 cell+(Skill Level) (can be casted [7 cell +skill level] cell away)
_____________________________


Death Bound

Damage Amplification: (500 + 100 * Skill Level) %
Skill re-use Delay: 3 seconds
Global Skill Delay: 2 seconds
Deflects 70% of the damage taken back at the attacker, Caster takes 30% of the amplified damage.

work as intended
conter attack in front of you up to 180°
_____________________________


Hundred Spear

Variable Cast Time: (1.1 - 0.1 * Skill Level) seconds
Fixed Cast Time: None
Skill re-use Delay: 3 seconds
Global Skill Delay: 0.5 second
Spear Boomerang Activation Chance: (10 + 3 * Skill Level) %
Damage = ATK [{(600 + (Skill Level x 80) + (1000 - Weight of the Spear)} x (1 + [(Caster's Base Level - 100) / 200])] %
*** If the spear's weight is over 1,000, it will be set to 1,000 in the calculation.
Bonus damage: (Clashing Spiral skill level x ATK 50%).

work as intended
Range= 5 Cell (can be casted from 6 cell away)
_____________________________


Wind Cutter

Skill re-use Delay: 2 seconds
11x11 cell damage
Fear Chance: (3 + 2 * Skill Level) %
Damage = ATK { ((Skill Level + 2) x 50) x Base Level / 100} %

work as intended
FEAR: prevent from moving for 2 seconds and reducing their FLEE and HIT by 20% for 15 seconds. 100 int or more doesn't grant you immunity
presently: don't reduce HIT
Spoiler

_____________________________


Ignition Break

Variable Cast Time: 1 second
Skill re-use Delay: 2 seconds
If Caster's weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage.
3x3 cell Damage
= ATK [{(Skill Level x 300) x (1 + [(Caster's Base Level - 100) / 100])}] %
7x7 cell Damage
= ATK [{(Skill Level x 250) x (1 + [(Caster's Base Level - 100) / 100])}] %
11x11 cell Damage
= ATK [{(Skill Level x 200) x (1 + [(Caster's Base Level - 100) / 100])}] %

work as intended
_____________________________


Dragon Training
ASPD Recovery: (75 + 5 * Skill Level) %
Dragon Breath damage bonus: (95 + 5 * Skill Level) %
Weight Limit: + (500 + 200 * Skill Level)
While equipped with spear, Increases ATK by (Spear Mastery Skill Level x 10) and deal 100% damage to Small / Medium / Large monsters.
work as intended
_____________________________


Dragon Breath

{(Caster's HP / 50) + (Caster's MSP / 4)} x (Dragon Breath Skill Level x Caster's Base Level / 150)} x Dragon Training bonus damage
Fixed Cast Time: 0.5 second
Variable Cast Time:
Level 1 ~ 3: None
Level 4 ~ 6: 1 second
Level 7 ~ 8: 1.5 seconds
Level 9 ~ 10: 2 seconds
Global Skill Delay: 2 seconds
Burning Chance: 15%
Duration: 10 seconds

work as intended
_____________________________


Phantom Thrust

ATK [{(Skill Level x 50) + (Spear Master Level x 10)} x Caster's Base Level / 150] %

work as intended
_____________________________


Dragon Howling

Skill re-use Delay: 10 seconds
Fear Chance: (50 + 6 * Skill Level) %
Duration: 15 seconds
Immobilization duration: 2 seconds
AoE:
Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15

FEAR: prevent from moving for 2 seconds and reducing their FLEE and HIT by 20% for 15 seconds. 100 int or more doesn't grant you immunity
presently: don't reduce HIT
Spoiler

_____________________________


Rune Mastery

Success Chance: (a) + (B + © + (d)
where, (a) = (51 + 2 * Skill Level) %
(B = (Dex / 30 + LUK / 10 + Caster's Job Level/10) %
© =
Normal rough runestone: Success rate + 2%
Quality rough runestone: Success rate + 5%
Rare rough runestone: Success rate + 8%
Ancient rough runestone: Success rate +11%
Mystic rough runestone: Success rate +14%
(d) =
S rank runestone: -20%
A rank runestone: -15%
B rank runestone: -10%
C rank runestone: -5%

Spoiler

_____________________________


Verkana Rune
Rank S
number of shields summoned: 2 shields at 50% chance, 3 shields at 30% chance, 4 shields at 20% chance.
Duration: 3 minutes
Re-use Delay: 1 minute
Global Skill Delay: 1 second
work as intended
_____________________________


Rhydo Rune
Rank C
Skill re-use Delay: 30 seconds
Fixed Cast Time: 1 second
ATK [{Weapon Level * (Weapon Upgrade Level + 6) * 100} + (Weapon ATK) + (Weapon Weight)]%
20% chance to destroy the weapon.
Duration: 30 seconds
work as intended
_____________________________


