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#26 FadingBlades

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Posted 12 December 2011 - 07:01 PM

I decided not to become a priest. My choices are knight, hunter, monk, and rogue. But I'm not going to be a Super Novice. :P

Edited by FadingBlades, 12 December 2011 - 07:07 PM.

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#27 Luckywhiterabbit

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Posted 12 December 2011 - 07:15 PM

Fact is, you have to make a merchant anyway. I really don't understand why anyone would suggest making a priest as your first character. They level very slowly from my experience. The major problem with blacksmiths are that yes, they do suck up a lot of potions and when you become a mastersmith you will be throwing zeny away on HSCR and Mammonite.

Rogue class are very easy for beginners in my experience, also Archers and monks.

This is how it's going to work: from lv 1-99, you are going to want to run some kind of AGI + STR build on a melee class and an AGI + DEX on a ranged melee class like archer. Once you go to trans, then you start replacing AGI for VIT on most classes. You'll also want a class that has an AOE attack that's fairly strong (Rogue has Sightless Mind, and the ability to copy bowling bash)

My first character was a bow rogue. I used arrows to endow sightless mind and mobbed with hide + sightless mind (takes a bit of practice,but it works)

Assassins are very easy mode up until they hit trans, then everything starts to go downhill from there.

Edited by Luckywhiterabbit, 12 December 2011 - 07:20 PM.

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#28 IronPlushy

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Posted 12 December 2011 - 07:23 PM

In case you didn't notice, every class has been suggested as a first class.
Archers are very easy to level, but all you really do is double strafe, as a hunter, all you do is trap, Maestros are losing the power of severe rainstorm.

Thieves are easy to level, apparently Assassins are going to become viable in WoE, but EDP is ungodly costly and is their great skill. Rogues have like 2 skills, and you need to find someone to pvp you so you can steal a good skill with intimidate.

Mages are challenging, many say their AoE is very weak and you will have a lot of sp concerns. Sages are cool, very disruptive, but I believe they lose autcast when they trans

Priests are supports and undead fighters, it's hard to level early as a full support priest, ME priest are limited where they can level. I ran a battle priest to 93, they are very unorthodox, they are the CHEAPEST class, have no sp or hp concerns, self buff, self warp and self wing, people get mad when you can't heal them, I dont know about monks, but when you become a sura, :P gets real homie

Swordsman are pretty good, they're versatile, you let a priest leech you and you fly through leveling, they get to ride giant birds and dragons, just make an AGI swordsman and you'll do fine

Merchants don't have offensive skills, so they are hard to level before job change, apparently smiths are strong, have cool buffs, but their strongest buffs are hella expensive for a new player, don't even think about alchemist, they're ridiculously expensive

IMO make a AGI swordsman, you'll level steadily, you get a cool mount, spear build has a lot of skills, you're viable after trans
Most of these people don't realize how long and challenging it is to level your very first character with no gear or zenny.

PM me and I'll make a starting char with you and guide you through the beginning
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#29 Luckywhiterabbit

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Posted 12 December 2011 - 07:28 PM

Merchants do get offensive skills. Cart Revolution is one of the better 1st class AOE's for leveling. The only concern is SP.

And yeah, Alchemists are way expensive. And no, you won't be making lots of money off potions until you're a genetic :P

Edited by Luckywhiterabbit, 12 December 2011 - 07:29 PM.

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#30 Okii

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Posted 12 December 2011 - 07:51 PM

Seriously the answers here are a joke. A priest first really? He wont make it past 25 since playing a aco with int vit is a joke.

Blacksmith? again you kidding, a merchant lvling is way more annoying undergeared.

For a first character enjoyment you go

Battle Aco -> monk
Thief to whatever
Swordie to whatever

Anything else and your giving a painful first impression.


I started as a swordy and went crusader... was't so bad but really any class is difficult starting out because you have to learn what to do with stats/skills while you level.
Also kinda difficult cause in RO, you gotta plan ahead a lot (unless you have an ample supply of reset stones and neuralizers...
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#31 FadingBlades

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Posted 12 December 2011 - 08:51 PM

I'll try Swordsman. I prefer melee and it has good regen.
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#32 Clogon

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Posted 12 December 2011 - 09:05 PM

With the new balance patch coming out I would not recommend an Archer. As their 2nd and trans classes don't offer any improvement on archer and you'd be just making a lv99 trans archer with more HP/SP.

Monk, Swordy (either one) and Rogues are good starter classes. they have good skills that will help you level easily and efficiently without the need of supplies. Just go AGI DEX STR and you'll do fine.
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#33 asayuu

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Posted 12 December 2011 - 09:47 PM

Depends of how high you want to level the character.

I like the branch Taekwon -> Soul Linker, and Ninjas, in the expanded classes.

Both classes can have multiple paths, one for melee DPS and other for magic DPS. I never played a caster linker, because I loved the melee build. High Flee and Kaahi are like... You don't blow zeny in HP potions after the first level you learn Kaahi. And the highest level you may need until 99 is... 5. And Mild Wind = Free Endows. The problem is. You need at least 100k to buy the items to the required job change.

Ninjas are a little more costly than linkers [You will blow money either with kunais or elemental stones], but they are pretty fun too. As a friend of mine said, magic ninjas are hard to start, but when they get stronger, they get very very stronger. Throwing types should focus on the Throw Kunai skill, which gives a huge damage output... [I could solo a Nereid (level 9x monster) with a level 25 ninja] but after some levels... I grew tired of mine because she was too expensive for 1x1 battles. Each trip to Amatsu, except your first one, is 10k.

Expandeds are great, but if you don't know what you are doing, then they are hard, and heavily costly. ^^
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#34 IronPlushy

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Posted 12 December 2011 - 09:58 PM

Depends of how high you want to level the character.

I like the branch Taekwon -> Soul Linker, and Ninjas, in the expanded classes.

Both classes can have multiple paths, one for melee DPS and other for magic DPS. I never played a caster linker, because I loved the melee build. High Flee and Kaahi are like... You don't blow zeny in HP potions after the first level you learn Kaahi. And the highest level you may need until 99 is... 5. And Mild Wind = Free Endows. The problem is. You need at least 100k to buy the items to the required job change.

Ninjas are a little more costly than linkers [You will blow money either with kunais or elemental stones], but they are pretty fun too. As a friend of mine said, magic ninjas are hard to start, but when they get stronger, they get very very stronger. Throwing types should focus on the Throw Kunai skill, which gives a huge damage output... [I could solo a Nereid (level 9x monster) with a level 25 ninja] but after some levels... I grew tired of mine because she was too expensive for 1x1 battles. Each trip to Amatsu, except your first one, is 10k.

Expandeds are great, but if you don't know what you are doing, then they are hard, and heavily costly. ^^

This is a brand new player, why are you suggesting these?
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#35 asayuu

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Posted 12 December 2011 - 10:30 PM

This is a brand new player, why are you suggesting these?


As I said. Until when you want to level the said character? Stop at level 30? 50? 70? 99? 120? 150?

Example. Taekwon is great to go until like, 40~50. They are heavily cheap because you don't need gear [weapon] to deal over 150 damage per hit, just need to learn Sprint 10. You can choose between Counter Kick [High damage, never misses] and Tornado Kick [AOE]

And the path 1~50 is not so troublesome. You can get decent loot, and maybe make something close to 50k getting anything you drop and selling to NPC. If you kill fast, you won't waste a lot.

Also. Depending of your server, to make money fast, just check the town for "Buying Shops". Sometimes you can find great deals, of items you would normally sell for 20z, for 300 or more.

Edited by asayuu, 12 December 2011 - 10:33 PM.

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#36 IronPlushy

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Posted 12 December 2011 - 10:44 PM

As I said. Until when you want to level the said character? Stop at level 30? 50? 70? 99? 120? 150?