Noseige Rune

Rank A
Fixed Cast Time: 1 second
Skill re-use Delay: 120 seconds
Removes: Stun / Sleep / Curse / Petrification / Poison / Blind / Silence / Bleeding / Chaos / Frozen / Deep Sleep / Burning / Freezing / Crystallization / Toxin / Paralyze / Venombleed / Magic mushroom / Disheart / Pyrexia / Oblivion curse / Marsh of Abyss / Howling of Mandragora
1 minute duration
work as intended
give you immunity to decrease Agi, Quagmire and immunity to all possibly removed debuff
_____________________________


Turisus Rune
Rank C
Fixed Cast Time: 1 second
STR Bonus: 30
Duration: 3 minutes
15% chance to increase the next normal melee attack damage by 300%.
0.1% chance to break Caster's weapon
work as intended
Precision: 0.1% chance to break Caster's weapon, when dealing damage by 300%.
_____________________________


Hagalaz Rune
Rank C
Fixed Cast Time: 2 seconds
Consumes 20% HP on cast.
Duration: 3 minutes or when Stoneskin's HP reaches 0.
Stoneskin�??s HP: 20% of Caster's HP
DEF/MDEF increase: (Caster's Job Level x Rune Mastery) / 4.
30% chance to break attacker's weapon on normal melee attack.
30% chance to reduce monster's ATK by 25% for 10 seconds.
calculation work as intended.
Give you Armor def and Armor Mdef, which reduces incoming physical damage, make you immune to frozen(due to Mdef). greatly reduce incoming magical damage.
Never Saw Stone Hard Skin being canceled before 3 minutes.
Spoiler

_____________________________


Isia Rune
Rank B
Increases effectiveness of all incoming healing effects by 50%.
Prevents all natural SP regeneration.
Decreases effectiveness of SP recovery potions by 50%.
Duration: 3 minutes
work as intended
_____________________________


Pertz Rune
Rank B
Variable Cast Time: 2 seconds
AoE: 7x7
ATK [{Rune Mastery Skill Level + (Caster's INT / 8)} x 100] %
work as intended
Spoiler

Spoiler

_____________________________


Asir Rune
Rank C
ATK bonus: Number of party members x 7 ATK.
Party members will receive 1/4 of ATK bonus.
ASPD bonus = (Rune Mastery Level / 10 x 4).
Duration: 3 minutes
work as intended
_____________________________


Urz Rune
Rank A
Restores 60 SP every 10 second.
3 minute duration
work as intended

Edited by Moyton, 15 December 2011 - 12:51 AM.

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#15 VanishingPoint

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Posted 15 December 2011 - 12:05 PM

Stop trying to make your RK better. It's not possible. Just give up. Now.
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#16 Inubashiri

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Posted 15 December 2011 - 01:24 PM

Stop trying to make your RK better. It's not possible. Just give up. Now.


Is that really necessary?
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#17 JStoneheart

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Posted 21 December 2011 - 06:54 PM

I thought Ignition Break was a 2 handed sword skill only but while testing I noticed it's posible to use it with other weapons, is this ok?
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#18 VanishingPoint

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Posted 21 December 2011 - 07:05 PM

Is that really necessary?


I tried to make it sound as funny as possible, but the humor just doesn't go through. Why? Because it's true -_- RK are the fastest dying breed in game.
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#19 MrBudd

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Posted 21 December 2011 - 07:20 PM

Sadly RK's are going to be the fastest dying breed with Clashing no longer as sexy as it was. GX's will be popping up all over the place again. I'm still using my RK for WoE though, that's not going to change.
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#20 VanishingPoint

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Posted 21 December 2011 - 07:28 PM

simple math:
Crush strike with +7 glorious spear =

ATK [{4 * (7 + 6) * 100} + (130)]%

5330% of your atk.

+9 Glorious spear would be 6130%, etc.

basically, it's like bugged Exceed break without the need for weapon switch


Don't make a +9 kvm item because of this comment. I resetted my RK earlier today to 110 str + 110 dex. Rest into LUK and DEX. With a +9 KVM spear I was only able to do 25K which is equivalent to the old Clashing Damage formula.
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#21 Moyton

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Posted 23 December 2011 - 06:34 PM

I thought Ignition Break was a 2 handed sword skill only but while testing I noticed it's posible to use it with other weapons, is this ok?

yes

I tried to make it sound as funny as possible, but the humor just doesn't go through. Why? Because it's true :D RK are the fastest dying breed in game.

:angry: dunno what you are doing wrong.

would you like to meet me on Sakray? it may be fun

Edited by Moyton, 23 December 2011 - 06:38 PM.

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