Example. Taekwon is great to go until like, 40~50. They are heavily cheap because you don't need gear [weapon] to deal over 150 damage per hit, just need to learn Sprint 10. You can choose between Counter Kick [High damage, never misses] and Tornado Kick [AOE]

And the path 1~50 is not so troublesome. You can get decent loot, and maybe make something close to 50k getting anything you drop and selling to NPC. If you kill fast, you won't waste a lot.

Also. Depending of your server, to make money fast, just check the town for "Buying Shops". Sometimes you can find great deals, of items you would normally sell for 20z, for 300 or more.

Yeah but a ninja is very very expensive, and Taekwon do attacks are predicated on %10-15 chance, so they take a lot of hits and consume a lot of potions
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#37 Okii

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Posted 12 December 2011 - 10:54 PM

This is a brand new player, why are you suggesting these?

Depends of how high you want to level the character.

I like the branch Taekwon -> Soul Linker, and Ninjas, in the expanded classes.

Both classes can have multiple paths, one for melee DPS and other for magic DPS. I never played a caster linker, because I loved the melee build. High Flee and Kaahi are like... You don't blow zeny in HP potions after the first level you learn Kaahi. And the highest level you may need until 99 is... 5. And Mild Wind = Free Endows. The problem is. You need at least 100k to buy the items to the required job change.

Ninjas are a little more costly than linkers [You will blow money either with kunais or elemental stones], but they are pretty fun too. As a friend of mine said, magic ninjas are hard to start, but when they get stronger, they get very very stronger. Throwing types should focus on the Throw Kunai skill, which gives a huge damage output... [I could solo a Nereid (level 9x monster) with a level 25 ninja] but after some levels... I grew tired of mine because she was too expensive for 1x1 battles. Each trip to Amatsu, except your first one, is 10k.

Expandeds are great, but if you don't know what you are doing, then they are hard, and heavily costly. ^^


She's just explaining them in case the poster (or any other beginner) wanted to know. She does mention their ups and downs as well as that they are not recommended for new players.
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#38 IronPlushy

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Posted 12 December 2011 - 10:59 PM


She's just explaining them in case the poster (or any other beginner) wanted to know. She does mention their ups and downs as well as that they are not recommended for new players.

all classes are hard and costly if you don't know what you're doing.
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#39 Okii

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Posted 12 December 2011 - 11:02 PM

all classes are hard and costly if you don't know what you're doing.


Oh is that you, IronPlushy?
My bad, haha.

Don't even know why I am attempting to explain something to you.
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#40 asayuu

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Posted 12 December 2011 - 11:28 PM

all classes are hard and costly if you don't know what you're doing.


I think you got it already, but just to make it straight. The cost is higher.

But the good guideline for almost every starter class. Except mages and archers, always go STR/AGI/DEX. Prioritize AGI until level 15 [When you have your supply of Novice Potions], then STR to 20. Until level 20, you have SP for almost nothing, so never get an active skill as your first one, you don't have enough SP.

Swordman = 1h Sword Mastery or Increase HP Recovery. If you are going for Bash, only use level 4, which costs 8 SP, instead of level 5+, which cost 15.
Thief = Double Attack or Improve Dodge... You need nothing else.
Merchant = Oh who cares... Overcharge?
Archer = Vulture's Eye.
Acolyte = Heal (not maxed) and [Increase AGI or Blessing for Priest, Divine Protection AND Demon Bane for Monk].
Mage = Increase SP Recovery [Regens SP faster] and Fire Bolt [50% of the monsters you will fight at 10~30 are Earth].
Taekwon = SPRINT before anything else! After maxing Sprint, you blow stuff very fast, sometimes twoshotting Spores and such.
Ninja = Ninja Mastery [it regens SP faster] and [Throw Shuriken (Costs only 2 SP and a 5z shuriken) / Flaming Petals (Same case as firebolt, and it does not blow magic stones)]
Gunslingers... I don't know what you should learn first... I never remembered making one D:

Of course, you can always start a character, and stop in a certain level to make another. One of the main ideas is pushing one character to 50 and use what you got on this one to fund another one. You have three slots after all~ Or 9 if you are VIP.

PS: Other idea I would give you is to get Sakray and test all characters on their maxed classes to know what you would like to be in the end. And you can reset in there for free, so if you mess up, you fix it easily. ^^
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#41 IronPlushy

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Posted 12 December 2011 - 11:53 PM

I think you got it already, but just to make it straight. The cost is higher.

But the good guideline for almost every starter class. Except mages and archers, always go STR/AGI/DEX. Prioritize AGI until level 15 [When you have your supply of Novice Potions], then STR to 20. Until level 20, you have SP for almost nothing, so never get an active skill as your first one, you don't have enough SP.

Swordman = 1h Sword Mastery or Increase HP Recovery. If you are going for Bash, only use level 4, which costs 8 SP, instead of level 5+, which cost 15.
Thief = Double Attack or Improve Dodge... You need nothing else.
Merchant = Oh who cares... Overcharge?
Archer = Vulture's Eye.
Acolyte = Heal (not maxed) and [Increase AGI or Blessing for Priest, Divine Protection AND Demon Bane for Monk].
Mage = Increase SP Recovery [Regens SP faster] and Fire Bolt [50% of the monsters you will fight at 10~30 are Earth].
Taekwon = SPRINT before anything else! After maxing Sprint, you blow stuff very fast, sometimes twoshotting Spores and such.
Ninja = Ninja Mastery [it regens SP faster] and [Throw Shuriken (Costs only 2 SP and a 5z shuriken) / Flaming Petals (Same case as firebolt, and it does not blow magic stones)]
Gunslingers... I don't know what you should learn first... I never remembered making one D:

Of course, you can always start a character, and stop in a certain level to make another. One of the main ideas is pushing one character to 50 and use what you got on this one to fund another one. You have three slots after all~ Or 9 if you are VIP.

PS: Other idea I would give you is to get Sakray and test all characters on their maxed classes to know what you would like to be in the end. And you can reset in there for free, so if you mess up, you fix it easily. ^^

Edit:Gunslingers build very similar to archers, just bring DEX and AGI to 99, throw a little INT for skills, you need a bit of money to sling, bullets are 2z after you put them in cartridges, starting monsters will die after two shots, but by 70 they die every 8 shots, you'll be buying and boxing bullets 10,000 at a time. get snake eyes and chain action, trigger happy shot lv 4 in case you get rushed
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#42 demihuman

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Posted 15 December 2011 - 08:18 AM

If I were you, I'd go for a thief class, because they've got flee and good attacks so you'd get lesser damage. You won't need to buy lots of pots or other HP recovery items. They'll be also good for mobbing when you become an assassin or a sinx except that you won't have as much storage capacity like the merchant. I suggest you make a merchant too and then make it sell all your loots. Of course with Overcharge skill.

Overall, I personally think that thief class is the most inexpensive character to sustain for beginner in the servers. :)
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#43 Minchi

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Posted 15 December 2011 - 01:45 PM

My first classes in this order 7 long years ago. Archer thief mage swordie

My favorite mage. Lets be totally honest pre balance pre renewal archers and sins always have had a hard time get parties and swordie was fun but depending on what branch you chose (either Knight or sader on was significantly harder to level. With mage the only problems I had was leveling alone. Couldn't do it alone. Really its all about what class you like and if you.have the discipline to stick to it or not.
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#44 IronPlushy

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Posted 15 December 2011 - 02:06 PM

I don't think this person is even playing anymore.
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#45 Ehwang

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Posted 15 December 2011 - 02:57 PM

Really, it's impossible to agree on this one. Do what looks coolest to you. :)

It's what everyone ACTUALLY did, regardless of what they recommend. :D

Hells ya! RO is about looks imo ahaha.
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